Allowed options to draw foreground objects as well
46 lines of code changed in 4 files:
Corrected trans blit problem
30 lines of code changed in 1 file:
Added ability to scroll the animation x or y direction.
81 lines of code changed in 2 files:
Added basedir to animation to facilitate image loading
7 lines of code changed in 1 file:
No longer made background a requirement. Introduced clear-color to menu in case background is non existant, which defaults to black.
19 lines of code changed in 2 files:
Moved window to animation instead of frame
14 lines of code changed in 2 files:
ignore tokens with ;@ or #@
35 lines of code changed in 1 file:
Check alpha if applicable set trans
3 lines of code changed in 1 file:
Added null image to render nothing.. usefull for blinking effect
3 lines of code changed in 1 file:
Removed option-image and replaced with anim to make use of animations.
46 lines of code changed in 3 files:
Make animations reset when the menu becomes active again. Also gave flag to disallow resets
18 lines of code changed in 3 files:
Added animation class for use in menus, added support for background and foreground animations that go above the current background
308 lines of code changed in 5 files:
Removed files
0 lines of code changed in 3 files:
Added more info
9 lines of code changed in 1 file:
Corrected parse issue in air files
6 lines of code changed in 1 file:
Ensure priority of palettes and allow useage of all defined
24 lines of code changed in 1 file:
Corrected palette issue when loading without palette file
1 lines of code changed in 1 file:
Some fixes, added the ability to rotate the palette in character.... really slow.
247 lines of code changed in 8 files:
Display current animation and total
1 lines of code changed in 1 file:
add g++ to easy install line
1 lines of code changed in 1 file:
Stage and character selection/data
222 lines of code changed in 4 files:
Corrected hflip positioning
4 lines of code changed in 1 file:
Corrected issue with sprite loader and portrait palette. Load up select.def with character info to place on character select screen.
154 lines of code changed in 5 files:
exit 1 on segfault
1 lines of code changed in 1 file:
Removed debug level 0 output
0 lines of code changed in 1 file:
Implemented cursor movement
227 lines of code changed in 2 files:
Corrected failure
0 lines of code changed in 1 file:
Added in cell backgrounds and p1 cursor. Added routine to font to facilitate mugens rendering scheme.
87 lines of code changed in 4 files:
dont need extra shutdown variable. stop music when force closing the program
3 lines of code changed in 2 files:
use write directly
3 lines of code changed in 1 file:
print a message if a segfault occured
8 lines of code changed in 2 files:
Added in backgrounds for cell boxes
68 lines of code changed in 2 files:
Updated character select menu, renders the backgrounds. Need to parse in character info, add portraits and text.
329 lines of code changed in 2 files:
add a script to compile paintown easily in ubuntu
12 lines of code changed in 1 file:
Update TODO
9 lines of code changed in 1 file:
Correct useage of tokens
77 lines of code changed in 2 files:
Begin to add Character Select data
158 lines of code changed in 1 file:
parse action lists
62 lines of code changed in 2 files:
parser fixes
27 lines of code changed in 2 files:
use a namespace for ast stuff
57 lines of code changed in 7 files:
parsing: error checking and start to make a useable interface
38 lines of code changed in 2 files:
Check for empty strings
17 lines of code changed in 1 file:
Added logo and intro storyboards to mugen menu
44 lines of code changed in 3 files:
Corrected fades. No more jittery fades.
5 lines of code changed in 1 file:
Corrected positioning and clear colors of scenes
28 lines of code changed in 2 files:
Don't make storyboard default to data dir
2 lines of code changed in 1 file:
Corrected issues with speed and missing some frames
14 lines of code changed in 3 files:
Storyboards load now.
30 lines of code changed in 2 files:
Updated mugen menu title to use background. Added clearcolor parse to background data.
32 lines of code changed in 4 files:
Corrected issue with directory searching
24 lines of code changed in 4 files:
Corrected background parse error
2 lines of code changed in 1 file:
Made stage use new background manager
215 lines of code changed in 4 files:
Finished implementation of MugenBackgroundManager. Completed storyboard and added to test to load and display, however needs debugging.
395 lines of code changed in 6 files:
More additions to background manager. Removed annoying warning in storyboard
72 lines of code changed in 3 files:
More storyboard additions. Added background manager to group backgrounds in their own container to properly use throughout the system.
313 lines of code changed in 6 files:
add stub joystick code
332 lines of code changed in 5 files:
Added fadetool and storyboard container
486 lines of code changed in 11 files:
set -DLINUX
8 lines of code changed in 1 file:
Corrected file finding
34 lines of code changed in 3 files:
Allow menus to load different motifs
76 lines of code changed in 5 files:
Utilized fade data
163 lines of code changed in 2 files:
Incorrect useage of width and xscale.. width needs its own definition
7 lines of code changed in 1 file:
return something
1 lines of code changed in 1 file:
Added two more blenders
11 lines of code changed in 3 files:
Added a dummy option to use as a filler for menus. More additions to mugen menus.
193 lines of code changed in 6 files:
Updated menu to display more.
151 lines of code changed in 5 files:
Corrected typo in height
1 lines of code changed in 1 file:
More updates
16 lines of code changed in 1 file:
Updated more mugen menu stuff
54 lines of code changed in 4 files:
More mugen menu stuff
432 lines of code changed in 9 files:
Moved several private members of menu to protected so that it can be used properly in inheritance. Allowed background to clip with window as required. Added more data to MugenMenu.
245 lines of code changed in 6 files:
Updated menu
9 lines of code changed in 2 files:
Added menu class.
125 lines of code changed in 3 files:
Moved background gathering to Util because it is borrowed by other parts of the system.
118 lines of code changed in 4 files:
Reduced redundant code for animation handling in character and stage
163 lines of code changed in 4 files:
print a loading message while characters are loading
10 lines of code changed in 2 files:
load characters in the selection screen asynchronously
361 lines of code changed in 12 files:
Corrected possible memory leak, removed old code
2 lines of code changed in 1 file:
pass mask to memoryPCX, not the bitmap constructor
9 lines of code changed in 3 files:
make filename parameter const
12 lines of code changed in 2 files:
Function to get stage name
59 lines of code changed in 3 files:
Masking problems corrected
21 lines of code changed in 2 files:
add parameter to the pcx loader for applying the mask
19 lines of code changed in 2 files:
Background parallax
1 lines of code changed in 1 file:
Corrected placement for vertical flip in animation. Improved tiling scheme for backgrounds.
69 lines of code changed in 2 files:
Corrected postining of flipped objects in animation
13 lines of code changed in 2 files:
Removed adding 160 to calculate positinging of items.
25 lines of code changed in 2 files:
Approximate infinite tiling, if background is being moved by controller. Corrected problem with calculating positioning if type Anim and spriteno is declared... just ignore. Fix case for control type.
21 lines of code changed in 2 files:
use LOGIC_MULTIPLIER
2 lines of code changed in 1 file:
Minor changes
8 lines of code changed in 2 files:
Corrected animation frame time to coincide with paintowns framerate
1 lines of code changed in 1 file:
Corrected parallax offset
1 lines of code changed in 1 file:
AddAlpha should be transBlender not addBlender
1 lines of code changed in 1 file:
Corrected warnings. Added in blending for backgrounds. Corrected parse error in controller. Corrected several defaults.
54 lines of code changed in 4 files:
Corrections to defaults in background. More controller updates.
25 lines of code changed in 4 files:
add makefile target for documentation generation
6 lines of code changed in 2 files:
add doxygen configuration file
1356 lines of code changed in 1 file:
check for files
8 lines of code changed in 1 file:
Cleaned up code
0 lines of code changed in 2 files:
Corrected parse error in animations. Guestimated substractive blender in animations.
50 lines of code changed in 2 files:
Corrected blending
4 lines of code changed in 1 file:
Added in initial blending of animations
127 lines of code changed in 4 files:
Corrected controllers. Made sure that shared IDs were handed over so that they can be used properly.
30 lines of code changed in 2 files:
Bug fixes. Made animation skip trying to render blank sprite. Some more corrections to stage and cleanups. Corrections to stage controllers, still off though should be cleaner
43 lines of code changed in 5 files:
cleaner music array
3 lines of code changed in 1 file:
Player stimulus
5 lines of code changed in 1 file:
Cleanups and fixes
40 lines of code changed in 3 files:
Cleaned up code, reinstated enemy
21 lines of code changed in 2 files:
More camera movement
64 lines of code changed in 2 files:
Camera movement is teh win
40 lines of code changed in 1 file:
add a comment about Character::stimulate
4 lines of code changed in 1 file:
Movement of camera
30 lines of code changed in 2 files:
Modified placement of player z/y coordinates.
15 lines of code changed in 1 file:
Corrected camera and stage positioning, need to correct players.
10 lines of code changed in 1 file:
More stage updates
16 lines of code changed in 1 file:
Correcting flaws in stage movement and placement (WIP)
30 lines of code changed in 3 files:
Ammended variable name
5 lines of code changed in 1 file:
Camera movement
6 lines of code changed in 1 file:
Corrected projectile enemy following problem
1 lines of code changed in 1 file:
Updated camera movement and music for stage
19 lines of code changed in 2 files:
music for stage
26 lines of code changed in 1 file:
Modified stage for x movement of camera. Made Configuration up key default to jump.
5 lines of code changed in 2 files:
update count
1 lines of code changed in 1 file:
console uses a default font, and make it a parameter to the constructor
12 lines of code changed in 2 files:
Added some jump information
29 lines of code changed in 2 files:
Corrected zoffset placement in stage. Corrected shadow placement on negative yscale. Moved tension info to be part of debug output in stage.
47 lines of code changed in 4 files:
use << operator for console
32 lines of code changed in 3 files:
Added members to Console. Modified stage to use console for debug output.
100 lines of code changed in 5 files:
Corrected issues with y movement of camera. Removed passing ints by reference.
9 lines of code changed in 3 files:
More camera adjustments
18 lines of code changed in 1 file:
use enums
18 lines of code changed in 1 file:
allow double in moveLeft/Right
21 lines of code changed in 2 files:
Additional camera movement improvements
10 lines of code changed in 1 file:
Improved player/camera movement
30 lines of code changed in 2 files:
Added player x positioning
3 lines of code changed in 1 file:
allow tga in frames
1 lines of code changed in 1 file:
Show tension for camera movement
14 lines of code changed in 2 files:
Updated TODO
21 lines of code changed in 1 file:
Don't copy pcx, keep original palette
6 lines of code changed in 2 files:
Corrected handling of 0x5b and 0x3b
7 lines of code changed in 1 file:
make font palette not use the mask color
18 lines of code changed in 1 file:
Corrected issue with loading characters air file
5 lines of code changed in 1 file:
indentation
118 lines of code changed in 1 file:
use a helper function to find a bank and use memcpy some more
20 lines of code changed in 2 files:
multiply bank color by 3
3 lines of code changed in 1 file:
Deleted allocated memory after use. Output bank information debug level 2
5 lines of code changed in 1 file:
Corrected offset
6 lines of code changed in 2 files:
Added in bank switches for font palette
55 lines of code changed in 3 files:
Corrected deletion of MugenItemContent
1 lines of code changed in 1 file:
Corrected fonts, no problem. Now to add in code for color banks to change the font corol
17 lines of code changed in 1 file:
Made font loader set path, no need to pass 'data/mugen/font' anymore
3 lines of code changed in 1 file: