fallback for when HOME is not set. fix misuse of sfl directory api
12 lines of code changed in 1 file:
better method of converting audio for sdl
48 lines of code changed in 2 files:
Make elf2dol name executable boot.dol instead of paintown.dol
1 lines of code changed in 1 file:
[nacl] updates for the 0.5 sdk
16 lines of code changed in 4 files:
wii is also big endian
1 lines of code changed in 1 file:
More tabulation.
2 lines of code changed in 1 file:
Fix tabulation.
199 lines of code changed in 2 files:
Move override to be an addition to options instead of globally in the menu space.
55 lines of code changed in 2 files:
Add override for menu.
145 lines of code changed in 2 files:
read all tokens in a file
77 lines of code changed in 2 files:
[mugen] recognize fall.recovertime as a hitvar. kill the parse for a malformed hitdefattr
17 lines of code changed in 2 files:
search for mugen characters in the user directory as well
12 lines of code changed in 1 file:
use 2 channels for allegro by default
1 lines of code changed in 1 file:
copy ps3 xmb music file to the pkg directory
1 lines of code changed in 1 file:
ps3 filenames have to be all capitals
2 lines of code changed in 1 file:
default to fullscreen on the ps3
5 lines of code changed in 2 files:
Use ps3 specific icon0 and pic1 for xmb.
2 lines of code changed in 1 file:
flip wiimote so it can be held sideways
8 lines of code changed in 2 files:
[nacl] manage each request separately so one thread does not cause all filesystem access to block
111 lines of code changed in 7 files:
tolerate small variance for the logitech axis.
handle hat motions for the default joystick.
28 lines of code changed in 1 file:
implement gamecube controller
66 lines of code changed in 1 file:
implement wiimote joystick
85 lines of code changed in 2 files:
get the native resolution on the ps3
44 lines of code changed in 3 files:
mention data
4 lines of code changed in 1 file:
dont do rsx init for now
3 lines of code changed in 1 file:
set ps3 video mode through rsx
99 lines of code changed in 2 files:
use hat events for the xbox 360 controller
131 lines of code changed in 5 files:
cleanup
1 lines of code changed in 1 file:
[mugen] use events for storyboard input
21 lines of code changed in 1 file:
add two more joystick buttons
28 lines of code changed in 3 files:
[mugen] use events for input
109 lines of code changed in 4 files:
add logitech joystick mapping
82 lines of code changed in 2 files:
handle joystick button releases. make custom mapping for the ps3 controller
238 lines of code changed in 6 files:
add script to generate directorty listings for nacl
6 lines of code changed in 1 file:
[nacl] implement the rest of the filesystem methods
47 lines of code changed in 1 file:
[nacl] implement more filesystem methods
49 lines of code changed in 3 files:
[nacl] get directory listing from a file on the server
70 lines of code changed in 3 files:
[nacl] cache the existence of files. use a separate path to check for files in the manager
94 lines of code changed in 6 files:
only allow single threaded access to the network system. find determines if the file exists
20 lines of code changed in 4 files:
push inputs events to nacl
5 lines of code changed in 1 file:
add loader image while nacl binary is being downloaded
0 lines of code changed in 1 file:
use 64bit nacl directory
1 lines of code changed in 1 file:
fix 32 and 64 bit overrides for nacl
30 lines of code changed in 1 file:
dont need the server path for nacl
3 lines of code changed in 3 files:
fix nacl seek, off by 1 error
8 lines of code changed in 2 files:
buffer nacl files in memory. implement lseek
244 lines of code changed in 5 files:
scrape trac tickets
65 lines of code changed in 1 file:
implement nacl close
55 lines of code changed in 4 files:
implement read for nacl
104 lines of code changed in 2 files:
cleanup nacl filesystem
134 lines of code changed in 2 files:
[mugen] fix case for st
4 lines of code changed in 2 files:
nacl: wrap libc functions
mugen: fix case when reading the palettes
41 lines of code changed in 7 files:
move libc functions to the nacl system
98 lines of code changed in 2 files:
make nacl ppapi calls from the main thread
94 lines of code changed in 5 files:
reset player input when the menu is shown or a new level starts
10 lines of code changed in 3 files:
start to refactor scons build system
88 lines of code changed in 3 files:
add buttons to change animation background to white/black
36 lines of code changed in 3 files:
fix filter operations
4 lines of code changed in 2 files:
add next frame and previous frame buttons
68 lines of code changed in 3 files:
show onion skins in front or in back
77 lines of code changed in 3 files:
draw the given number of onion skins
83 lines of code changed in 4 files:
get in-game menu from the mod directory
66 lines of code changed in 4 files:
start onion options
40 lines of code changed in 3 files:
use new scala events
4 lines of code changed in 1 file:
convert defense event to scala
190 lines of code changed in 2 files:
convert move event to scala
62 lines of code changed in 1 file:
set home directory on the ps3
2 lines of code changed in 1 file:
[mugen] copy sprpriority and dont initialize it to null
10 lines of code changed in 1 file:
[mugen] sprpriority is an expression
3 lines of code changed in 2 files:
draw movement keys in the move list
39 lines of code changed in 2 files:
convenience function for getting translucent bitmaps
11 lines of code changed in 3 files:
draw the line edit box
14 lines of code changed in 1 file:
hard code the colorkey for the ps3
23 lines of code changed in 1 file:
get the pcx mask color from the palette directly on the ps3
26 lines of code changed in 1 file:
more nacl hacking. string::find returns size_t
123 lines of code changed in 3 files:
handle case where wrapped strings just barely go over the limit
20 lines of code changed in 1 file:
[mugen] fixes for the air parser
9 lines of code changed in 1 file:
[mugen] ignore empty values in the hitby controller. compile expressions for palfx
98 lines of code changed in 2 files:
stop the mugen search thread before deleting the character infos
4 lines of code changed in 1 file:
in nacl, run paintown in a separate thread and reserve the main thread for dealing with browser communication
279 lines of code changed in 11 files:
create psuedo-retail ps3 package
10 lines of code changed in 1 file:
start network filesystem implementation (curl and nacl backends)
172 lines of code changed in 5 files:
fix the loading screen for a4 and sdl
31 lines of code changed in 3 files:
fill the gib with the masking color before using it
3 lines of code changed in 2 files:
get ps3dev path from the environment if possible
12 lines of code changed in 1 file:
make the gib image in the character
16 lines of code changed in 5 files:
draw gibs as sprites
63 lines of code changed in 3 files:
set destroy member in sdl bitmap constructor
2 lines of code changed in 1 file:
change sdl format based on endianness
18 lines of code changed in 1 file:
convert whatever audio format the music producer makes into what sdl wants
51 lines of code changed in 6 files: