Removed color modification from font
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use saturation of target color as well
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Made test output more info for font
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Added va list for printf and added in color information.
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rgb->hsv
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use regular ansi function instead of allegros vsprintf
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More font fixes
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Some fonts render properly, others are off
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Fixed font rendering
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const bitmap
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More font changes
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Corrected several items it font handling
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typos
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Allocated memory
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Made some corrections to font loader
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Added mugen font and added base fonts
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Fixed problem with tiling, as well as making animations tilable as should be
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Background controllers looking better
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getting closer to fixing controllers
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Implemented all controller code, now to get it to work properly
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Moved controllers over to stage and begun implementation
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change debug level
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Made y camera movement more mugen accurate
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Added scale to shadow positioning if positive
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Made shadows more so like mugen
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convert shadow colors from cymk to rgb and alpha
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Updated shade and removed number inversion in stage for shadow
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add v/hv flip to lit bitmap
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Corrected issue with shadows, the colors and shades are inverse
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create a single static temporary bitmap
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use fabs instead of abs
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Added new blender to bitmap. Added drawShade to object. Implemented to shadows for stages.
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Moved quake over to the rendering logic
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remove bogus timers
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Corrected speed of chars in test
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Corrected animation time
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Finally fixed sprite issues. The default sprite sprite palette in character sff isn't used which needs fix.
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More parallax testing
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ignore options in mugen test
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Added info to do yscale on parallax bitmap... implement later
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commented out debuglevel stuff and player
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parallax works
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Added debug level check between passing of player names
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Made loader load chars directly without using char selection screen
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very close to proper parallax
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Made stageloader append the .def
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Corrected projectile collisions
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Added in attack for characters
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Made pushing other character much smoother
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Working on parallax
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Corrected reseting and quantifing positionlink info
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Corrected positionlink finally. Disabled parallaxing and draw image normally until fix is found. Corrected parsing issue ignoring paramater for parallax in regards to width.
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add a comment about faceObject
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Added life bars and made p2 cpu controlled again
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Right side camera movement corrected. Movement within tension needs tweaking, but works well for play now
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Improved world movement no more jerkiness, needs fix on right hand camera movement
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Updated several numbers with constants
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Odd occurances
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Made player coordinate data into a class, disabled some bounds checking to correct with world positioning. Made second player idle in test for debugging.
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started to add player world coordinates to properly move and position characters in stages
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Made the horizontal move of parallax more reasonable
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Corrected issues with loading def that has controllers defined. Also enabled loading from subdirectories within mugen/stages
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More changes to stage and character placement
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remove max_jump_height
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Made camera x axis move a little more accurately. Made implement world instead of adventureworld
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Use versus player & enemy
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style
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Consolidated players into objects vector, added changes to movement.
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fixed speed issue
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Use player select
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Fixed typo
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Corrected y positioning on stages that make use of zoffsetlink
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Implemented autoturn
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Corrected y positioning of players
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Utilized horizontal tension and implemented the floor tension with camera movement in y direction
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add comments and whatnot
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Stage changes
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yacc file is .yy
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Working on character positioning on stage
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Working on camera follow
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move key configuration stuff to the player class
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Removed projectiles after death
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add release checklist
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dont set -Werror in cmake
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whitespace
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Corrected coding style, added reflection to projectile
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Corrected reflection
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Added reflection to character and stage
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add trans h/v flip
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add method for drawing reflections
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Added reflect item to Shadow in load
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set up proper game loop for mugen test
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Reassigned reset to 'r' in test
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Corrected segfault from zoffsetlink problem
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positionlink works. Corrected reset player position in logic
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Modified some stuff
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Corrected positioning
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Draw properly
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add comments to object.h
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Added some players to test, still don't render
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More changes for players in world
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Filled out more world data
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Tried using positionlink correctly
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fix warnings
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Added the rest of world stuff to extend. Made test use quake
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Updated background
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Added stage frame ticker
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make console translucent and print some text
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draw the console when ~ is pressed
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some comments
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start to make World an interface. move existing implementation to a new class
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update todo
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add comment about sin motion
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add sinusoidal movement to background images
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Made use of velocity parameters
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Some stage defs include 'stages/somefil.sff', remove 'stages/' and load it like normal
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Cleaned up test to utilize animation properly
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Implemented mugen debug for stage testing
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More stage variables
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add empty console file
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Inherited world
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Prep work to start getting objects used in stage
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Removed mouse from stage
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Prevent access of sprite if not initialized
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Modified parallax and corrected the output for loading a stage (instead of character)
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Fixed positioning
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More cleanups
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More modifications making it more accurate to what mugen does with the stage, now to figure out the correct positioning
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More changes
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Added parallax function
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Removed line that was creating useless bmp
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Fixed negative offsets in sprite header
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Changed rotate to HVFlip
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add hv flip to bitmap
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Corrected issue in animation and added animated stage to test
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use static methods on bitmap
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Added rendering member to animation
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Corrected trans problem and added some more stuff
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warn the user that he/she is ugly
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Some movement, flawed
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Fixed tiling
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Moved over drawing stuff to handle blending, adds, subs, etc
27 lines of code changed in 2 files:
speedups
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use == instead of .find so that string selection doesnt get confused
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Don't clear work. Back needs clearing. This gives the stage the effect that mugen placed in it's maps.
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print correct options
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set axis to the right place
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clear temp buffer
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More stage changes, rendering in correct locations
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