forgot a few triggers
3 lines of code changed in 1 file:
update trigger status
77 lines of code changed in 1 file:
Add list of triggers to the top of compiler.cpp to mark off done items.
197 lines of code changed in 1 file:
pass around reversaldef data
213 lines of code changed in 3 files:
code maintainence
58 lines of code changed in 4 files:
Add more triggers.
87 lines of code changed in 1 file:
Make HitVel Y not negative, added ID and Log
48 lines of code changed in 1 file:
Add HitVel x|y
22 lines of code changed in 1 file:
Add 'e' identifier
4 lines of code changed in 1 file:
Add exp function.
4 lines of code changed in 1 file:
bindtoparent
46 lines of code changed in 1 file:
hitoverride
53 lines of code changed in 3 files:
attackmulset
26 lines of code changed in 3 files:
displaytoclipboard - unimplemented
18 lines of code changed in 1 file:
gravity, parentvarset, pause, playerpush
118 lines of code changed in 5 files:
hitadd. some code maintainence
109 lines of code changed in 4 files:
stopsnd
12 lines of code changed in 1 file:
Remove win identifiers, already existed.
0 lines of code changed in 1 file:
Add wintime, winperfect, winko and add endl to unhandled items
38 lines of code changed in 2 files:
stub for helper
17 lines of code changed in 1 file:
modifyeffect
138 lines of code changed in 3 files:
removeexplod
36 lines of code changed in 3 files:
implement lifeset
37 lines of code changed in 1 file:
small fixes to air parser
9 lines of code changed in 2 files:
fix some issues with cmd parsing found by the automated test input generator
186 lines of code changed in 1 file:
Moved loader around to better accomodate backward compatibility with older menu script.
172 lines of code changed in 3 files:
add test input generator
228 lines of code changed in 1 file:
only show help if the user hasnt pressed a key for a while. start lifeset controller
77 lines of code changed in 7 files:
add lifeadd
73 lines of code changed in 3 files:
mention elf2dol in wii mode
6 lines of code changed in 1 file:
speed up menu item movements a little
8 lines of code changed in 2 files:
Add in moving text from the sides like original mugen.
52 lines of code changed in 2 files:
ignore command if it has no keys
4 lines of code changed in 1 file:
allow commands with empty key lists
9 lines of code changed in 1 file:
bgpalfx
26 lines of code changed in 1 file:
destroyself and mostly fix envcolor
46 lines of code changed in 7 files:
partial implementation for EnvColor
53 lines of code changed in 1 file:
implement poweradd
44 lines of code changed in 2 files:
catch failures in the peg. delete previous data in a pointer object
24 lines of code changed in 3 files:
throw an explicit error if no commands are given. dont throw exceptions from a destructor. add a new hook to the ast walker for dealing with finished sections.
41 lines of code changed in 6 files:
make inconsistent state number less verbose
1 lines of code changed in 1 file:
just warn if a spark is missing
5 lines of code changed in 1 file:
allow space in between unary operators and expressions
1 lines of code changed in 1 file:
allow space after + in a key sequence
1 lines of code changed in 1 file:
targetstate, changeanim2, screenbound
124 lines of code changed in 6 files:
targetlifeadd
64 lines of code changed in 1 file:
targetfacing
77 lines of code changed in 5 files:
sprpriority
42 lines of code changed in 3 files:
varrange
62 lines of code changed in 1 file:
stub palfx
19 lines of code changed in 1 file:
selfstate
27 lines of code changed in 3 files:
hitfallset
56 lines of code changed in 1 file:
implement hitfallvel
23 lines of code changed in 2 files:
posfreeze
43 lines of code changed in 4 files:
implement hitfalldamage
23 lines of code changed in 2 files:
Add remaining size.* members to const
73 lines of code changed in 1 file:
ignore explod if animation is not found
6 lines of code changed in 1 file:
remove orphan stuff
6 lines of code changed in 2 files:
implement var random. associate state controllers with the most recent state definition, regardless of the index specified
94 lines of code changed in 3 files:
Added in data.life and data.power in const. As well as fillers for the rest of them commented out.
71 lines of code changed in 1 file:
compile teammode argument
29 lines of code changed in 1 file:
Add teammode to functions.
31 lines of code changed in 1 file:
implement defencemulset
46 lines of code changed in 3 files:
parse teammode specially
11 lines of code changed in 2 files:
start targetbind. override statecontrollers as soon as they appear and deal with orphans later
229 lines of code changed in 4 files:
implement envshake
49 lines of code changed in 1 file:
make common class for math functions
44 lines of code changed in 1 file:
Add asin, sin, atan, acos, and cos
86 lines of code changed in 1 file:
a lone ctrl is equivalent to ctrl=1. add some math triggers to the parser
19 lines of code changed in 3 files:
finish gamemakeanim
24 lines of code changed in 1 file:
Removed dependencies on MenuGlobals, deleted menu_global.h and menu_global.cpp.
260 lines of code changed in 13 files:
start gamemakeanim controller. pump sdl events while waiting for keys
182 lines of code changed in 3 files:
Create popup for prompting for keypress when changing keys.
49 lines of code changed in 4 files:
Use Exception::Return.
4 lines of code changed in 1 file:
Clean up MenuOption removing old code.
38 lines of code changed in 4 files:
erase not hit by
0 lines of code changed in 2 files:
fix nothitby
43 lines of code changed in 2 files:
avoid creating the paintown menu just for mugen mode
1 lines of code changed in 1 file:
move destroyRaw to util. destroy menu pcx data
20 lines of code changed in 3 files:
only create menu bitmaps where they are needed
113 lines of code changed in 1 file:
destroy background and stage pcx data
27 lines of code changed in 4 files:
unload raw pcx data after loading
31 lines of code changed in 4 files:
add nothitby controller
113 lines of code changed in 3 files:
a parse cache is not required
19 lines of code changed in 5 files:
loop through all sparks
1 lines of code changed in 1 file:
initialize some variables
6 lines of code changed in 3 files:
make the parse cache more public. only instantiate it where needed
11 lines of code changed in 4 files:
set the default menu renderer
28 lines of code changed in 3 files:
clean up stage test loader
43 lines of code changed in 4 files:
delete a few more things
30 lines of code changed in 5 files:
some memory optimizations
55 lines of code changed in 8 files:
Removed OldMenu::Menu and deleted tab_menu.{h|cpp}
23 lines of code changed in 9 files:
add some more casts
1 lines of code changed in 1 file:
Cast to int.
1 lines of code changed in 1 file:
set hitby override
45 lines of code changed in 3 files:
parse hitby stuff
75 lines of code changed in 2 files:
fix a few leaks
79 lines of code changed in 4 files:
Use percentage instead of static numbers.
7 lines of code changed in 1 file:
Clean up appearance of tabs.
17 lines of code changed in 1 file:
add some const values
10 lines of code changed in 1 file:
make explod animation an expression
8 lines of code changed in 1 file:
implement numexplod
26 lines of code changed in 4 files:
make local explode class. implement removetime
68 lines of code changed in 3 files:
implement animelemtime
53 lines of code changed in 3 files:
handle velocity and acceleration in explodes
11 lines of code changed in 2 files:
implement persistent controllers
53 lines of code changed in 3 files:
implement roundstate
20 lines of code changed in 3 files:
partial implementation of explod. delete existing controllers with the same name as new ones
209 lines of code changed in 7 files:
start explod controller
46 lines of code changed in 1 file:
make a sub-bitmap for tabs
40 lines of code changed in 6 files:
Make line more even with regard to current tab.
1 lines of code changed in 1 file:
clean up code a little
36 lines of code changed in 4 files:
Fixed tab font colors, border placement and sizing.
107 lines of code changed in 3 files:
compile size.mid.pos.y
5 lines of code changed in 1 file:
allow sparkno to have an expression. compile const identifiers specially
211 lines of code changed in 2 files:
add env shaketime
37 lines of code changed in 3 files:
only build tests in non-static mode
10 lines of code changed in 2 files:
Added identifiers loseko and losetime
10 lines of code changed in 1 file:
create second dust
8 lines of code changed in 1 file:
do landing check before movement. convert compiled values to strings
76 lines of code changed in 6 files:
add make dust
186 lines of code changed in 4 files:
Make tabs resize for current tab so that all text is displayed.
23 lines of code changed in 1 file:
use width override
20 lines of code changed in 1 file:
implement width override
161 lines of code changed in 3 files:
evaluate values before setting variables. disallow compiler values from flowing into runtime values by using explicit/private c++ features
14 lines of code changed in 3 files:
implement varadd and forcefeedback
168 lines of code changed in 4 files:
add turn controller
15 lines of code changed in 3 files:
add controller null
12 lines of code changed in 1 file:
Made TabbedBox indicate (somewhat) current tab position.
31 lines of code changed in 1 file:
Use new TabRenderer in place of old TabMenu
207 lines of code changed in 7 files:
Added tab renderer.
296 lines of code changed in 3 files:
implement other primitives for sdl
15 lines of code changed in 2 files:
show popup for kde
20 lines of code changed in 1 file:
fix arguments
3 lines of code changed in 1 file:
implement hline and vline for sdl
3 lines of code changed in 1 file:
Added more information to TabbedBox
93 lines of code changed in 2 files:
Added more stuff to TabbedBox
22 lines of code changed in 2 files:
set default yacceleration
1 lines of code changed in 1 file:
set most hitdef stuff
54 lines of code changed in 2 files:
set defaults for hitdef
15 lines of code changed in 1 file:
change players hitdef to use plain types
19 lines of code changed in 2 files:
convert all hitdef stuff to values
131 lines of code changed in 1 file:
add attackdist controller. move hitdef values to the hitdef controller
547 lines of code changed in 4 files:
show unhandled state controllers
96 lines of code changed in 1 file:
add assertspecial
96 lines of code changed in 5 files:
add angleset
45 lines of code changed in 1 file:
add anglemul
53 lines of code changed in 3 files:
add angledraw controller
77 lines of code changed in 3 files:
changelog updates
20 lines of code changed in 2 files:
add angleadd controller
50 lines of code changed in 3 files:
move state controller implementation to its own file
1852 lines of code changed in 5 files:
add after images
268 lines of code changed in 5 files:
fix parsing for sound, pos
26 lines of code changed in 2 files:
fix super pause
161 lines of code changed in 3 files:
set ctrl in changestate
20 lines of code changed in 2 files:
draw a black background behind debug info
36 lines of code changed in 1 file:
fix statetypeset
84 lines of code changed in 1 file:
erase commented code
7 lines of code changed in 2 files:
remove unneeded class members
42 lines of code changed in 2 files:
return hitdef controller
2 lines of code changed in 1 file:
parse hitdef. fix exceptions in futures
352 lines of code changed in 4 files:
fix built-in controllers
132 lines of code changed in 1 file: