fix collisions near the corners
23 lines of code changed in 2 files:
move player back if against a corner
15 lines of code changed in 2 files:
dont show debug messages unless debug is enabled
21 lines of code changed in 1 file:
Set default order number to 1 for characters in select screen to ensure mixed matches.
8 lines of code changed in 3 files:
make characters hitdef a pointer
16 lines of code changed in 3 files:
get common sounds from the stage
72 lines of code changed in 6 files:
evaluate more things
20 lines of code changed in 1 file:
make two passes through cns files so that definitions are loaded before controllers
44 lines of code changed in 2 files:
common animation type parser
23 lines of code changed in 1 file:
make position of the loading text configurable
36 lines of code changed in 4 files:
Corrected stage name handling for character stages and additional stages.
3 lines of code changed in 1 file:
dont alter the stage path
2 lines of code changed in 1 file:
remove references to bison and flex
0 lines of code changed in 1 file:
Fixed stage name assigned to characters.
16 lines of code changed in 1 file:
fix test
1 lines of code changed in 1 file:
air juggling kind of works
89 lines of code changed in 2 files:
add more juggle variables
43 lines of code changed in 2 files:
Add option_arcade*
65 lines of code changed in 2 files:
Setup basic Arcade information, still incomplete.
100 lines of code changed in 5 files:
make fire higher. draw credit text behind fire
8 lines of code changed in 2 files:
Complete versus mode in Game context and make OptionVersus utilize that.
101 lines of code changed in 3 files:
Correct issue with using the same character.
38 lines of code changed in 2 files:
Handle loading of characters and stage in CharacterSelect. Added in Arcade context for fight sequences. Begin working on Game handler.
363 lines of code changed in 6 files:
change fire effect
57 lines of code changed in 2 files:
Correct stage order placement, also check include stage.
5 lines of code changed in 1 file:
improve fire effect
20 lines of code changed in 3 files:
show fire effect
142 lines of code changed in 6 files:
add random characters in mugen
27 lines of code changed in 1 file:
add empty files for the fire effect
109 lines of code changed in 4 files:
Parse out characters and then add them later to compensate for random ones
100 lines of code changed in 1 file:
comment about random number generation
9 lines of code changed in 1 file:
Remove debug output.
0 lines of code changed in 1 file:
Correct random select for characters and stages.
3 lines of code changed in 1 file:
pass in some character to the random cells
13 lines of code changed in 3 files:
Added sounds to character select and sort of fixed random select. Added stop to mugen sound.
248 lines of code changed in 4 files:
Removed commented code and added delay to menu keys like mugen.
8 lines of code changed in 3 files:
parse air juggle points
13 lines of code changed in 2 files:
Add menu sounds.
40 lines of code changed in 2 files:
Wait for release on Esc to prevent complete exit in paintown.
1 lines of code changed in 1 file:
dont print debug for fonts
2 lines of code changed in 1 file:
add regex to installer
1 lines of code changed in 1 file:
add regex dll
0 lines of code changed in 1 file:
update nsi installer to use dll directory
9 lines of code changed in 1 file:
move dlls
0 lines of code changed in 18 files:
the statetime controller is the same as time
4 lines of code changed in 1 file:
Unify keyboard keys into Mugen::Keys. Make single location to recover menu keys in mugen_util.
78 lines of code changed in 9 files:
fix off-by-1 for animation element. limit max frame skips to 10
5 lines of code changed in 2 files:
add cameray to reflection
10 lines of code changed in 9 files:
reflections go opposite of the player
1 lines of code changed in 1 file:
draw mugen reflections
58 lines of code changed in 9 files:
use difference blender for trans type "sub"
4 lines of code changed in 1 file:
make dummy background elements act
10 lines of code changed in 3 files:
Remove old keyboard input handling. Use new key input stuff.
71 lines of code changed in 2 files:
forgot to add state.cpp
2 lines of code changed in 1 file:
remove old mugen_background files. add dummy state.cpp file to make scons happy
4 lines of code changed in 6 files:
character select: can only select a cell if its not empty. backgrounds: try to tile parallax elements, but not working yet
36 lines of code changed in 2 files:
Removed commented lines. Moved ReturnException.
127 lines of code changed in 1 file:
remember the original positions in the tiler
9 lines of code changed in 2 files:
Don't allow storyboards to load empty string.
18 lines of code changed in 1 file:
tile finite directions
29 lines of code changed in 2 files:
fix sin calculation
55 lines of code changed in 2 files:
Display versus screen after selection.
39 lines of code changed in 4 files:
Setup and parse versus screen.
280 lines of code changed in 2 files:
dont show elements unless they are enabled
2 lines of code changed in 1 file:
dont reset loop time if specified in the controller
7 lines of code changed in 1 file:
dont reset controllers if their loop time is -1 no matter what
41 lines of code changed in 3 files:
add fake variables so tests compile
6 lines of code changed in 2 files:
trim identifiers and filenames in the parser
10 lines of code changed in 4 files:
move game tick computation to util file
16 lines of code changed in 4 files:
fix game rate of storyboards
3 lines of code changed in 1 file:
add compression test
44 lines of code changed in 5 files:
Correct position and clear color defaults
36 lines of code changed in 3 files:
layerall positioning correction.
24 lines of code changed in 2 files:
implement write for memory packfiles
18 lines of code changed in 1 file:
trim background name
6 lines of code changed in 2 files:
fix startTime comparison
22 lines of code changed in 3 files:
Delete animation in Layer.
3 lines of code changed in 1 file:
only move back if in the idle mode
1 lines of code changed in 1 file:
use tiler for animations
13 lines of code changed in 1 file:
add y infinite tiling
23 lines of code changed in 1 file:
infinite tiling works
55 lines of code changed in 1 file:
abstract out tile generation
55 lines of code changed in 1 file:
allow "enable" as a state controller keyword
2 lines of code changed in 1 file:
dont draw regular sprite unless tiling is 0
10 lines of code changed in 1 file:
Removed old animations list.
4 lines of code changed in 2 files:
attempt to fix horizontal tiling
30 lines of code changed in 1 file:
Add keyboard inputs that Mugen would take during storyboards to bypass.
17 lines of code changed in 1 file:
downcase trans type
1 lines of code changed in 1 file:
Set proper initialization sequence. PosAdd act.
25 lines of code changed in 2 files:
add reset to background elements
10 lines of code changed in 2 files:
add velocity to background element coordinates
29 lines of code changed in 2 files:
use maxLayers constant throughout the code
3 lines of code changed in 1 file:
Removed old storyboard. Replaced old with new one in menu
14 lines of code changed in 9 files:
remove throw clause
4 lines of code changed in 2 files:
Fixed unitialized layers.
16 lines of code changed in 1 file:
Get background
10 lines of code changed in 2 files:
Added layer parse information.
16 lines of code changed in 2 files:
print success messages in tests
5 lines of code changed in 2 files:
get the full path to kfm
2 lines of code changed in 1 file:
make the mugen character test compile
10 lines of code changed in 3 files:
Pass existing AstParse instead of creating a new one.
13 lines of code changed in 2 files:
fix regex capture
3 lines of code changed in 2 files:
Filled out more of the parse information for storyboard. Utilize new storyboard in mugentest.
62 lines of code changed in 3 files:
activate new states immediately
26 lines of code changed in 3 files:
Fill out more info for Scene.
96 lines of code changed in 1 file:
fix height so characters can jump over each other
29 lines of code changed in 3 files:
Added replacement for storyboard_mugen. Modified fadetool to pass in const Bitmap &
611 lines of code changed in 10 files:
draw sparks relative to the camera
20 lines of code changed in 2 files:
add camera y position to drawing
37 lines of code changed in 25 files:
common zoffset computation
30 lines of code changed in 2 files:
Removed throw from storyboard parse.
1 lines of code changed in 1 file:
fix zoffset
40 lines of code changed in 3 files:
make storyboard use new background
10 lines of code changed in 2 files:
fix camera movement
44 lines of code changed in 1 file:
Make menu use new background
11 lines of code changed in 2 files:
Use new background for character select. Fixed parse issue for files that include sprite file in files section.
33 lines of code changed in 3 files:
fix more drawing issues
20 lines of code changed in 2 files:
fix blit in stage
2 lines of code changed in 1 file:
make stage use the new background
37 lines of code changed in 4 files:
Filled out the rest of the controllers.
123 lines of code changed in 1 file:
Moved controllers over to cpp file.
289 lines of code changed in 2 files:
Correct issue regarding Element assignment in case of missing ID.
27 lines of code changed in 2 files:
Added all controller shells. Implemented Position modifying controllers.
528 lines of code changed in 2 files:
Added default values to clearColor. Corrected vector copying. Added default parse contexts to handle individual controllers.
78 lines of code changed in 2 files:
Add dummy element back in. Added initial parsing for Controller Def.
105 lines of code changed in 2 files:
cleanup
2 lines of code changed in 1 file:
parse background elements in the constructor
253 lines of code changed in 2 files:
put operator== in the base attribute class
8 lines of code changed in 4 files:
Added controller def handler and base controller
66 lines of code changed in 2 files:
Added Controller shell.
38 lines of code changed in 1 file:
fix typo in rectarea constructor
18 lines of code changed in 4 files:
Removed copy operator
0 lines of code changed in 2 files:
Fixed typo in BackgroundElement. Removed implied copy ctor in RectArea.
3 lines of code changed in 3 files:
Revert SConstruct
6 lines of code changed in 1 file:
Added window clip.
114 lines of code changed in 3 files:
catch parse errors and throw MugenException instead
33 lines of code changed in 3 files:
use the right x/y caluclation for animated backgrounds
7 lines of code changed in 1 file:
add the sprite axis into the offsets for parallax
9 lines of code changed in 1 file:
correct y position
3 lines of code changed in 1 file:
better formula for computing x/y on background images
10 lines of code changed in 1 file:
Catch exception when parsing start
4 lines of code changed in 1 file:
Removed unecessary globals and removed unecessary tiling function.
145 lines of code changed in 1 file:
use camera Y in parallax
1 lines of code changed in 1 file:
use better parallax algorithm. set map_x to 160
74 lines of code changed in 1 file:
Clarify setLink in comments
4 lines of code changed in 1 file:
Removed implied copies from struct. Place sin->act in act instead of ctor.
3 lines of code changed in 2 files:
Get linked elements set up. Need to fix Sin values.
36 lines of code changed in 2 files:
remove camera field
0 lines of code changed in 1 file:
Removed camera state handling and passed camera to render call instead.
25 lines of code changed in 4 files:
Added beginning link position settings it isn't correct yet.
36 lines of code changed in 2 files:
Handle case for storyboards as the spritefile is located in scenedef not in the background def
25 lines of code changed in 1 file:
Added in camera movement to elements. Added and made rendering relative to camera position.
224 lines of code changed in 3 files:
Added background element types and parser.
355 lines of code changed in 3 files:
rework backgrounds so parallax works
173 lines of code changed in 8 files:
Added generic Element. Added new handling for backgrounds. Added test for new backgrounds in test.
747 lines of code changed in 11 files:
Corrected stage information in handler.
7 lines of code changed in 2 files:
add parser filename to the exception output
1 lines of code changed in 1 file:
catch parse exceptions for stage
22 lines of code changed in 3 files:
add test for stage. delete joystick in the input manager
124 lines of code changed in 7 files:
Correct displaying stage before finished selecting.
13 lines of code changed in 2 files:
Removed old CharacterSelect and updated old code with the new system. Modified Character and Stage accordingly.
274 lines of code changed in 12 files:
pushing works
18 lines of code changed in 1 file:
simplify sff reading
46 lines of code changed in 3 files:
Accomplished what old implementation of Character Select did. Need to add sounds and methods for retrieving stages and characters.
223 lines of code changed in 3 files:
implement the PlaySnd controller
48 lines of code changed in 5 files:
Moved GameType to Util. Replaced SoundMap with typdef in readSounds. Altered enums to confirm to standard.
80 lines of code changed in 6 files:
document how to run the test
5 lines of code changed in 1 file:
Added in stage handler.
325 lines of code changed in 3 files:
delete sounds
7 lines of code changed in 1 file:
play sounds on hit
14 lines of code changed in 3 files:
load wav files from memory
69 lines of code changed in 2 files:
make packfile memory loader generic
143 lines of code changed in 8 files:
get liedown time from the .cns file
31 lines of code changed in 2 files:
Added input.
119 lines of code changed in 3 files:
make character get up from lying down
15 lines of code changed in 1 file:
falling works
54 lines of code changed in 6 files:
shake character when they are hit
34 lines of code changed in 3 files:
Render cursor, character portrait and name.
157 lines of code changed in 2 files:
use tickets to prevent infinite hits
9 lines of code changed in 3 files:
use moveX/Y for posadd
6 lines of code changed in 2 files:
simpler api for getting collision boxes
12 lines of code changed in 2 files:
Added == operator to Mugen::Point. Begin adding input related members to accomodate Cursor.
129 lines of code changed in 3 files:
fix collision boxes when player is reversed
59 lines of code changed in 6 files:
Added test for new select screen to test.cpp. Corrected issues with loading files and other misc items so that it shows.
79 lines of code changed in 3 files:
Implemented logic/draw for SelectCharacter and parse select.def to get characters and stages.
201 lines of code changed in 2 files:
Add reference cell to CharacterInfo. Added cleanup for CharacterSelect.
52 lines of code changed in 2 files:
Corrected type for scale in Effects. Pass default param to Sprite. Added more details to Cell and Grid to load and render.
152 lines of code changed in 4 files:
Complete setting original values that the old character select used.
166 lines of code changed in 2 files:
Set values from parsed data
43 lines of code changed in 2 files:
close packfile if an error occurs
4 lines of code changed in 1 file:
Pull in parse scheme from older character select.
306 lines of code changed in 1 file:
fix memory leaks and other errors reported by valgrind
8 lines of code changed in 3 files:
typo. add profile hook
13 lines of code changed in 4 files:
add test for loading kfm
76 lines of code changed in 8 files:
Added filenames and base members to character select
60 lines of code changed in 2 files:
set velocity from the hit before changing states
7 lines of code changed in 2 files:
hack for flipping input when the characters have reversed their direction
42 lines of code changed in 5 files:
Added font handler for select screen
135 lines of code changed in 2 files:
Added more members to character select for the new refactored code.
66 lines of code changed in 2 files:
add auto-turning
41 lines of code changed in 3 files:
make moving right work in the select screen
6 lines of code changed in 1 file:
More changes to character select.
31 lines of code changed in 2 files:
Continue to refactor character select.
189 lines of code changed in 5 files:
change add blender
17 lines of code changed in 3 files:
make sparks on a collision
88 lines of code changed in 7 files:
load sparks with their animation file
18 lines of code changed in 3 files:
generalize loading animation files
44 lines of code changed in 4 files:
Begin refactoring CharacterSelect. Also added in beginning game component to manage the varying game modes inclusive to HUD and select screen.
422 lines of code changed in 5 files:
fool around with sparks
30 lines of code changed in 4 files:
get the right y acceleration
8 lines of code changed in 2 files:
fix parsing of x,y things
20 lines of code changed in 1 file:
implement animelem
18 lines of code changed in 4 files:
implement velmul
30 lines of code changed in 2 files:
implement hitvelset
7 lines of code changed in 2 files:
implement statetypeset
11 lines of code changed in 2 files:
keep track of hit state
52 lines of code changed in 3 files:
typo
2 lines of code changed in 1 file:
add hit and shake time
27 lines of code changed in 4 files:
add groundtype
27 lines of code changed in 3 files:
add proper attack types
31 lines of code changed in 3 files:
draw mugen info using the font renderer. after changing to the hit state immediately execute its actions
45 lines of code changed in 8 files:
more cleanup
5 lines of code changed in 1 file:
Utilize SffReader in probeSff.
17 lines of code changed in 1 file:
cleanup the sff reader
8 lines of code changed in 1 file:
use the sff reader class
33 lines of code changed in 1 file:
add sff reader as a class
201 lines of code changed in 2 files:
make islinked a local variable
4 lines of code changed in 4 files:
use default vbox settings
3 lines of code changed in 1 file:
use a mugen load screen
70 lines of code changed in 8 files:
clean up sprite drawing with flipping
18 lines of code changed in 2 files:
flip sprites if facing left
13 lines of code changed in 4 files:
load sprites when they are read
82 lines of code changed in 7 files:
Added getBackground to MugenMenu
10 lines of code changed in 2 files:
add range as a runtime value
97 lines of code changed in 4 files:
check for invalid values during comparison
3 lines of code changed in 1 file:
add more hit definition attributes
265 lines of code changed in 3 files:
parse more hitdef attributes
305 lines of code changed in 2 files:
parse a few hitdef attributes
279 lines of code changed in 2 files:
start to add hitdef stuff
55 lines of code changed in 1 file:
show loading screen while mugen loads the stage and characters
64 lines of code changed in 3 files:
clean up mugen sprite
44 lines of code changed in 2 files:
Corrected array issue by replacing with vector. Still crashes when accessing the bitmap, needs fix.
14 lines of code changed in 1 file:
Correct file location for sff file which breaks loading, needs correction.
17 lines of code changed in 3 files:
replace constants with enums
5 lines of code changed in 1 file:
change to state 5000 on a collision
12 lines of code changed in 3 files:
pass coordinates of players to collision detection
13 lines of code changed in 4 files:
Make character load only before use. Otherwise just get needed info only for select screen.
199 lines of code changed in 6 files:
collision detection works
4 lines of code changed in 2 files:
set movement type. check for collisions
51 lines of code changed in 5 files:
start to add collision detection
63 lines of code changed in 6 files:
No need to catch exception while already in block.
1 lines of code changed in 1 file:
add kfm as player 2. set input when the game starts
49 lines of code changed in 4 files:
control can also be an expression
9 lines of code changed in 2 files:
allow attributes with no value in .cmd. state animations can be arbitrary expressions, so evaluate them
17 lines of code changed in 3 files:
search for state files in the user directory and the system directory
11 lines of code changed in 1 file:
clean up exceptions
59 lines of code changed in 2 files:
check for no stages
12 lines of code changed in 6 files:
Made probeDef use peg.
44 lines of code changed in 3 files:
dont change bank if its not required
1 lines of code changed in 1 file:
implement landing in the engine
5 lines of code changed in 2 files:
load character select screen when the vs menu option is selected
19 lines of code changed in 4 files:
Correct parse error reading select.def.
67 lines of code changed in 1 file:
Attempt to get stage name from character list
12 lines of code changed in 1 file:
Replace old code with the new peg parser
133 lines of code changed in 1 file:
change states
36 lines of code changed in 3 files:
add state types
21 lines of code changed in 2 files:
support attributes inside value-lists
6 lines of code changed in 1 file:
Added debug toggling in game for stages and characters
40 lines of code changed in 6 files:
store poweradd
13 lines of code changed in 2 files:
treat booleans as numbers
7 lines of code changed in 1 file:
fix jumping velocities
32 lines of code changed in 3 files:
erase directory
0 lines of code changed in 1 file:
add land controller
17 lines of code changed in 2 files:
better error messages
8 lines of code changed in 1 file:
implement ctrlset
7 lines of code changed in 2 files:
Added const to some return strings.
8 lines of code changed in 2 files:
Properly retrieve string.
12 lines of code changed in 3 files:
Do not implicitly modify passed string.
53 lines of code changed in 10 files:
add variable
4 lines of code changed in 1 file:
implement system variables
54 lines of code changed in 3 files:
implement ifelse
70 lines of code changed in 3 files:
implement previous state and jumping-y value
15 lines of code changed in 3 files:
implement selfanimtime
13 lines of code changed in 3 files:
add jumping controller
14 lines of code changed in 1 file:
sort out jumping variables
24 lines of code changed in 2 files:
get right gravity and friction
50 lines of code changed in 3 files:
fix control and commands so commands are processed even if no control is enabled
41 lines of code changed in 2 files:
mugen y position is negative relative to the paintown engine. add debug keys
20 lines of code changed in 2 files:
dont need to release the old key unless its the same as the current key
38 lines of code changed in 2 files:
implement physics classes
60 lines of code changed in 3 files:
velset
35 lines of code changed in 3 files:
negative y velocity moves up
17 lines of code changed in 2 files:
dont need special speed for the animation
9 lines of code changed in 2 files:
make crouching work
41 lines of code changed in 1 file:
implement VelAdd
12 lines of code changed in 1 file:
get and set variables
45 lines of code changed in 5 files:
set variables in the player
17 lines of code changed in 2 files:
parse var(x) variables
23 lines of code changed in 3 files:
implement time. friction and gravity
30 lines of code changed in 4 files:
implement movement. fix parsing of numbers
83 lines of code changed in 7 files:
draw at the proper coordinates
4 lines of code changed in 2 files:
add trigger to stop walking
18 lines of code changed in 1 file:
Add basic parse components for HUD. Modified mugen name in loader.
61 lines of code changed in 2 files:
set some character properties
176 lines of code changed in 2 files:
document virtualbox stuff
10 lines of code changed in 1 file:
Removed unecessary includes
0 lines of code changed in 1 file:
implement control
53 lines of code changed in 3 files:
parse indexed attributes
79 lines of code changed in 6 files:
implement animtime. reset animations
27 lines of code changed in 5 files:
old state was the current state. more variables
14 lines of code changed in 2 files:
more functions and variables
37 lines of code changed in 5 files:
add more variables
22 lines of code changed in 3 files:
Modified/added TODO information
6 lines of code changed in 1 file:
dont die if a trigger throws an exception
6 lines of code changed in 1 file:
change mugen loading text
10 lines of code changed in 3 files:
use normal loading screen when loading mugen
59 lines of code changed in 1 file:
add runbackx
15 lines of code changed in 3 files:
use proper speed
3 lines of code changed in 1 file:
compare strings. always pass strings explicitly to the RuntimeValue constructor
77 lines of code changed in 4 files:
Added Message Dialog to Box. Made mugen load only when accessing the menu and display a dialog. Update modify keys option to use the Dialog.
58 lines of code changed in 6 files:
dont need to search for the file, just use whatever is passed in
3 lines of code changed in 1 file:
use System::currentMicroseconds() instead of gettimeofday
21 lines of code changed in 3 files:
typo
1 lines of code changed in 1 file:
No need to select stage when loading it directly
3 lines of code changed in 2 files:
change type for filename
1 lines of code changed in 1 file:
use ios::binary on windows to open files
14 lines of code changed in 2 files:
Correct file location. Must give direct location of system.def to CharacterSelect
2 lines of code changed in 2 files:
Corrected character select loading. Made test use mugens character select screen.
39 lines of code changed in 2 files:
Make CharacterSelect read system.def to get the info it needs itself instead of relying on data passed from the menu.
350 lines of code changed in 3 files:
add implicit walking state controller
59 lines of code changed in 3 files:
parse states in .cmd
223 lines of code changed in 3 files:
implement unary expressions
35 lines of code changed in 3 files:
implement rest of infix expressions
26 lines of code changed in 2 files:
pass explicit environment to evaluator
44 lines of code changed in 3 files:
move evaluator to its own file
347 lines of code changed in 4 files:
evaluate abs
14 lines of code changed in 1 file:
evaluate more stuff
73 lines of code changed in 2 files:
evaluate numbers and >
26 lines of code changed in 3 files:
evaluate keywords
38 lines of code changed in 4 files:
evaluate functions. move evaluator to the top level
251 lines of code changed in 4 files:
fixup stuff after loading
14 lines of code changed in 2 files:
change states
286 lines of code changed in 2 files:
start to evaluate expressions
214 lines of code changed in 5 files:
prepare evaluator for a single trigger expression
43 lines of code changed in 6 files:
check state controller triggers
50 lines of code changed in 2 files:
add unchanged state type
10 lines of code changed in 2 files:
implement copy for most ast structures
56 lines of code changed in 11 files:
some parsing for states and state controllers
358 lines of code changed in 2 files:
add structures for states
72 lines of code changed in 2 files:
use local variables to keep track of state files
47 lines of code changed in 2 files:
Moved character select screen out of menu file and made it part of Mugen namespace.
1138 lines of code changed in 7 files:
pass constructor arg to member
5 lines of code changed in 2 files:
run at normal mugen speed
2 lines of code changed in 1 file:
wait for key release
49 lines of code changed in 2 files:
handle time and buffer.time
12 lines of code changed in 2 files:
handle key modifiers
113 lines of code changed in 3 files:
Updated HUD data and added SFF viewer to test.
319 lines of code changed in 3 files:
start to handle input. change Character to Mugen::Character
186 lines of code changed in 8 files:
Use new parser, remove old
37 lines of code changed in 1 file:
prepare for mugen input
38 lines of code changed in 2 files:
make animations move
19 lines of code changed in 2 files:
add player 1 to the level and display him
63 lines of code changed in 5 files:
move animation types to a different file
214 lines of code changed in 5 files:
change capitalization of state constants
224 lines of code changed in 6 files:
all gc functions need to be static
13 lines of code changed in 3 files:
use new ast structures for parsing the character select stuff
170 lines of code changed in 1 file:
pass selectbg stuff to the background manager
11 lines of code changed in 1 file:
start to replace character select screen with new ast structures
54 lines of code changed in 3 files:
get the default key times
55 lines of code changed in 3 files:
copy keys
162 lines of code changed in 15 files:
create key ast structures
97 lines of code changed in 4 files: