January 2010 Commit Log

Number of Commits:
371
Number of Active Developers:
2
kazzmir 2010-01-31 18:59 Rev.: 3324

fix collisions near the corners

23 lines of code changed in 2 files:

kazzmir 2010-01-31 18:34 Rev.: 3323

move player back if against a corner

15 lines of code changed in 2 files:

kazzmir 2010-01-31 13:37 Rev.: 3322

dont show debug messages unless debug is enabled

21 lines of code changed in 1 file:

juvinious 2010-01-31 13:25 Rev.: 3321

Set default order number to 1 for characters in select screen to ensure mixed matches.

8 lines of code changed in 3 files:

kazzmir 2010-01-31 12:47 Rev.: 3320

make characters hitdef a pointer

16 lines of code changed in 3 files:

kazzmir 2010-01-31 12:36 Rev.: 3319

get common sounds from the stage

72 lines of code changed in 6 files:

kazzmir 2010-01-31 11:51 Rev.: 3318

evaluate more things

20 lines of code changed in 1 file:

kazzmir 2010-01-31 11:37 Rev.: 3317

make two passes through cns files so that definitions are loaded before controllers

44 lines of code changed in 2 files:

kazzmir 2010-01-31 11:21 Rev.: 3316

common animation type parser

23 lines of code changed in 1 file:

kazzmir 2010-01-31 10:53 Rev.: 3315

make position of the loading text configurable

36 lines of code changed in 4 files:

juvinious 2010-01-31 10:45 Rev.: 3314

Corrected stage name handling for character stages and additional stages.

3 lines of code changed in 1 file:

kazzmir 2010-01-31 10:36 Rev.: 3313

dont alter the stage path

2 lines of code changed in 1 file:

kazzmir 2010-01-31 10:30 Rev.: 3312

remove references to bison and flex

0 lines of code changed in 1 file:

juvinious 2010-01-30 23:02 Rev.: 3310

Fixed stage name assigned to characters.

16 lines of code changed in 1 file:

kazzmir 2010-01-30 21:47 Rev.: 3309

fix test

1 lines of code changed in 1 file:

kazzmir 2010-01-30 21:07 Rev.: 3308

air juggling kind of works

89 lines of code changed in 2 files:

kazzmir 2010-01-30 19:51 Rev.: 3306

add more juggle variables

43 lines of code changed in 2 files:

juvinious 2010-01-30 19:45 Rev.: 3305

Add option_arcade*

65 lines of code changed in 2 files:

juvinious 2010-01-30 19:45 Rev.: 3304

Setup basic Arcade information, still incomplete.

100 lines of code changed in 5 files:

kazzmir 2010-01-30 16:04 Rev.: 3303

make fire higher. draw credit text behind fire

8 lines of code changed in 2 files:

juvinious 2010-01-30 14:38 Rev.: 3302

Complete versus mode in Game context and make OptionVersus utilize that.

101 lines of code changed in 3 files:

juvinious 2010-01-30 14:02 Rev.: 3301

Correct issue with using the same character.

38 lines of code changed in 2 files:

juvinious 2010-01-30 13:19 Rev.: 3300

Handle loading of characters and stage in CharacterSelect. Added in Arcade context for fight sequences. Begin working on Game handler.

363 lines of code changed in 6 files:

kazzmir 2010-01-30 10:31 Rev.: 3299

change fire effect

57 lines of code changed in 2 files:

juvinious 2010-01-30 07:37 Rev.: 3298

Correct stage order placement, also check include stage.

5 lines of code changed in 1 file:

kazzmir 2010-01-29 23:28 Rev.: 3297

improve fire effect

20 lines of code changed in 3 files:

kazzmir 2010-01-29 22:57 Rev.: 3296

show fire effect

142 lines of code changed in 6 files:

kazzmir 2010-01-29 21:02 Rev.: 3295

add random characters in mugen

27 lines of code changed in 1 file:

kazzmir 2010-01-29 20:53 Rev.: 3294

add empty files for the fire effect

109 lines of code changed in 4 files:

juvinious 2010-01-29 20:52 Rev.: 3293

Parse out characters and then add them later to compensate for random ones

100 lines of code changed in 1 file:

kazzmir 2010-01-29 13:40 Rev.: 3291

comment about random number generation

9 lines of code changed in 1 file:

juvinious 2010-01-29 13:35 Rev.: 3290

Remove debug output.

0 lines of code changed in 1 file:

juvinious 2010-01-29 13:33 Rev.: 3289

Correct random select for characters and stages.

3 lines of code changed in 1 file:

kazzmir 2010-01-29 12:47 Rev.: 3288

pass in some character to the random cells

13 lines of code changed in 3 files:

juvinious 2010-01-29 11:59 Rev.: 3287

Added sounds to character select and sort of fixed random select. Added stop to mugen sound.

248 lines of code changed in 4 files:

juvinious 2010-01-29 04:16 Rev.: 3286

Removed commented code and added delay to menu keys like mugen.

8 lines of code changed in 3 files:

kazzmir 2010-01-28 22:09 Rev.: 3285

parse air juggle points

13 lines of code changed in 2 files:

juvinious 2010-01-28 14:18 Rev.: 3284

Add menu sounds.

40 lines of code changed in 2 files:

juvinious 2010-01-28 13:32 Rev.: 3283

Wait for release on Esc to prevent complete exit in paintown.

1 lines of code changed in 1 file:

kazzmir 2010-01-28 11:38 Rev.: 3282

dont print debug for fonts

2 lines of code changed in 1 file:

kazzmir 2010-01-28 11:09 Rev.: 3281

add regex to installer

1 lines of code changed in 1 file:

kazzmir 2010-01-28 11:05 Rev.: 3280

add regex dll

0 lines of code changed in 1 file:

kazzmir 2010-01-28 10:08 Rev.: 3279

update nsi installer to use dll directory

9 lines of code changed in 1 file:

kazzmir 2010-01-28 10:06 Rev.: 3278

move dlls

0 lines of code changed in 18 files:

kazzmir 2010-01-27 16:08 Rev.: 3276

the statetime controller is the same as time

4 lines of code changed in 1 file:

juvinious 2010-01-27 14:04 Rev.: 3275

Unify keyboard keys into Mugen::Keys. Make single location to recover menu keys in mugen_util.

78 lines of code changed in 9 files:

kazzmir 2010-01-26 23:17 Rev.: 3274

fix off-by-1 for animation element. limit max frame skips to 10

5 lines of code changed in 2 files:

kazzmir 2010-01-26 22:00 Rev.: 3273

add cameray to reflection

10 lines of code changed in 9 files:

kazzmir 2010-01-26 09:16 Rev.: 3272

reflections go opposite of the player

1 lines of code changed in 1 file:

kazzmir 2010-01-25 22:28 Rev.: 3271

draw mugen reflections

58 lines of code changed in 9 files:

kazzmir 2010-01-25 17:18 Rev.: 3270

use difference blender for trans type "sub"

4 lines of code changed in 1 file:

kazzmir 2010-01-25 17:02 Rev.: 3269

make dummy background elements act

10 lines of code changed in 3 files:

juvinious 2010-01-25 15:31 Rev.: 3268

Remove old keyboard input handling. Use new key input stuff.

71 lines of code changed in 2 files:

kazzmir 2010-01-25 10:17 Rev.: 3266

forgot to add state.cpp

2 lines of code changed in 1 file:

kazzmir 2010-01-25 10:17 Rev.: 3265

remove old mugen_background files. add dummy state.cpp file to make scons happy

4 lines of code changed in 6 files:

kazzmir 2010-01-24 22:32 Rev.: 3264

character select: can only select a cell if its not empty. backgrounds: try to tile parallax elements, but not working yet

36 lines of code changed in 2 files:

juvinious 2010-01-24 22:08 Rev.: 3263

Removed commented lines. Moved ReturnException.

127 lines of code changed in 1 file:

kazzmir 2010-01-24 21:53 Rev.: 3262

remember the original positions in the tiler

9 lines of code changed in 2 files:

juvinious 2010-01-24 21:43 Rev.: 3261

Don't allow storyboards to load empty string.

18 lines of code changed in 1 file:

kazzmir 2010-01-24 21:39 Rev.: 3260

tile finite directions

29 lines of code changed in 2 files:

kazzmir 2010-01-24 21:21 Rev.: 3259

fix sin calculation

55 lines of code changed in 2 files:

juvinious 2010-01-24 15:58 Rev.: 3258

Display versus screen after selection.

39 lines of code changed in 4 files:

juvinious 2010-01-24 14:00 Rev.: 3257

Setup and parse versus screen.

280 lines of code changed in 2 files:

kazzmir 2010-01-24 12:26 Rev.: 3256

dont show elements unless they are enabled

2 lines of code changed in 1 file:

kazzmir 2010-01-24 12:06 Rev.: 3255

dont reset loop time if specified in the controller

7 lines of code changed in 1 file:

kazzmir 2010-01-24 11:53 Rev.: 3254

dont reset controllers if their loop time is -1 no matter what

41 lines of code changed in 3 files:

kazzmir 2010-01-24 10:27 Rev.: 3253

add fake variables so tests compile

6 lines of code changed in 2 files:

kazzmir 2010-01-24 10:08 Rev.: 3252

trim identifiers and filenames in the parser

10 lines of code changed in 4 files:

kazzmir 2010-01-23 23:23 Rev.: 3251

move game tick computation to util file

16 lines of code changed in 4 files:

kazzmir 2010-01-23 23:10 Rev.: 3250

fix game rate of storyboards

3 lines of code changed in 1 file:

kazzmir 2010-01-23 23:08 Rev.: 3249

add compression test

44 lines of code changed in 5 files:

juvinious 2010-01-23 22:57 Rev.: 3248

Correct position and clear color defaults

36 lines of code changed in 3 files:

juvinious 2010-01-23 22:39 Rev.: 3247

layerall positioning correction.

24 lines of code changed in 2 files:

kazzmir 2010-01-23 22:38 Rev.: 3246

implement write for memory packfiles

18 lines of code changed in 1 file:

kazzmir 2010-01-23 22:10 Rev.: 3245

trim background name

6 lines of code changed in 2 files:

kazzmir 2010-01-23 22:02 Rev.: 3244

fix startTime comparison

22 lines of code changed in 3 files:

juvinious 2010-01-23 21:41 Rev.: 3243

Delete animation in Layer.

3 lines of code changed in 1 file:

kazzmir 2010-01-23 18:28 Rev.: 3242

only move back if in the idle mode

1 lines of code changed in 1 file:

kazzmir 2010-01-23 18:12 Rev.: 3241

use tiler for animations

13 lines of code changed in 1 file:

kazzmir 2010-01-23 17:59 Rev.: 3240

add y infinite tiling

23 lines of code changed in 1 file:

kazzmir 2010-01-23 17:52 Rev.: 3239

infinite tiling works

55 lines of code changed in 1 file:

kazzmir 2010-01-23 17:08 Rev.: 3238

abstract out tile generation

55 lines of code changed in 1 file:

kazzmir 2010-01-23 14:00 Rev.: 3237

allow "enable" as a state controller keyword

2 lines of code changed in 1 file:

kazzmir 2010-01-23 13:37 Rev.: 3236

dont draw regular sprite unless tiling is 0

10 lines of code changed in 1 file:

juvinious 2010-01-23 13:32 Rev.: 3235

Removed old animations list.

4 lines of code changed in 2 files:

kazzmir 2010-01-23 13:31 Rev.: 3234

attempt to fix horizontal tiling

30 lines of code changed in 1 file:

juvinious 2010-01-23 12:38 Rev.: 3233

Add keyboard inputs that Mugen would take during storyboards to bypass.

17 lines of code changed in 1 file:

kazzmir 2010-01-23 12:25 Rev.: 3232

downcase trans type

1 lines of code changed in 1 file:

juvinious 2010-01-23 12:13 Rev.: 3231

Set proper initialization sequence. PosAdd act.

25 lines of code changed in 2 files:

kazzmir 2010-01-23 11:54 Rev.: 3230

add reset to background elements

10 lines of code changed in 2 files:

kazzmir 2010-01-23 11:46 Rev.: 3229

add velocity to background element coordinates

29 lines of code changed in 2 files:

kazzmir 2010-01-23 11:34 Rev.: 3228

use maxLayers constant throughout the code

3 lines of code changed in 1 file:

juvinious 2010-01-23 11:27 Rev.: 3227

Removed old storyboard. Replaced old with new one in menu

14 lines of code changed in 9 files:

kazzmir 2010-01-23 11:25 Rev.: 3226

remove throw clause

4 lines of code changed in 2 files:

juvinious 2010-01-23 11:08 Rev.: 3225

Fixed unitialized layers.

16 lines of code changed in 1 file:

juvinious 2010-01-23 10:39 Rev.: 3224

Get background

10 lines of code changed in 2 files:

juvinious 2010-01-23 10:19 Rev.: 3223

Added layer parse information.

16 lines of code changed in 2 files:

kazzmir 2010-01-23 10:18 Rev.: 3222

print success messages in tests

5 lines of code changed in 2 files:

kazzmir 2010-01-23 10:14 Rev.: 3221

get the full path to kfm

2 lines of code changed in 1 file:

kazzmir 2010-01-23 10:08 Rev.: 3220

make the mugen character test compile

10 lines of code changed in 3 files:

juvinious 2010-01-23 09:52 Rev.: 3219

Pass existing AstParse instead of creating a new one.

13 lines of code changed in 2 files:

kazzmir 2010-01-23 09:37 Rev.: 3218

fix regex capture

3 lines of code changed in 2 files:

juvinious 2010-01-23 09:24 Rev.: 3217

Filled out more of the parse information for storyboard. Utilize new storyboard in mugentest.

62 lines of code changed in 3 files:

kazzmir 2010-01-22 22:32 Rev.: 3216

activate new states immediately

26 lines of code changed in 3 files:

juvinious 2010-01-22 20:59 Rev.: 3215

Fill out more info for Scene.

96 lines of code changed in 1 file:

kazzmir 2010-01-22 17:49 Rev.: 3214

fix height so characters can jump over each other

29 lines of code changed in 3 files:

juvinious 2010-01-22 12:49 Rev.: 3213

Added replacement for storyboard_mugen. Modified fadetool to pass in const Bitmap &

611 lines of code changed in 10 files:

kazzmir 2010-01-21 22:50 Rev.: 3212

draw sparks relative to the camera

20 lines of code changed in 2 files:

kazzmir 2010-01-21 22:40 Rev.: 3211

add camera y position to drawing

37 lines of code changed in 25 files:

kazzmir 2010-01-21 22:27 Rev.: 3210

common zoffset computation

30 lines of code changed in 2 files:

juvinious 2010-01-21 22:22 Rev.: 3209

Removed throw from storyboard parse.

1 lines of code changed in 1 file:

kazzmir 2010-01-21 22:21 Rev.: 3208

fix zoffset

40 lines of code changed in 3 files:

juvinious 2010-01-21 22:17 Rev.: 3207

make storyboard use new background

10 lines of code changed in 2 files:

kazzmir 2010-01-21 22:09 Rev.: 3206

fix camera movement

44 lines of code changed in 1 file:

juvinious 2010-01-21 22:05 Rev.: 3205

Make menu use new background

11 lines of code changed in 2 files:

juvinious 2010-01-21 21:51 Rev.: 3204

Use new background for character select. Fixed parse issue for files that include sprite file in files section.

33 lines of code changed in 3 files:

kazzmir 2010-01-21 21:48 Rev.: 3203

fix more drawing issues

20 lines of code changed in 2 files:

kazzmir 2010-01-21 21:27 Rev.: 3202

fix blit in stage

2 lines of code changed in 1 file:

kazzmir 2010-01-21 21:21 Rev.: 3201

make stage use the new background

37 lines of code changed in 4 files:

juvinious 2010-01-21 16:32 Rev.: 3200

Filled out the rest of the controllers.

123 lines of code changed in 1 file:

juvinious 2010-01-21 16:08 Rev.: 3199

Moved controllers over to cpp file.

289 lines of code changed in 2 files:

juvinious 2010-01-21 15:07 Rev.: 3198

Correct issue regarding Element assignment in case of missing ID.

27 lines of code changed in 2 files:

juvinious 2010-01-21 13:53 Rev.: 3197

Added all controller shells. Implemented Position modifying controllers.

528 lines of code changed in 2 files:

juvinious 2010-01-21 11:24 Rev.: 3196

Added default values to clearColor. Corrected vector copying. Added default parse contexts to handle individual controllers.

78 lines of code changed in 2 files:

juvinious 2010-01-21 10:20 Rev.: 3195

Add dummy element back in. Added initial parsing for Controller Def.

105 lines of code changed in 2 files:

kazzmir 2010-01-20 22:22 Rev.: 3194

cleanup

2 lines of code changed in 1 file:

kazzmir 2010-01-20 22:19 Rev.: 3193

parse background elements in the constructor

253 lines of code changed in 2 files:

kazzmir 2010-01-20 21:39 Rev.: 3192

put operator== in the base attribute class

8 lines of code changed in 4 files:

juvinious 2010-01-20 20:15 Rev.: 3191

Added controller def handler and base controller

66 lines of code changed in 2 files:

juvinious 2010-01-20 14:18 Rev.: 3190

Added Controller shell.

38 lines of code changed in 1 file:

kazzmir 2010-01-20 13:33 Rev.: 3189

fix typo in rectarea constructor

18 lines of code changed in 4 files:

juvinious 2010-01-20 12:17 Rev.: 3188

Removed copy operator

0 lines of code changed in 2 files:

juvinious 2010-01-20 10:30 Rev.: 3187

Fixed typo in BackgroundElement. Removed implied copy ctor in RectArea.

3 lines of code changed in 3 files:

juvinious 2010-01-20 10:14 Rev.: 3186

Revert SConstruct

6 lines of code changed in 1 file:

juvinious 2010-01-20 09:22 Rev.: 3185

Added window clip.

114 lines of code changed in 3 files:

kazzmir 2010-01-19 23:40 Rev.: 3184

catch parse errors and throw MugenException instead

33 lines of code changed in 3 files:

kazzmir 2010-01-19 21:37 Rev.: 3183

use the right x/y caluclation for animated backgrounds

7 lines of code changed in 1 file:

kazzmir 2010-01-19 21:31 Rev.: 3182

add the sprite axis into the offsets for parallax

9 lines of code changed in 1 file:

kazzmir 2010-01-19 21:00 Rev.: 3181

correct y position

3 lines of code changed in 1 file:

kazzmir 2010-01-19 20:57 Rev.: 3180

better formula for computing x/y on background images

10 lines of code changed in 1 file:

juvinious 2010-01-19 20:37 Rev.: 3179

Catch exception when parsing start

4 lines of code changed in 1 file:

juvinious 2010-01-19 20:32 Rev.: 3178

Removed unecessary globals and removed unecessary tiling function.

145 lines of code changed in 1 file:

kazzmir 2010-01-19 20:10 Rev.: 3177

use camera Y in parallax

1 lines of code changed in 1 file:

kazzmir 2010-01-19 20:09 Rev.: 3176

use better parallax algorithm. set map_x to 160

74 lines of code changed in 1 file:

juvinious 2010-01-19 13:19 Rev.: 3175

Clarify setLink in comments

4 lines of code changed in 1 file:

juvinious 2010-01-19 13:15 Rev.: 3174

Removed implied copies from struct. Place sin->act in act instead of ctor.

3 lines of code changed in 2 files:

juvinious 2010-01-19 12:40 Rev.: 3173

Get linked elements set up. Need to fix Sin values.

36 lines of code changed in 2 files:

kazzmir 2010-01-19 10:59 Rev.: 3172

remove camera field

0 lines of code changed in 1 file:

juvinious 2010-01-19 10:51 Rev.: 3171

Removed camera state handling and passed camera to render call instead.

25 lines of code changed in 4 files:

juvinious 2010-01-19 10:25 Rev.: 3170

Added beginning link position settings it isn't correct yet.

36 lines of code changed in 2 files:

juvinious 2010-01-19 08:56 Rev.: 3169

Handle case for storyboards as the spritefile is located in scenedef not in the background def

25 lines of code changed in 1 file:

juvinious 2010-01-19 08:23 Rev.: 3168

Added in camera movement to elements. Added and made rendering relative to camera position.

224 lines of code changed in 3 files:

juvinious 2010-01-18 21:35 Rev.: 3167

Added background element types and parser.

355 lines of code changed in 3 files:

kazzmir 2010-01-18 19:47 Rev.: 3166

rework backgrounds so parallax works

173 lines of code changed in 8 files:

juvinious 2010-01-18 14:44 Rev.: 3165

Added generic Element. Added new handling for backgrounds. Added test for new backgrounds in test.

747 lines of code changed in 11 files:

juvinious 2010-01-18 08:55 Rev.: 3164

Corrected stage information in handler.

7 lines of code changed in 2 files:

kazzmir 2010-01-18 00:40 Rev.: 3163

add parser filename to the exception output

1 lines of code changed in 1 file:

kazzmir 2010-01-18 00:32 Rev.: 3162

catch parse exceptions for stage

22 lines of code changed in 3 files:

kazzmir 2010-01-18 00:18 Rev.: 3161

add test for stage. delete joystick in the input manager

124 lines of code changed in 7 files:

juvinious 2010-01-17 23:33 Rev.: 3160

Correct displaying stage before finished selecting.

13 lines of code changed in 2 files:

juvinious 2010-01-17 23:18 Rev.: 3159

Removed old CharacterSelect and updated old code with the new system. Modified Character and Stage accordingly.

274 lines of code changed in 12 files:

kazzmir 2010-01-17 17:54 Rev.: 3158

pushing works

18 lines of code changed in 1 file:

kazzmir 2010-01-17 13:31 Rev.: 3157

simplify sff reading

46 lines of code changed in 3 files:

juvinious 2010-01-17 13:26 Rev.: 3156

Accomplished what old implementation of Character Select did. Need to add sounds and methods for retrieving stages and characters.

223 lines of code changed in 3 files:

kazzmir 2010-01-17 11:32 Rev.: 3155

implement the PlaySnd controller

48 lines of code changed in 5 files:

juvinious 2010-01-17 11:18 Rev.: 3154

Moved GameType to Util. Replaced SoundMap with typdef in readSounds. Altered enums to confirm to standard.

80 lines of code changed in 6 files:

kazzmir 2010-01-17 10:50 Rev.: 3153

document how to run the test

5 lines of code changed in 1 file:

juvinious 2010-01-17 10:49 Rev.: 3152

Added in stage handler.

325 lines of code changed in 3 files:

kazzmir 2010-01-17 10:45 Rev.: 3151

delete sounds

7 lines of code changed in 1 file:

kazzmir 2010-01-17 10:39 Rev.: 3150

play sounds on hit

14 lines of code changed in 3 files:

kazzmir 2010-01-17 10:25 Rev.: 3149

load wav files from memory

69 lines of code changed in 2 files:

kazzmir 2010-01-17 10:17 Rev.: 3148

make packfile memory loader generic

143 lines of code changed in 8 files:

kazzmir 2010-01-17 09:46 Rev.: 3147

get liedown time from the .cns file

31 lines of code changed in 2 files:

juvinious 2010-01-16 22:57 Rev.: 3146

Added input.

119 lines of code changed in 3 files:

kazzmir 2010-01-16 22:25 Rev.: 3145

make character get up from lying down

15 lines of code changed in 1 file:

kazzmir 2010-01-16 22:05 Rev.: 3144

falling works

54 lines of code changed in 6 files:

kazzmir 2010-01-16 21:16 Rev.: 3143

shake character when they are hit

34 lines of code changed in 3 files:

juvinious 2010-01-16 21:05 Rev.: 3142

Render cursor, character portrait and name.

157 lines of code changed in 2 files:

kazzmir 2010-01-16 20:17 Rev.: 3141

use tickets to prevent infinite hits

9 lines of code changed in 3 files:

kazzmir 2010-01-16 17:43 Rev.: 3140

use moveX/Y for posadd

6 lines of code changed in 2 files:

kazzmir 2010-01-16 17:33 Rev.: 3139

simpler api for getting collision boxes

12 lines of code changed in 2 files:

juvinious 2010-01-16 17:15 Rev.: 3138

Added == operator to Mugen::Point. Begin adding input related members to accomodate Cursor.

129 lines of code changed in 3 files:

kazzmir 2010-01-16 17:08 Rev.: 3137

fix collision boxes when player is reversed

59 lines of code changed in 6 files:

juvinious 2010-01-16 15:03 Rev.: 3136

Added test for new select screen to test.cpp. Corrected issues with loading files and other misc items so that it shows.

79 lines of code changed in 3 files:

juvinious 2010-01-16 13:29 Rev.: 3135

Implemented logic/draw for SelectCharacter and parse select.def to get characters and stages.

201 lines of code changed in 2 files:

juvinious 2010-01-16 11:52 Rev.: 3134

Add reference cell to CharacterInfo. Added cleanup for CharacterSelect.

52 lines of code changed in 2 files:

juvinious 2010-01-16 10:20 Rev.: 3133

Corrected type for scale in Effects. Pass default param to Sprite. Added more details to Cell and Grid to load and render.

152 lines of code changed in 4 files:

juvinious 2010-01-16 06:33 Rev.: 3132

Complete setting original values that the old character select used.

166 lines of code changed in 2 files:

juvinious 2010-01-15 19:57 Rev.: 3131

Set values from parsed data

43 lines of code changed in 2 files:

kazzmir 2010-01-15 15:35 Rev.: 3130

close packfile if an error occurs

4 lines of code changed in 1 file:

juvinious 2010-01-15 10:46 Rev.: 3129

Pull in parse scheme from older character select.

306 lines of code changed in 1 file:

kazzmir 2010-01-15 00:24 Rev.: 3128

fix memory leaks and other errors reported by valgrind

8 lines of code changed in 3 files:

kazzmir 2010-01-14 23:55 Rev.: 3127

typo. add profile hook

13 lines of code changed in 4 files:

kazzmir 2010-01-14 23:31 Rev.: 3126

add test for loading kfm

76 lines of code changed in 8 files:

juvinious 2010-01-14 21:15 Rev.: 3124

Added filenames and base members to character select

60 lines of code changed in 2 files:

kazzmir 2010-01-14 21:08 Rev.: 3123

set velocity from the hit before changing states

7 lines of code changed in 2 files:

kazzmir 2010-01-14 20:13 Rev.: 3122

hack for flipping input when the characters have reversed their direction

42 lines of code changed in 5 files:

juvinious 2010-01-14 18:17 Rev.: 3121

Added font handler for select screen

135 lines of code changed in 2 files:

juvinious 2010-01-14 14:18 Rev.: 3120

Added more members to character select for the new refactored code.

66 lines of code changed in 2 files:

kazzmir 2010-01-13 22:54 Rev.: 3119

add auto-turning

41 lines of code changed in 3 files:

kazzmir 2010-01-13 17:33 Rev.: 3118

make moving right work in the select screen

6 lines of code changed in 1 file:

juvinious 2010-01-13 13:41 Rev.: 3117

More changes to character select.

31 lines of code changed in 2 files:

juvinious 2010-01-13 10:48 Rev.: 3116

Continue to refactor character select.

189 lines of code changed in 5 files:

kazzmir 2010-01-13 10:41 Rev.: 3115

change add blender

17 lines of code changed in 3 files:

kazzmir 2010-01-12 22:54 Rev.: 3114

make sparks on a collision

88 lines of code changed in 7 files:

kazzmir 2010-01-12 22:02 Rev.: 3113

load sparks with their animation file

18 lines of code changed in 3 files:

kazzmir 2010-01-12 21:49 Rev.: 3112

generalize loading animation files

44 lines of code changed in 4 files:

juvinious 2010-01-12 20:55 Rev.: 3111

Begin refactoring CharacterSelect. Also added in beginning game component to manage the varying game modes inclusive to HUD and select screen.

422 lines of code changed in 5 files:

kazzmir 2010-01-11 23:13 Rev.: 3110

fool around with sparks

30 lines of code changed in 4 files:

kazzmir 2010-01-11 22:29 Rev.: 3109

get the right y acceleration

8 lines of code changed in 2 files:

kazzmir 2010-01-11 22:05 Rev.: 3108

fix parsing of x,y things

20 lines of code changed in 1 file:

kazzmir 2010-01-11 21:48 Rev.: 3107

implement animelem

18 lines of code changed in 4 files:

kazzmir 2010-01-11 21:15 Rev.: 3106

implement velmul

30 lines of code changed in 2 files:

kazzmir 2010-01-11 21:05 Rev.: 3105

implement hitvelset

7 lines of code changed in 2 files:

kazzmir 2010-01-11 20:48 Rev.: 3104

implement statetypeset

11 lines of code changed in 2 files:

kazzmir 2010-01-11 20:33 Rev.: 3103

keep track of hit state

52 lines of code changed in 3 files:

kazzmir 2010-01-11 17:10 Rev.: 3102

typo

2 lines of code changed in 1 file:

kazzmir 2010-01-11 16:54 Rev.: 3101

add hit and shake time

27 lines of code changed in 4 files:

kazzmir 2010-01-11 16:41 Rev.: 3100

add groundtype

27 lines of code changed in 3 files:

kazzmir 2010-01-11 16:32 Rev.: 3099

add proper attack types

31 lines of code changed in 3 files:

kazzmir 2010-01-11 16:23 Rev.: 3098

draw mugen info using the font renderer. after changing to the hit state immediately execute its actions

45 lines of code changed in 8 files:

kazzmir 2010-01-11 13:57 Rev.: 3097

more cleanup

5 lines of code changed in 1 file:

juvinious 2010-01-11 12:55 Rev.: 3096

Utilize SffReader in probeSff.

17 lines of code changed in 1 file:

kazzmir 2010-01-11 11:59 Rev.: 3095

cleanup the sff reader

8 lines of code changed in 1 file:

kazzmir 2010-01-11 11:49 Rev.: 3094

use the sff reader class

33 lines of code changed in 1 file:

kazzmir 2010-01-11 11:40 Rev.: 3093

add sff reader as a class

201 lines of code changed in 2 files:

kazzmir 2010-01-11 11:07 Rev.: 3092

make islinked a local variable

4 lines of code changed in 4 files:

kazzmir 2010-01-11 11:06 Rev.: 3091

use default vbox settings

3 lines of code changed in 1 file:

kazzmir 2010-01-10 22:25 Rev.: 3090

use a mugen load screen

70 lines of code changed in 8 files:

kazzmir 2010-01-10 21:59 Rev.: 3089

clean up sprite drawing with flipping

18 lines of code changed in 2 files:

kazzmir 2010-01-10 21:40 Rev.: 3088

flip sprites if facing left

13 lines of code changed in 4 files:

kazzmir 2010-01-10 21:27 Rev.: 3087

load sprites when they are read

82 lines of code changed in 7 files:

juvinious 2010-01-10 21:01 Rev.: 3086

Added getBackground to MugenMenu

10 lines of code changed in 2 files:

kazzmir 2010-01-10 20:23 Rev.: 3085

add range as a runtime value

97 lines of code changed in 4 files:

kazzmir 2010-01-10 19:58 Rev.: 3084

check for invalid values during comparison

3 lines of code changed in 1 file:

kazzmir 2010-01-10 19:55 Rev.: 3083

add more hit definition attributes

265 lines of code changed in 3 files:

kazzmir 2010-01-10 12:01 Rev.: 3082

parse more hitdef attributes

305 lines of code changed in 2 files:

kazzmir 2010-01-10 11:31 Rev.: 3081

parse a few hitdef attributes

279 lines of code changed in 2 files:

kazzmir 2010-01-10 10:40 Rev.: 3080

start to add hitdef stuff

55 lines of code changed in 1 file:

kazzmir 2010-01-10 10:26 Rev.: 3079

show loading screen while mugen loads the stage and characters

64 lines of code changed in 3 files:

kazzmir 2010-01-10 10:09 Rev.: 3078

clean up mugen sprite

44 lines of code changed in 2 files:

juvinious 2010-01-10 09:33 Rev.: 3077

Corrected array issue by replacing with vector. Still crashes when accessing the bitmap, needs fix.

14 lines of code changed in 1 file:

juvinious 2010-01-10 00:31 Rev.: 3076

Correct file location for sff file which breaks loading, needs correction.

17 lines of code changed in 3 files:

kazzmir 2010-01-09 22:51 Rev.: 3075

replace constants with enums

5 lines of code changed in 1 file:

kazzmir 2010-01-09 22:47 Rev.: 3074

change to state 5000 on a collision

12 lines of code changed in 3 files:

kazzmir 2010-01-09 21:56 Rev.: 3073

pass coordinates of players to collision detection

13 lines of code changed in 4 files:

juvinious 2010-01-09 18:41 Rev.: 3072

Make character load only before use. Otherwise just get needed info only for select screen.

199 lines of code changed in 6 files:

kazzmir 2010-01-09 17:00 Rev.: 3071

collision detection works

4 lines of code changed in 2 files:

kazzmir 2010-01-09 16:46 Rev.: 3070

set movement type. check for collisions

51 lines of code changed in 5 files:

kazzmir 2010-01-09 16:25 Rev.: 3069

start to add collision detection

63 lines of code changed in 6 files:

juvinious 2010-01-09 15:20 Rev.: 3068

No need to catch exception while already in block.

1 lines of code changed in 1 file:

kazzmir 2010-01-09 15:04 Rev.: 3067

add kfm as player 2. set input when the game starts

49 lines of code changed in 4 files:

kazzmir 2010-01-09 10:01 Rev.: 3066

control can also be an expression

9 lines of code changed in 2 files:

kazzmir 2010-01-09 09:42 Rev.: 3065

allow attributes with no value in .cmd. state animations can be arbitrary expressions, so evaluate them

17 lines of code changed in 3 files:

kazzmir 2010-01-09 09:19 Rev.: 3064

search for state files in the user directory and the system directory

11 lines of code changed in 1 file:

kazzmir 2010-01-09 09:08 Rev.: 3063

clean up exceptions

59 lines of code changed in 2 files:

kazzmir 2010-01-09 09:03 Rev.: 3062

check for no stages

12 lines of code changed in 6 files:

juvinious 2010-01-09 08:27 Rev.: 3061

Made probeDef use peg.

44 lines of code changed in 3 files:

kazzmir 2010-01-09 08:25 Rev.: 3060

dont change bank if its not required

1 lines of code changed in 1 file:

kazzmir 2010-01-09 08:22 Rev.: 3059

implement landing in the engine

5 lines of code changed in 2 files:

kazzmir 2010-01-08 23:47 Rev.: 3058

load character select screen when the vs menu option is selected

19 lines of code changed in 4 files:

juvinious 2010-01-08 23:20 Rev.: 3057

Correct parse error reading select.def.

67 lines of code changed in 1 file:

juvinious 2010-01-08 23:02 Rev.: 3056

Attempt to get stage name from character list

12 lines of code changed in 1 file:

juvinious 2010-01-08 22:54 Rev.: 3055

Replace old code with the new peg parser

133 lines of code changed in 1 file:

kazzmir 2010-01-08 22:48 Rev.: 3054

change states

36 lines of code changed in 3 files:

kazzmir 2010-01-08 22:39 Rev.: 3053

add state types

21 lines of code changed in 2 files:

kazzmir 2010-01-08 22:17 Rev.: 3052

support attributes inside value-lists

6 lines of code changed in 1 file:

juvinious 2010-01-08 16:29 Rev.: 3051

Added debug toggling in game for stages and characters

40 lines of code changed in 6 files:

kazzmir 2010-01-08 14:46 Rev.: 3050

store poweradd

13 lines of code changed in 2 files:

kazzmir 2010-01-08 13:36 Rev.: 3049

treat booleans as numbers

7 lines of code changed in 1 file:

kazzmir 2010-01-08 12:20 Rev.: 3048

fix jumping velocities

32 lines of code changed in 3 files:

kazzmir 2010-01-08 12:02 Rev.: 3047

erase directory

0 lines of code changed in 1 file:

kazzmir 2010-01-08 11:57 Rev.: 3046

add land controller

17 lines of code changed in 2 files:

kazzmir 2010-01-08 11:48 Rev.: 3045

better error messages

8 lines of code changed in 1 file:

kazzmir 2010-01-08 11:43 Rev.: 3044

implement ctrlset

7 lines of code changed in 2 files:

juvinious 2010-01-08 11:06 Rev.: 3043

Added const to some return strings.

8 lines of code changed in 2 files:

juvinious 2010-01-08 10:55 Rev.: 3042

Properly retrieve string.

12 lines of code changed in 3 files:

juvinious 2010-01-08 10:44 Rev.: 3041

Do not implicitly modify passed string.

53 lines of code changed in 10 files:

kazzmir 2010-01-07 23:36 Rev.: 3040

add variable

4 lines of code changed in 1 file:

kazzmir 2010-01-07 23:29 Rev.: 3039

implement system variables

54 lines of code changed in 3 files:

kazzmir 2010-01-07 23:14 Rev.: 3038

implement ifelse

70 lines of code changed in 3 files:

kazzmir 2010-01-07 22:59 Rev.: 3037

implement previous state and jumping-y value

15 lines of code changed in 3 files:

kazzmir 2010-01-07 22:52 Rev.: 3036

implement selfanimtime

13 lines of code changed in 3 files:

kazzmir 2010-01-07 22:43 Rev.: 3035

add jumping controller

14 lines of code changed in 1 file:

kazzmir 2010-01-07 22:37 Rev.: 3034

sort out jumping variables

24 lines of code changed in 2 files:

kazzmir 2010-01-07 21:52 Rev.: 3033

get right gravity and friction

50 lines of code changed in 3 files:

kazzmir 2010-01-07 17:12 Rev.: 3032

fix control and commands so commands are processed even if no control is enabled

41 lines of code changed in 2 files:

kazzmir 2010-01-07 16:16 Rev.: 3031

mugen y position is negative relative to the paintown engine. add debug keys

20 lines of code changed in 2 files:

kazzmir 2010-01-07 11:17 Rev.: 3030

dont need to release the old key unless its the same as the current key

38 lines of code changed in 2 files:

kazzmir 2010-01-07 10:26 Rev.: 3029

implement physics classes

60 lines of code changed in 3 files:

kazzmir 2010-01-07 10:12 Rev.: 3028

velset

35 lines of code changed in 3 files:

kazzmir 2010-01-06 23:17 Rev.: 3027

negative y velocity moves up

17 lines of code changed in 2 files:

kazzmir 2010-01-06 22:57 Rev.: 3026

dont need special speed for the animation

9 lines of code changed in 2 files:

kazzmir 2010-01-06 22:33 Rev.: 3025

make crouching work

41 lines of code changed in 1 file:

kazzmir 2010-01-06 22:02 Rev.: 3024

implement VelAdd

12 lines of code changed in 1 file:

kazzmir 2010-01-06 18:03 Rev.: 3023

get and set variables

45 lines of code changed in 5 files:

kazzmir 2010-01-06 17:27 Rev.: 3022

set variables in the player

17 lines of code changed in 2 files:

kazzmir 2010-01-06 17:19 Rev.: 3021

parse var(x) variables

23 lines of code changed in 3 files:

kazzmir 2010-01-05 23:33 Rev.: 3020

implement time. friction and gravity

30 lines of code changed in 4 files:

kazzmir 2010-01-05 23:24 Rev.: 3019

implement movement. fix parsing of numbers

83 lines of code changed in 7 files:

kazzmir 2010-01-05 21:59 Rev.: 3018

draw at the proper coordinates

4 lines of code changed in 2 files:

kazzmir 2010-01-05 21:32 Rev.: 3017

add trigger to stop walking

18 lines of code changed in 1 file:

juvinious 2010-01-05 20:27 Rev.: 3016

Add basic parse components for HUD. Modified mugen name in loader.

61 lines of code changed in 2 files:

kazzmir 2010-01-05 20:20 Rev.: 3015

set some character properties

176 lines of code changed in 2 files:

kazzmir 2010-01-05 14:23 Rev.: 3014

document virtualbox stuff

10 lines of code changed in 1 file:

juvinious 2010-01-05 12:30 Rev.: 3013

Removed unecessary includes

0 lines of code changed in 1 file:

kazzmir 2010-01-04 23:47 Rev.: 3012

implement control

53 lines of code changed in 3 files:

kazzmir 2010-01-04 23:33 Rev.: 3011

parse indexed attributes

79 lines of code changed in 6 files:

kazzmir 2010-01-04 22:37 Rev.: 3010

implement animtime. reset animations

27 lines of code changed in 5 files:

kazzmir 2010-01-04 20:45 Rev.: 3009

old state was the current state. more variables

14 lines of code changed in 2 files:

kazzmir 2010-01-04 20:21 Rev.: 3008

more functions and variables

37 lines of code changed in 5 files:

kazzmir 2010-01-04 20:05 Rev.: 3007

add more variables

22 lines of code changed in 3 files:

juvinious 2010-01-04 20:01 Rev.: 3006

Modified/added TODO information

6 lines of code changed in 1 file:

kazzmir 2010-01-04 20:00 Rev.: 3005

dont die if a trigger throws an exception

6 lines of code changed in 1 file:

kazzmir 2010-01-04 19:56 Rev.: 3004

change mugen loading text

10 lines of code changed in 3 files:

kazzmir 2010-01-04 19:52 Rev.: 3003

use normal loading screen when loading mugen

59 lines of code changed in 1 file:

kazzmir 2010-01-04 19:43 Rev.: 3002

add runbackx

15 lines of code changed in 3 files:

kazzmir 2010-01-04 19:38 Rev.: 3001

use proper speed

3 lines of code changed in 1 file:

kazzmir 2010-01-04 19:33 Rev.: 3000

compare strings. always pass strings explicitly to the RuntimeValue constructor

77 lines of code changed in 4 files:

juvinious 2010-01-04 19:24 Rev.: 2999

Added Message Dialog to Box. Made mugen load only when accessing the menu and display a dialog. Update modify keys option to use the Dialog.

58 lines of code changed in 6 files:

kazzmir 2010-01-04 17:02 Rev.: 2998

dont need to search for the file, just use whatever is passed in

3 lines of code changed in 1 file:

kazzmir 2010-01-04 16:58 Rev.: 2997

use System::currentMicroseconds() instead of gettimeofday

21 lines of code changed in 3 files:

kazzmir 2010-01-04 16:28 Rev.: 2996

typo

1 lines of code changed in 1 file:

juvinious 2010-01-04 15:11 Rev.: 2995

No need to select stage when loading it directly

3 lines of code changed in 2 files:

kazzmir 2010-01-04 12:19 Rev.: 2994

change type for filename

1 lines of code changed in 1 file:

kazzmir 2010-01-04 12:18 Rev.: 2993

use ios::binary on windows to open files

14 lines of code changed in 2 files:

juvinious 2010-01-04 10:55 Rev.: 2992

Correct file location. Must give direct location of system.def to CharacterSelect

2 lines of code changed in 2 files:

juvinious 2010-01-04 10:21 Rev.: 2991

Corrected character select loading. Made test use mugens character select screen.

39 lines of code changed in 2 files:

juvinious 2010-01-04 08:59 Rev.: 2990

Make CharacterSelect read system.def to get the info it needs itself instead of relying on data passed from the menu.

350 lines of code changed in 3 files:

kazzmir 2010-01-03 22:48 Rev.: 2989

add implicit walking state controller

59 lines of code changed in 3 files:

kazzmir 2010-01-03 22:24 Rev.: 2988

parse states in .cmd

223 lines of code changed in 3 files:

kazzmir 2010-01-03 21:24 Rev.: 2987

implement unary expressions

35 lines of code changed in 3 files:

kazzmir 2010-01-03 21:12 Rev.: 2986

implement rest of infix expressions

26 lines of code changed in 2 files:

kazzmir 2010-01-03 21:04 Rev.: 2985

pass explicit environment to evaluator

44 lines of code changed in 3 files:

kazzmir 2010-01-03 20:34 Rev.: 2984

move evaluator to its own file

347 lines of code changed in 4 files:

kazzmir 2010-01-03 18:52 Rev.: 2983

evaluate abs

14 lines of code changed in 1 file:

kazzmir 2010-01-03 14:44 Rev.: 2982

evaluate more stuff

73 lines of code changed in 2 files:

kazzmir 2010-01-03 13:51 Rev.: 2981

evaluate numbers and >

26 lines of code changed in 3 files:

kazzmir 2010-01-03 13:46 Rev.: 2980

evaluate keywords

38 lines of code changed in 4 files:

kazzmir 2010-01-03 13:39 Rev.: 2979

evaluate functions. move evaluator to the top level

251 lines of code changed in 4 files:

kazzmir 2010-01-03 12:58 Rev.: 2978

fixup stuff after loading

14 lines of code changed in 2 files:

kazzmir 2010-01-03 12:51 Rev.: 2977

change states

286 lines of code changed in 2 files:

kazzmir 2010-01-03 12:33 Rev.: 2976

start to evaluate expressions

214 lines of code changed in 5 files:

kazzmir 2010-01-03 01:57 Rev.: 2975

prepare evaluator for a single trigger expression

43 lines of code changed in 6 files:

kazzmir 2010-01-03 00:56 Rev.: 2974

check state controller triggers

50 lines of code changed in 2 files:

kazzmir 2010-01-03 00:26 Rev.: 2972

add unchanged state type

10 lines of code changed in 2 files:

kazzmir 2010-01-03 00:14 Rev.: 2971

implement copy for most ast structures

56 lines of code changed in 11 files:

kazzmir 2010-01-02 23:30 Rev.: 2970

some parsing for states and state controllers

358 lines of code changed in 2 files:

kazzmir 2010-01-02 18:47 Rev.: 2969

add structures for states

72 lines of code changed in 2 files:

kazzmir 2010-01-02 17:28 Rev.: 2968

use local variables to keep track of state files

47 lines of code changed in 2 files:

juvinious 2010-01-02 13:46 Rev.: 2967

Moved character select screen out of menu file and made it part of Mugen namespace.

1138 lines of code changed in 7 files:

kazzmir 2010-01-02 11:59 Rev.: 2966

pass constructor arg to member

5 lines of code changed in 2 files:

kazzmir 2010-01-02 11:49 Rev.: 2965

run at normal mugen speed

2 lines of code changed in 1 file:

kazzmir 2010-01-02 11:38 Rev.: 2964

wait for key release

49 lines of code changed in 2 files:

kazzmir 2010-01-02 11:09 Rev.: 2963

handle time and buffer.time

12 lines of code changed in 2 files:

kazzmir 2010-01-02 10:52 Rev.: 2962

handle key modifiers

113 lines of code changed in 3 files:

juvinious 2010-01-02 09:30 Rev.: 2961

Updated HUD data and added SFF viewer to test.

319 lines of code changed in 3 files:

kazzmir 2010-01-01 21:31 Rev.: 2960

start to handle input. change Character to Mugen::Character

186 lines of code changed in 8 files:

juvinious 2010-01-01 21:08 Rev.: 2959

Use new parser, remove old

37 lines of code changed in 1 file:

kazzmir 2010-01-01 20:03 Rev.: 2958

prepare for mugen input

38 lines of code changed in 2 files:

kazzmir 2010-01-01 19:52 Rev.: 2957

make animations move

19 lines of code changed in 2 files:

kazzmir 2010-01-01 19:48 Rev.: 2956

add player 1 to the level and display him

63 lines of code changed in 5 files:

kazzmir 2010-01-01 18:54 Rev.: 2955

move animation types to a different file

214 lines of code changed in 5 files:

kazzmir 2010-01-01 18:47 Rev.: 2954

change capitalization of state constants

224 lines of code changed in 6 files:

kazzmir 2010-01-01 17:08 Rev.: 2953

all gc functions need to be static

13 lines of code changed in 3 files:

kazzmir 2010-01-01 13:21 Rev.: 2949

use new ast structures for parsing the character select stuff

170 lines of code changed in 1 file:

kazzmir 2010-01-01 12:58 Rev.: 2948

pass selectbg stuff to the background manager

11 lines of code changed in 1 file:

kazzmir 2010-01-01 12:48 Rev.: 2947

start to replace character select screen with new ast structures

54 lines of code changed in 3 files:

kazzmir 2010-01-01 11:14 Rev.: 2946

get the default key times

55 lines of code changed in 3 files:

kazzmir 2010-01-01 10:59 Rev.: 2945

copy keys

162 lines of code changed in 15 files:

kazzmir 2010-01-01 10:03 Rev.: 2944

create key ast structures

97 lines of code changed in 4 files:

December 2009 »

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