clean up some warnings
5 lines of code changed in 5 files:
use standardLoop in the server
65 lines of code changed in 4 files:
use standardLoop in the chat client
226 lines of code changed in 3 files:
add script to set environment variables that jon likes
9 lines of code changed in 1 file:
use standardLoop in the network client screen
222 lines of code changed in 13 files:
remove some old code
9 lines of code changed in 2 files:
use an enum for the sounds
21 lines of code changed in 2 files:
use the standardLoop in the mugen menu
175 lines of code changed in 1 file:
use standardLoop for the mugen options
178 lines of code changed in 2 files:
print the current day
3 lines of code changed in 1 file:
add statistics script
72 lines of code changed in 1 file:
convert mugen storyboard to use the standard loop
128 lines of code changed in 1 file:
use the standard loop for the circle loader
83 lines of code changed in 1 file:
use standard loop for the loading screen
82 lines of code changed in 1 file:
clear old messages before starting adventure mode
10 lines of code changed in 4 files:
save info messages until they can be added to some message queue
29 lines of code changed in 6 files:
replace mugen character loading screen with uses of the standardLoop
239 lines of code changed in 2 files:
update ubuntu compile script for sdl
4 lines of code changed in 1 file:
use standard loop for the credits screen. disable fire because its too slow
130 lines of code changed in 2 files:
add small snowflakes
25 lines of code changed in 2 files:
define virtual destructors
9 lines of code changed in 2 files:
use standard loop in the menu
110 lines of code changed in 3 files:
use the standard game loop for mugen matches
121 lines of code changed in 10 files:
implement the standard game loop as a function and use it for paintown adventure mode
122 lines of code changed in 3 files:
update peg docs
9 lines of code changed in 1 file:
add ruby and python generators
819 lines of code changed in 2 files:
move c++ interpreter generator to its own module
1150 lines of code changed in 2 files:
move cpp peg generator to its own file
1301 lines of code changed in 4 files:
load arbitrary characters in the match test
10 lines of code changed in 1 file:
print file that fails to parse
4 lines of code changed in 1 file:
add a switch to prevent the game from exiting normally
14 lines of code changed in 2 files:
add test to run a mugen match
186 lines of code changed in 4 files:
print test failures when scons finishes
11 lines of code changed in 2 files:
dont fail if a palette isnt found. print more errors in the character select loader
22 lines of code changed in 3 files:
pretty print && and <=
8 lines of code changed in 1 file:
remove all non-players from the stage during a reset
40 lines of code changed in 1 file: