January 2012 Commit Log

Number of Commits:
168
Number of Active Developers:
2
kazzmir 2012-01-31 20:51 Rev.: 6942

[mugen] copy all the characters fields in the copy constructor

135 lines of code changed in 2 files:

kazzmir 2012-01-31 18:26 Rev.: 6941

make tests and paintown binary depend on archives

49 lines of code changed in 13 files:

kazzmir 2012-01-31 16:12 Rev.: 6940

only put static archives in the gcc linker group

25 lines of code changed in 4 files:

kazzmir 2012-01-31 09:36 Rev.: 6939

[mugen] decompress pcx sprites on the fly

97 lines of code changed in 12 files:

kazzmir 2012-01-30 20:55 Rev.: 6938

add in standard #ifdef checks for xenon

15 lines of code changed in 6 files:

kazzmir 2012-01-30 13:48 Rev.: 6937

add xenon setup directions

31 lines of code changed in 1 file:

kazzmir 2012-01-30 13:42 Rev.: 6936

add xenon environment

32 lines of code changed in 1 file:

kazzmir 2012-01-28 22:47 Rev.: 6935

[paintown] simplify delay computation and fix typo

2 lines of code changed in 1 file:

kazzmir 2012-01-28 22:38 Rev.: 6934

[paintown] convert between various types of delay to game ticks

24 lines of code changed in 3 files:

kazzmir 2012-01-28 22:21 Rev.: 6933

use percentages for speed and scale

14 lines of code changed in 2 files:

kazzmir 2012-01-28 22:07 Rev.: 6932

delay event UI supports ticks/ms/s

34 lines of code changed in 2 files:

kazzmir 2012-01-28 20:55 Rev.: 6931

delay supports milliseconds and seconds

72 lines of code changed in 3 files:

kazzmir 2012-01-28 18:04 Rev.: 6930

add menu item to change ticks per second

107 lines of code changed in 3 files:

kazzmir 2012-01-28 16:47 Rev.: 6929

[mugen] movecontact returns 0 if not attacking

5 lines of code changed in 1 file:

kazzmir 2012-01-28 15:41 Rev.: 6928

[mugen] copy time attribute in frame

7 lines of code changed in 3 files:

kazzmir 2012-01-28 13:57 Rev.: 6927

[mugen] copy the original palette in case its needed

20 lines of code changed in 2 files:

kazzmir 2012-01-28 13:23 Rev.: 6926

[mugen] start to handle sprites with their own palette

94 lines of code changed in 9 files:

kazzmir 2012-01-27 22:53 Rev.: 6925

turn on/off masking with m. show lines where the axis is

19 lines of code changed in 1 file:

kazzmir 2012-01-27 22:23 Rev.: 6924

sff keys work

83 lines of code changed in 1 file:

kazzmir 2012-01-27 22:06 Rev.: 6923

move mugen test to view data

1064 lines of code changed in 3 files:

kazzmir 2012-01-27 21:25 Rev.: 6922

[mugen] parse as#d# alpha values and start to figure out how the blend mode works

122 lines of code changed in 13 files:

kazzmir 2012-01-26 23:54 Rev.: 6921

[mugen] check for null sprite in the frame. stop pushing characters once they reach the border. [sdl] use a long long in case the coordinates might cause overflow

21 lines of code changed in 4 files:

kazzmir 2012-01-26 23:18 Rev.: 6920

[mugen] implement movecontact

30 lines of code changed in 6 files:

kazzmir 2012-01-26 16:54 Rev.: 6919

[mugen] animation mask is always true

2 lines of code changed in 1 file:

kazzmir 2012-01-26 16:52 Rev.: 6918

[mugen] read backgrounds where the mask is off by default. mask is automatically enabled for translucency effects

25 lines of code changed in 3 files:

kazzmir 2012-01-25 23:25 Rev.: 6917

[mugen] add another const variable

30 lines of code changed in 3 files:

kazzmir 2012-01-25 22:57 Rev.: 6916

[mugen] refactor KO handling

102 lines of code changed in 4 files:

juvinious 2012-01-25 16:06 Rev.: 6915

Pass in search instead of creating it in Logic.

10 lines of code changed in 3 files:

juvinious 2012-01-25 14:25 Rev.: 6914

Quit searching if canceled or done.

5 lines of code changed in 1 file:

juvinious 2012-01-25 14:17 Rev.: 6913

Fix WithSubscription scope.

20 lines of code changed in 1 file:

juvinious 2012-01-25 14:03 Rev.: 6912

Add Searcher information to Logic.

85 lines of code changed in 2 files:

juvinious 2012-01-25 10:15 Rev.: 6911

Get logic and draw from CharacterSelect.

122 lines of code changed in 3 files:

juvinious 2012-01-25 08:24 Rev.: 6910

Add VersusMenu to handle Versus matchup. Create test to display new VersusMenu.

500 lines of code changed in 7 files:

kazzmir 2012-01-24 23:39 Rev.: 6909

[mugen] add more const variables

142 lines of code changed in 3 files:

juvinious 2012-01-24 13:51 Rev.: 6907

Make CharacterSelect be done once selections have been made. Correct Watch mode selection issue.

95 lines of code changed in 3 files:

juvinious 2012-01-24 13:07 Rev.: 6906

Don't allow to select if cell is empty.

16 lines of code changed in 1 file:

juvinious 2012-01-24 13:02 Rev.: 6905

Return true if cursor moves in GridSelect. Set up fader and create methods for getting CharacterCollections in CharacterSelect.

95 lines of code changed in 6 files:

juvinious 2012-01-24 10:22 Rev.: 6904

Fix cooperative mode and clean up other misc. code.

76 lines of code changed in 2 files:

juvinious 2012-01-24 08:17 Rev.: 6903

Allow switching between game modes in test.

58 lines of code changed in 3 files:

kazzmir 2012-01-23 23:40 Rev.: 6902

[mugen] implement some more const() variables

136 lines of code changed in 4 files:

juvinious 2012-01-23 22:18 Rev.: 6901

Remove commented code.

7 lines of code changed in 1 file:

juvinious 2012-01-23 21:53 Rev.: 6900

Fix certain modes when selecting through menus.

132 lines of code changed in 2 files:

kazzmir 2012-01-23 21:13 Rev.: 6899

[mugen] add fall.defence_up data attribute. fix allegro5 screen scaling

60 lines of code changed in 6 files:

juvinious 2012-01-23 14:36 Rev.: 6898

Remove commented out code.

0 lines of code changed in 1 file:

juvinious 2012-01-23 14:31 Rev.: 6897

Create Player class to handle the logic and states of player1 and player2 to avoid redundancy.

1291 lines of code changed in 2 files:

juvinious 2012-01-23 09:09 Rev.: 6896

Add flags for set characters in CharacterCollection. Handle player1 movement, selection paths and portrait/name drawing.

637 lines of code changed in 4 files:

kazzmir 2012-01-22 23:20 Rev.: 6895

match empty defense boxes to all 0s

4 lines of code changed in 1 file:

kazzmir 2012-01-22 22:59 Rev.: 6894

[mugen] implement GetHitVar(recovertime)

21 lines of code changed in 3 files:

kazzmir 2012-01-22 18:58 Rev.: 6893

[mugen] store expressions by reference to avoid a copy

4 lines of code changed in 1 file:

kazzmir 2012-01-22 17:57 Rev.: 6892

[mugen] create environment once for all state controllers

18 lines of code changed in 4 files:

kazzmir 2012-01-22 17:14 Rev.: 6891

[mugen] dont print the expression out unless debug is enabled

10 lines of code changed in 2 files:

kazzmir 2012-01-22 16:10 Rev.: 6890

[mugen] add test to benchmark the interpreter

128 lines of code changed in 7 files:

kazzmir 2012-01-22 11:25 Rev.: 6889

[mugen] implement numproj and numexplod

73 lines of code changed in 3 files:

kazzmir 2012-01-22 08:03 Rev.: 6888

just link in subdirectories as libraries instead of rebuilding them for each test

26 lines of code changed in 6 files:

juvinious 2012-01-22 07:44 Rev.: 6887

Begin to add movement for player1

337 lines of code changed in 2 files:

juvinious 2012-01-22 00:08 Rev.: 6886

Begin setting up selection pathways for the user to transition to depending on GameType.

255 lines of code changed in 3 files:

kazzmir 2012-01-21 20:49 Rev.: 6885

tell use where binary lives

5 lines of code changed in 1 file:

kazzmir 2012-01-21 20:32 Rev.: 6884

[mugen] implement projcanceltime

87 lines of code changed in 4 files:

kazzmir 2012-01-21 18:37 Rev.: 6883

[mugen] implement projhittime. clean up tabs

207 lines of code changed in 2 files:

kazzmir 2012-01-21 17:55 Rev.: 6882

[mugen] factor out RuntimeValue comparison

28 lines of code changed in 2 files:

kazzmir 2012-01-21 14:39 Rev.: 6881

[mugen] implement all the comparison operators directly for RuntimeValue

87 lines of code changed in 2 files:

juvinious 2012-01-21 12:26 Rev.: 6880

Add Undefined to GameType. Move stage information to StageMenu. Begin adding states for current GameType and players.

374 lines of code changed in 3 files:

kazzmir 2012-01-20 23:30 Rev.: 6879

[mugen] fix projhit hopefully

163 lines of code changed in 4 files:

kazzmir 2012-01-20 21:34 Rev.: 6878

[mugen] add argument ast class

162 lines of code changed in 7 files:

juvinious 2012-01-20 16:24 Rev.: 6877

Don't add same stage twice.

6 lines of code changed in 1 file:

juvinious 2012-01-20 14:17 Rev.: 6876

Value spacing dictates direction in which movement should be made in TeamMenu.

61 lines of code changed in 2 files:

juvinious 2012-01-20 12:32 Rev.: 6875

Make TeamMenu move and add stage information to CharacterSelect.

166 lines of code changed in 2 files:

kazzmir 2012-01-19 22:44 Rev.: 6874

[mugen] implement projhit

85 lines of code changed in 8 files:

juvinious 2012-01-19 10:28 Rev.: 6873

Create match paths.

110 lines of code changed in 2 files:

kazzmir 2012-01-18 22:27 Rev.: 6872

[mugen] projectiles can cancel each other

63 lines of code changed in 4 files:

juvinious 2012-01-18 11:21 Rev.: 6871

Create CharacterCollection to handle characters for varying game types. Use CharacterCollection::Type in TeamMenu and disable player1 cursor for the time being. Stretch the work area to that of the current screen.

83 lines of code changed in 5 files:

juvinious 2012-01-18 08:04 Rev.: 6870

Drawers for icon and portrait in CharacterInfo. Parse select.def on init and render characters.

212 lines of code changed in 4 files:

kazzmir 2012-01-18 00:02 Rev.: 6869

[mugen] call guard on the character that blocks a projectile

3 lines of code changed in 1 file:

kazzmir 2012-01-17 23:56 Rev.: 6868

[mugen] set the sprite priority from hitdefs

17 lines of code changed in 3 files:

kazzmir 2012-01-17 23:44 Rev.: 6867

[mugen] use facing when rendering and moving projectiles

210 lines of code changed in 5 files:

juvinious 2012-01-17 14:51 Rev.: 6866

Add arcade match utilities. Begin to parse select.def in CharacterSelect.

380 lines of code changed in 5 files:

kazzmir 2012-01-16 22:35 Rev.: 6864

[mugen] erase unused file

0 lines of code changed in 1 file:

kazzmir 2012-01-16 19:59 Rev.: 6863

[mugen] read default spark and guardspark as a resource

46 lines of code changed in 6 files:

kazzmir 2012-01-16 19:47 Rev.: 6862

[mugen] abstract out adding new sparks

46 lines of code changed in 3 files:

kazzmir 2012-01-16 16:45 Rev.: 6861

[mugen] possibly show sparks and guard sparks from the players animation set

103 lines of code changed in 4 files:

kazzmir 2012-01-16 15:44 Rev.: 6860

[mugen] parse idle command before regular commands

6 lines of code changed in 1 file:

kazzmir 2012-01-16 15:27 Rev.: 6859

[mugen] handle blocking projectiles

45 lines of code changed in 2 files:

kazzmir 2012-01-16 15:04 Rev.: 6858

[mugen] play sounds owned by a character. fall back to the default music if the stages song couldnt be played

45 lines of code changed in 5 files:

kazzmir 2012-01-16 14:39 Rev.: 6857

[mugen] projectiles hit characters

13 lines of code changed in 4 files:

kazzmir 2012-01-16 14:26 Rev.: 6856

[mugen] share parsing/evaluating hit definitions so projectiles can support them

1091 lines of code changed in 5 files:

kazzmir 2012-01-16 11:38 Rev.: 6855

! doesnt remove tokens anymore

14 lines of code changed in 3 files:

kazzmir 2012-01-16 00:41 Rev.: 6854

micro optimization: try to avoid strchr

16 lines of code changed in 1 file:

kazzmir 2012-01-15 17:44 Rev.: 6853

faster pcx loader from memory. [mugen] only draw sprite priorities that are needed

261 lines of code changed in 3 files:

kazzmir 2012-01-15 12:13 Rev.: 6852

shutdown the graphics after tests are finished. destroy mugen sprites

17 lines of code changed in 4 files:

kazzmir 2012-01-15 11:51 Rev.: 6851

add test to load mugen sff files

68 lines of code changed in 4 files:

kazzmir 2012-01-15 11:23 Rev.: 6850

[mugen] destroy projectile on collision

27 lines of code changed in 3 files:

kazzmir 2012-01-15 10:36 Rev.: 6849

[mugen] test for collisions between projectiles and characters

80 lines of code changed in 7 files:

kazzmir 2012-01-15 09:11 Rev.: 6848

[mugen] move projectiles and destroy them when they are done

53 lines of code changed in 3 files:

kazzmir 2012-01-14 23:32 Rev.: 6847

[mugen] display projectiles

40 lines of code changed in 7 files:

kazzmir 2012-01-14 22:49 Rev.: 6846

[mugen] hook projectiles into the logic/draw system

122 lines of code changed in 5 files:

kazzmir 2012-01-14 20:55 Rev.: 6845

use mugen and paintown modules for tests

9 lines of code changed in 3 files:

kazzmir 2012-01-14 14:01 Rev.: 6844

build paintown as a module

163 lines of code changed in 8 files:

kazzmir 2012-01-14 12:10 Rev.: 6843

add scons and cmake files for mugen

68 lines of code changed in 2 files:

kazzmir 2012-01-14 12:03 Rev.: 6842

compile mugen as a library

8 lines of code changed in 4 files:

kazzmir 2012-01-13 23:19 Rev.: 6841

remove evaluator files

0 lines of code changed in 6 files:

kazzmir 2012-01-13 23:13 Rev.: 6840

[mugen] remove old evaluator

428 lines of code changed in 5 files:

kazzmir 2012-01-13 22:38 Rev.: 6839

move paintown character select test to test/paintown

421 lines of code changed in 10 files:

kazzmir 2012-01-13 22:13 Rev.: 6838

[paintown] -m

18 lines of code changed in 2 files:

kazzmir 2012-01-13 10:01 Rev.: 6837

[paintown] remove old character select code

10 lines of code changed in 2 files:

juvinious 2012-01-13 09:44 Rev.: 6836

Parse all player1 and player2 team data. Render team menus for testing purposes.

391 lines of code changed in 2 files:

kazzmir 2012-01-12 17:18 Rev.: 6835

[mugen] play intro music

30 lines of code changed in 2 files:

kazzmir 2012-01-12 14:40 Rev.: 6833

[mugen] search for music in the motif directory

11 lines of code changed in 1 file:

juvinious 2012-01-12 14:16 Rev.: 6832

Created class to handle TeamMenu. Begin parsing team menu options.

221 lines of code changed in 2 files:

kazzmir 2012-01-12 13:39 Rev.: 6831

[mugen] dont die if a storyboard cant load

3 lines of code changed in 1 file:

kazzmir 2012-01-12 12:16 Rev.: 6830

[mugen] dont try to load characters with no name

5 lines of code changed in 1 file:

kazzmir 2012-01-12 12:05 Rev.: 6829

print the storyboard that failed to load if an exception occurs

75 lines of code changed in 1 file:

kazzmir 2012-01-12 11:54 Rev.: 6828

add source information to all mugen exceptions

179 lines of code changed in 19 files:

juvinious 2012-01-12 09:12 Rev.: 6827

Parse font information for title, players and stage

193 lines of code changed in 2 files:

kazzmir 2012-01-11 23:16 Rev.: 6826

defer resize events during the loading screen so sdl doesnt crash

43 lines of code changed in 5 files:

kazzmir 2012-01-11 17:35 Rev.: 6825

remove global resolution definitions

70 lines of code changed in 17 files:

kazzmir 2012-01-11 12:45 Rev.: 6824

different fix for joystick bug

13 lines of code changed in 1 file:

kazzmir 2012-01-10 23:41 Rev.: 6823

read axis motions for the default joystick

11 lines of code changed in 1 file:

kazzmir 2012-01-10 23:31 Rev.: 6822

allow the user to set the fps

106 lines of code changed in 8 files:

kazzmir 2012-01-10 21:56 Rev.: 6820

fix tests

4 lines of code changed in 1 file:

kazzmir 2012-01-10 20:46 Rev.: 6819

remove global logic multiplier in favor of local computations

22 lines of code changed in 10 files:

kazzmir 2012-01-10 16:22 Rev.: 6818

scale the text from the font renderer appropriately

49 lines of code changed in 7 files:

juvinious 2012-01-10 14:04 Rev.: 6817

Fix buffer for tests. Index sounds for CharacterSelect and enable 1p cursor for now. Set State in GridSelect.

127 lines of code changed in 7 files:

juvinious 2012-01-10 12:43 Rev.: 6816

Hard code screen buffer for now.

3 lines of code changed in 3 files:

kazzmir 2012-01-10 12:39 Rev.: 6815

add xbr test

52 lines of code changed in 1 file:

kazzmir 2012-01-10 11:38 Rev.: 6814

[paintown] scale the background to the size of the menu

2 lines of code changed in 1 file:

kazzmir 2012-01-09 23:34 Rev.: 6813

use stretched bitmaps so a single stretch is needed to the screen

84 lines of code changed in 13 files:

kazzmir 2012-01-09 14:20 Rev.: 6812

set debug to 0

1 lines of code changed in 1 file:

kazzmir 2012-01-09 14:19 Rev.: 6811

add 960x720 and 1280x960

3 lines of code changed in 2 files:

kazzmir 2012-01-09 13:43 Rev.: 6810

fix SDL header paths

10 lines of code changed in 5 files:

kazzmir 2012-01-08 22:57 Rev.: 6809

choose a reasonable default scale when the draw area is displayed for the first time

63 lines of code changed in 3 files:

kazzmir 2012-01-08 22:14 Rev.: 6808

add splash screen

1 lines of code changed in 2 files:

kazzmir 2012-01-08 20:58 Rev.: 6807

use the gcc link flags for mingw

1 lines of code changed in 1 file:

kazzmir 2012-01-08 20:39 Rev.: 6805

use filters for mugen mode as well

14 lines of code changed in 4 files:

kazzmir 2012-01-08 20:30 Rev.: 6804

add filters as an in game option

118 lines of code changed in 10 files:

kazzmir 2012-01-08 19:12 Rev.: 6803

add xbr3x and xbr4x

371 lines of code changed in 1 file:

kazzmir 2012-01-08 13:34 Rev.: 6802

add xbr performance test. only do filters if the dimensions match exactly

29 lines of code changed in 2 files:

kazzmir 2012-01-08 13:08 Rev.: 6801

fix pointer math in xbr

57 lines of code changed in 1 file:

kazzmir 2012-01-08 12:19 Rev.: 6800

add xbr 2x filter

352 lines of code changed in 7 files:

kazzmir 2012-01-08 11:23 Rev.: 6799

use 32 bit operations for zip files

8 lines of code changed in 2 files:

kazzmir 2012-01-08 10:56 Rev.: 6798

linker fixes for osx

8 lines of code changed in 2 files:

kazzmir 2012-01-07 22:57 Rev.: 6797

start new file interface

102 lines of code changed in 3 files:

kazzmir 2012-01-07 21:18 Rev.: 6796

dont wrap libc calls because it doesnt work properly in linux/windows

137 lines of code changed in 6 files:

kazzmir 2012-01-07 00:04 Rev.: 6795

add minizip libary to read zip files

5585 lines of code changed in 12 files:

kazzmir 2012-01-05 23:42 Rev.: 6794

fix the linker for the rest of the environments

6 lines of code changed in 1 file:

kazzmir 2012-01-05 23:32 Rev.: 6793

use --start-group and --end-group for all environments to make linking easier. start overlay api

45 lines of code changed in 7 files:

kazzmir 2012-01-05 20:10 Rev.: 6792

make cmake wrap libc symbols as well

3 lines of code changed in 1 file:

kazzmir 2012-01-05 17:21 Rev.: 6791

wrap libc calls in preparation for filesystem overlays (like opening zip files). also fix linking for nacl

193 lines of code changed in 8 files:

juvinious 2012-01-05 12:13 Rev.: 6790

Create Cursor context to handle cursor information for select lists. Begin to render cursor images in CharacterSelect.

353 lines of code changed in 4 files:

kazzmir 2012-01-05 11:33 Rev.: 6789

[paintown] rethrow the return exception instead of ignoring it

2 lines of code changed in 2 files:

kazzmir 2012-01-05 11:21 Rev.: 6788

font is optional in a gui animation

11 lines of code changed in 2 files:

juvinious 2012-01-05 09:11 Rev.: 6787

Fix draw empty boxes.

16 lines of code changed in 1 file:

juvinious 2012-01-05 07:26 Rev.: 6786

Add getWidth and getHeight to select lists. Begin to render character select in test.

108 lines of code changed in 5 files:

kazzmir 2012-01-04 16:34 Rev.: 6785

print the current working directory on startup

2 lines of code changed in 2 files:

kazzmir 2012-01-04 16:03 Rev.: 6784

get file extensions starting from the last dot

5 lines of code changed in 2 files:

kazzmir 2012-01-04 13:18 Rev.: 6783

add post install script to warn about the data

12 lines of code changed in 1 file:

kazzmir 2012-01-04 10:37 Rev.: 6780

add script to get statistics from the ppa

37 lines of code changed in 1 file:

kazzmir 2012-01-02 22:13 Rev.: 6779

[mugen] implement a few more explode parameters

55 lines of code changed in 3 files:

juvinious 2012-01-02 21:29 Rev.: 6778

Begin to parse system.def.

687 lines of code changed in 3 files:

kazzmir 2012-01-02 16:48 Rev.: 6777

[mugen] character should remove effects as well

7 lines of code changed in 2 files:

kazzmir 2012-01-02 16:37 Rev.: 6776

[mugen] remove effects associated with a deleted character

42 lines of code changed in 9 files:

juvinious 2012-01-02 11:32 Rev.: 6775

Begin test for implementing GridSelect for Mugen select screen.

300 lines of code changed in 7 files:

kazzmir 2012-01-02 00:54 Rev.: 6774

[mugen] taking facing into account while showing explodes

90 lines of code changed in 1 file:

kazzmir 2012-01-01 23:50 Rev.: 6773

[mugen] fix stage boundaries

2 lines of code changed in 1 file:

kazzmir 2012-01-01 22:39 Rev.: 6772

[mugen] pause sparks during a super pause. fix top positioning for explodes

77 lines of code changed in 3 files:

kazzmir 2012-01-01 17:48 Rev.: 6771

[mugen] add sprite scaling for explodes

101 lines of code changed in 3 files:

juvinious 2012-01-01 11:27 Rev.: 6770

Fill out reset and setToEnd in TextFrame.

2 lines of code changed in 1 file:

kazzmir 2012-01-01 11:09 Rev.: 6769

[mugen] implement sprite priorities. add rest of the pos types for explodes

157 lines of code changed in 6 files:

kazzmir 2012-01-01 10:29 Rev.: 6768

[mugen] support envcolor

45 lines of code changed in 2 files:

December 2011 »

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