[paintown] add console command to change stage
93 lines of code changed in 1 file:
add missle defend to cmake
2 lines of code changed in 1 file:
be more specific when checking for allergo4
1 lines of code changed in 1 file:
[missle-defend] use a pointer to the global bitmap to prevent it from being created in the global constructor list
5 lines of code changed in 1 file:
use Graphics::Color in missle-defend
3 lines of code changed in 1 file:
put console command descriptions in the commands themselves
84 lines of code changed in 4 files:
if the stretched bitmap is not an integer multiple then smooth scale as large as possible and then stretch the rest
55 lines of code changed in 2 files:
[missile-defend] Get game to load the resources; Play sounds; Render graphics.
373 lines of code changed in 1 file:
Move mdefend to missile-defend, renamed game files and add arguments. Do some cleanups and get the game to basically run.
2871 lines of code changed in 8 files:
[mugen] experiment with artifical lag
97 lines of code changed in 3 files:
Begin port of mdefend to paintown-util.
2591 lines of code changed in 3 files:
add option to run asteroids from the command line
84 lines of code changed in 8 files:
[mugen] set socket to be non-blocking
14 lines of code changed in 4 files:
start lua generator
52 lines of code changed in 2 files:
[mugen] sync up the server and client before starting the match
7 lines of code changed in 1 file:
[mugen] load the stage early so network mode starts as soon as a connection is made
22 lines of code changed in 2 files:
[mugen] read the entire packet in one go
33 lines of code changed in 3 files:
[mugen] dump all the data into one packet
52 lines of code changed in 3 files:
[mugen] swap player inputs for the network client
7 lines of code changed in 1 file:
[mugen] send commands through network behaviors. set up a test network server and client
143 lines of code changed in 10 files:
[mugen] Begin to facilitate network mode in game and in menu.
103 lines of code changed in 4 files:
[mugen] start to add network behaviors
149 lines of code changed in 5 files:
add thoughts about network mugen mode
11 lines of code changed in 1 file:
[mugen] dont die if no values are available for ignorehitpause and persistent
9 lines of code changed in 1 file:
[mugen] comment out demo mode for now
1 lines of code changed in 1 file:
[mugen] actually add the x value in the veladd controller
1 lines of code changed in 1 file:
[mugen] always use the palette if loading the first sprite (0, 0)
4 lines of code changed in 1 file:
[platformer] Enable key repeat.
2 lines of code changed in 1 file:
[mugen] Remove ability to change motif from paintown menus.
16 lines of code changed in 1 file:
[platformer] Make arguments more consistent with regards to naming. Print message if argument list is empty.
3 lines of code changed in 1 file:
dont go past the end of the argumentl ist
4 lines of code changed in 1 file:
Add platformer arguments.
61 lines of code changed in 4 files:
add command line option to show all available options and quit
38 lines of code changed in 1 file:
add command line option to print the version
28 lines of code changed in 1 file:
[platformer] Add smooth scrolling as an option to camera.
89 lines of code changed in 3 files:
[platformer] Check if cutscene intro exists.
7 lines of code changed in 1 file:
cleanup
4 lines of code changed in 1 file:
move mugen command line arguments to a mugen module
331 lines of code changed in 4 files:
move argument classes to their own module
65 lines of code changed in 4 files:
add actions to the network options
49 lines of code changed in 1 file:
use action classes to start runtime things after parsing command line options
268 lines of code changed in 3 files:
finish refactoring last couple of arguments. remove old macro stuff
134 lines of code changed in 1 file:
refactor the mugen arguments
206 lines of code changed in 1 file:
[mugen] Give EscapeMenu its own Logic/Draw routines.
102 lines of code changed in 1 file:
[mugen] Allow fader to be enabled or disabled.
40 lines of code changed in 2 files:
[mugen] Pass copy of the current background to submenus so that they look uniform.
5 lines of code changed in 1 file:
[mugen] Set time to unlimited when running training match from command line.
9 lines of code changed in 1 file:
[mugen] copy the screen buffer before the options menu starts running
5 lines of code changed in 2 files:
[mugen] Use screen capture as background when rendering the option menu in game.
17 lines of code changed in 3 files:
[mugen] Throw KeysChangedException if keys are reset to default.
8 lines of code changed in 1 file:
[mugen] Save configuration when keys are reset to default.
3 lines of code changed in 1 file:
[mugen] Make key configuration more intuitive with confirmation dialog when resetting keys.
486 lines of code changed in 4 files:
convert more arguments
75 lines of code changed in 1 file:
convert more arguments
103 lines of code changed in 1 file:
[mugen] Add option for resetting default keys.
82 lines of code changed in 4 files:
use windowed argument class
13 lines of code changed in 1 file:
start to refactor command line options
76 lines of code changed in 1 file:
[mugen] Provide configuration for keys on direct watch and training modes.
9 lines of code changed in 1 file:
[mugen] Allow HumanBehavior keys to be updated. Create RunMatchOptions to handle demo mode details and to hold information regarding HumanBehavior. Only allow keys to be updated for those players that are actually playing.
168 lines of code changed in 3 files:
[mugen] Remove behavior context and revert game.cpp to the way it was in r7156.
23 lines of code changed in 1 file:
[mugen] Make PlayerKeys throw an exception when the keys have been changed. Create behavior context to update when keys have been changed.
109 lines of code changed in 3 files:
upgrade sf frs paths
2 lines of code changed in 2 files:
Make GridSelect prevent moving of cursor in case cell is empty.
46 lines of code changed in 1 file:
[mugen] use a default bind time value of -2 instead of 0
13 lines of code changed in 1 file:
[mugen] replicate mugens behavior when bindtime = 0 in the explod controller
112 lines of code changed in 3 files:
[mugen] Revert stage debug.
0 lines of code changed in 1 file:
[mugen] Make debug actually toggle both players in stage.
8 lines of code changed in 1 file:
Set current index to 0 on reset in ScrollAction. Allow EscapeMenu to act even if disabled so that any offsets are readjusted. Break case so that up isn't triggered when hitting escape.
22 lines of code changed in 3 files:
[mugen] Create and show an option menu when esc is pressed during a match.
351 lines of code changed in 3 files:
[mugen] inputs are global inside the character so state changes from hitdefs can still read commands
29 lines of code changed in 6 files:
ScrollList::addItem should not pass by reference. Make key changes in options scroll through list to show what keys are being changed.
37 lines of code changed in 4 files:
[mugen] Leave out start as an option in key configuration.
2 lines of code changed in 1 file:
[mugen] Add player key configuration to the option menu.
329 lines of code changed in 2 files:
Make font test draw line at the render point and change background colors to compensate for varying bank colors. Correct placement of auto cursor, generalize info box so that it can be reused and allow menu name use info box.
43 lines of code changed in 3 files:
[mugen] Index -1 should return a NULL font instead of throw an exception.
3 lines of code changed in 1 file:
[mugen] ignore movement commands when the learning AI decides on a new move
11 lines of code changed in 1 file:
[mugen] Convert mugen speed to paintown speed when reading from mugen.cfg.
18 lines of code changed in 2 files:
[mugen] screen bound is per player
111 lines of code changed in 4 files:
[mugen] Fix saving gamespeed to configuration and allow runMatch to use it.
33 lines of code changed in 4 files:
[mugen] Center font on screen.
4 lines of code changed in 1 file:
[mugen] Use font offsets. Fix input on showFont test.
29 lines of code changed in 2 files:
[mugen] Make sure that view changes are reverted when changing between motifs.
7 lines of code changed in 1 file:
[mugen] Change the way options display if the menu item doesn't fit on the screen.
68 lines of code changed in 2 files:
[mugen] Generalize showError on motif change.
13 lines of code changed in 1 file:
[mugen] Store the current motif before changing so that it can be restored if the change fails.
32 lines of code changed in 1 file:
[mugen] Use MugenMenu to test the motif. Display error to screen instead.
12 lines of code changed in 1 file:
[mugen] Grab motif from the mugen namespace instead of from the general configuration. Make motif changes set within the mugen namespace. Fix scrolling in ScrollAction. Make motif selector check the context for errors before setting it as the current motif.
164 lines of code changed in 3 files:
avoid collision with macro
3 lines of code changed in 1 file:
[mugen] rotate sprites by pivoting around their axis
4 lines of code changed in 2 files:
[mugen] Use a box for information if available.
38 lines of code changed in 2 files:
[mugen] try to support angle effects when drawing sprites. store facing/vfacing as bools instead of using 1/-1
162 lines of code changed in 11 files:
[mugen] Reload mugen upon motif change. Display the directory the motif is located at.
21 lines of code changed in 4 files:
[mugen] Allow switching of motif within mugen options.
250 lines of code changed in 2 files:
[mugen] Add fader to menu and provide virtual destructor.
48 lines of code changed in 2 files:
Move option menu to it's own class.
156 lines of code changed in 2 files:
fix mugen view test
7 lines of code changed in 1 file:
[mugen] move Effects to common.h so it can be shared easier
68 lines of code changed in 4 files:
[mugen] Use Util::ReferenceCount for Sounds and Sprites that are generated from util.
152 lines of code changed in 20 files:
[mugen] Get the real width of the item.
8 lines of code changed in 1 file:
[mugen] Increase width of option menu.
8 lines of code changed in 1 file:
[mugen] Remove debug statement.
0 lines of code changed in 1 file:
[mugen] Resize the options menu to accomated as much of the screen possible.
29 lines of code changed in 2 files:
[mugen] dont flip the sprites y offset
25 lines of code changed in 2 files:
[mugen] Check for a suitable font if none is found throw Exception. Make menu slightly larger. Pass boundaries so that options can render cleanly and highlight appropriately.
50 lines of code changed in 2 files:
[mugen] Get rid of hidden warning. Increase visible total.
17 lines of code changed in 2 files:
[mugen] implement projcontact
40 lines of code changed in 3 files:
[mugen] Do cancel sound instead of done when selecting exit. Draw rounded rectangles.
25 lines of code changed in 1 file:
[mugen] Move OptionOptions and the options over to new interface.
377 lines of code changed in 2 files:
Generalize SoundSystem from CharacterSelect and moved to util, correcting deletion of Sound objects. Begin to implement new scroll list in options menu.
429 lines of code changed in 5 files:
add working wii and non-working xbox360 build scripts
166 lines of code changed in 5 files:
add llvm and sdl/a4/a5 switches to new build system for unix
250 lines of code changed in 3 files:
[mugen] Add ListItem for ScrollAction.
37 lines of code changed in 2 files:
[mugen] Begin implementing ScrollListInterface handler for menu and options.
313 lines of code changed in 2 files:
comment out some filesystem stuff for xenon
3 lines of code changed in 2 files:
[mugen] dont override states from the same file
54 lines of code changed in 4 files:
[mugen] scale attack and defense boxes
33 lines of code changed in 4 files: