February 2012 Commit Log

Number of Commits:
158
Number of Active Developers:
2
kazzmir 2012-02-29 22:20 Rev.: 7101

[mugen] negate the hitstate x velocity depending on which way the characters are facing

23 lines of code changed in 2 files:

kazzmir 2012-02-29 21:52 Rev.: 7100

[mugen] negative y is in air

1 lines of code changed in 1 file:

kazzmir 2012-02-29 15:05 Rev.: 7099

[mugen] parse H as a hitflag

2 lines of code changed in 2 files:

kazzmir 2012-02-29 12:33 Rev.: 7098

[mugen] always use the root when borrowing another players state data. p2dist and p2bodydist take facing into account

16 lines of code changed in 4 files:

kazzmir 2012-02-29 11:04 Rev.: 7097

[mugen] get helpers from the current add list as well. check that the helper animation actually exists

13 lines of code changed in 2 files:

kazzmir 2012-02-29 09:24 Rev.: 7096

[mugen] typo in variable name

2 lines of code changed in 1 file:

kazzmir 2012-02-28 22:08 Rev.: 7095

[mugen] implement Win and Lose triggers. dont change to a non-existent animation

123 lines of code changed in 4 files:

kazzmir 2012-02-28 17:02 Rev.: 7094

[mugen] scale the frame offset

2 lines of code changed in 1 file:

juvinious 2012-02-28 15:23 Rev.: 7093

Make options fill in more of the area and don't force to 640x480. Render rounded rects instead of using Gui::Box.

17 lines of code changed in 1 file:

juvinious 2012-02-28 10:35 Rev.: 7092

[mugen] Scale without hardcoding resolutions.

16 lines of code changed in 1 file:

juvinious 2012-02-28 09:58 Rev.: 7091

Scale options box in case the fonts are small.

42 lines of code changed in 1 file:

kazzmir 2012-02-27 21:37 Rev.: 7090

[mugen] default physics is N for none. always set the physics unless its U

45 lines of code changed in 3 files:

juvinious 2012-02-27 16:51 Rev.: 7089

Try to even out the font placement based on their sizes.

5 lines of code changed in 1 file:

kazzmir 2012-02-27 16:36 Rev.: 7088

[mugen] implement BindToParent and all the postypes for helper

44 lines of code changed in 1 file:

kazzmir 2012-02-27 16:17 Rev.: 7087

[mugen] implement numtarget as a function

34 lines of code changed in 1 file:

juvinious 2012-02-27 14:04 Rev.: 7086

[mugen] Allow options box to scale according to the size of fonts.

62 lines of code changed in 2 files:

kazzmir 2012-02-27 13:04 Rev.: 7085

[mugen] dont do states -1,-2,-3 while using another players data

8 lines of code changed in 1 file:

kazzmir 2012-02-27 12:50 Rev.: 7084

[mugen] pass the helper name to the constructor

4 lines of code changed in 3 files:

kazzmir 2012-02-27 12:45 Rev.: 7083

[mugen] initialize maxChangeStates in the copy constructor

1 lines of code changed in 1 file:

kazzmir 2012-02-27 11:19 Rev.: 7082

[mugen] dont allow more than 100 changeState calls to occur

15 lines of code changed in 2 files:

kazzmir 2012-02-27 09:26 Rev.: 7081

[mugen] set the z offset while updating physics for characters

4 lines of code changed in 1 file:

juvinious 2012-02-27 09:01 Rev.: 7080

Implement futures and loader for characters and stage.

296 lines of code changed in 1 file:

juvinious 2012-02-27 07:00 Rev.: 7079

[mugen] Correct ArcadePath so that it generates the matches properly.

24 lines of code changed in 1 file:

kazzmir 2012-02-26 21:12 Rev.: 7078

move class to global scope for older gccs

206 lines of code changed in 3 files:

kazzmir 2012-02-26 19:51 Rev.: 7077

[mugen] gamespeed only affects stage. display the current game speed when its modified

55 lines of code changed in 1 file:

kazzmir 2012-02-26 18:19 Rev.: 7076

[mugen] move Font to Mugen

127 lines of code changed in 15 files:

kazzmir 2012-02-26 17:46 Rev.: 7075

[mugen] move sound into Mugen

66 lines of code changed in 16 files:

kazzmir 2012-02-26 17:33 Rev.: 7074

[mugen] move more stuff into the Mugen namespace

292 lines of code changed in 23 files:

kazzmir 2012-02-26 17:03 Rev.: 7073

[mugen] put Animation in the Mugen namespace

160 lines of code changed in 19 files:

kazzmir 2012-02-26 16:21 Rev.: 7072

[paintown] search for music in <data> as well so full paths within a mod can be given

7 lines of code changed in 1 file:

kazzmir 2012-02-26 10:28 Rev.: 7071

[mugen] helpers cannot be hit

7 lines of code changed in 2 files:

kazzmir 2012-02-26 10:21 Rev.: 7070

[mugen] make sure states have at least one controller

16 lines of code changed in 2 files:

kazzmir 2012-02-26 09:56 Rev.: 7069

[mugen] remove helpers at the end of a round

35 lines of code changed in 7 files:

kazzmir 2012-02-25 18:00 Rev.: 7068

[mugen] remove more own palette stuff

15 lines of code changed in 7 files:

kazzmir 2012-02-25 17:08 Rev.: 7067

[mugen] remove extra actPalette

5 lines of code changed in 3 files:

kazzmir 2012-02-25 17:02 Rev.: 7066

[mugen] first shared palette comes from the act and future palettes can be modified depending on if sprites use samePalette or not

61 lines of code changed in 6 files:

juvinious 2012-02-25 14:53 Rev.: 7065

Load palette file according to keypress on select screen. Make MatchPath randomize the palette file of characters.

46 lines of code changed in 3 files:

kazzmir 2012-02-24 21:53 Rev.: 7064

[mugen] Gravity controller should modify the y velocity

1 lines of code changed in 1 file:

kazzmir 2012-02-24 21:31 Rev.: 7063

[mugen] negate the x offset for targetbind depending on the binders direction

1 lines of code changed in 1 file:

kazzmir 2012-02-24 14:59 Rev.: 7062

[mugen] decrement pushPlayer before activating states

6 lines of code changed in 1 file:

kazzmir 2012-02-24 13:58 Rev.: 7061

[mugen] add command line option to start an arcade match

63 lines of code changed in 3 files:

kazzmir 2012-02-24 13:52 Rev.: 7060

[mugen] replace Object with Character

137 lines of code changed in 8 files:

juvinious 2012-02-24 13:04 Rev.: 7059

[mugen] Handle playerPush in character and in stage collisions.

67 lines of code changed in 3 files:

kazzmir 2012-02-24 09:46 Rev.: 7058

[mugen] copy the frame for an afterimage. disable afterimages when getting hit

14 lines of code changed in 4 files:

juvinious 2012-02-24 09:16 Rev.: 7057

[mugen] Handle pushing and character collisions more like original game.

36 lines of code changed in 1 file:

juvinious 2012-02-23 22:49 Rev.: 7056

Add some collision notes and prevent object from falling through the top of another object.

10 lines of code changed in 1 file:

kazzmir 2012-02-23 12:08 Rev.: 7055

[mugen] players lose control automatically when they are hit. count virtual ticks for animations during a hit shake to make sure AnimElem doesnt keep repeating

17 lines of code changed in 3 files:

kazzmir 2012-02-22 22:24 Rev.: 7053

[mugen] dont need to negate the velocity for other Vel state controllers

2 lines of code changed in 1 file:

kazzmir 2012-02-22 22:16 Rev.: 7052

[mugen] dont take the facing direction into account when modifying the velocity

4 lines of code changed in 1 file:

kazzmir 2012-02-22 21:36 Rev.: 7051

[mugen] characters can have multiple targets for a single id

53 lines of code changed in 4 files:

kazzmir 2012-02-21 22:16 Rev.: 7050

[mugen] dont negate bind offset

1 lines of code changed in 1 file:

kazzmir 2012-02-21 20:13 Rev.: 7049

[mugen] screenbound can let players go off screen. use the trans override when drawing animations

28 lines of code changed in 4 files:

kazzmir 2012-02-21 19:47 Rev.: 7048

[mugen] process the elem attribute of changeanim

31 lines of code changed in 6 files:

kazzmir 2012-02-21 18:13 Rev.: 7047

[mugen] implement helper redirection. check for helpers in the new object list

43 lines of code changed in 3 files:

kazzmir 2012-02-21 17:45 Rev.: 7046

[mugen] treat AppendToClipboard the same as DisplayToClipboard. allow projectile expressions to look like functions

21 lines of code changed in 4 files:

kazzmir 2012-02-21 09:35 Rev.: 7045

add logo as svg

3534 lines of code changed in 1 file:

kazzmir 2012-02-20 21:40 Rev.: 7044

[mugen] add internal crouch turn state

19 lines of code changed in 1 file:

kazzmir 2012-02-20 21:33 Rev.: 7043

[mugen] sprpriority can be an expression

13 lines of code changed in 2 files:

kazzmir 2012-02-20 21:08 Rev.: 7042

[mugen] change to the proper shake state on a hit

8 lines of code changed in 1 file:

kazzmir 2012-02-20 15:05 Rev.: 7041

[mugen] reset more stuff for animations

11 lines of code changed in 2 files:

kazzmir 2012-02-20 14:27 Rev.: 7040

[mugen] copy palettes if the sprite uses the same palette as a previous one

11 lines of code changed in 2 files:

kazzmir 2012-02-20 13:42 Rev.: 7039

add 256x256 logo

0 lines of code changed in 1 file:

kazzmir 2012-02-20 11:55 Rev.: 7038

[mugen] simplify reflection code by rendering frame directly

1 lines of code changed in 1 file:

kazzmir 2012-02-20 11:52 Rev.: 7037

[mugen] dont show attack/defense boxes when rendering the reflection

7 lines of code changed in 1 file:

kazzmir 2012-02-20 10:29 Rev.: 7036

[mugen] dont draw reflection if invisible is asserted. helper is created relative to the facing direction

5 lines of code changed in 2 files:

kazzmir 2012-02-20 10:19 Rev.: 7035

[mugen] dont set the y position to 0 when the physics is stand or crouch

1 lines of code changed in 1 file:

kazzmir 2012-02-20 09:44 Rev.: 7034

[mugen] remove old file

0 lines of code changed in 2 files:

kazzmir 2012-02-20 09:41 Rev.: 7033

[mugen] check hit attributes

192 lines of code changed in 7 files:

kazzmir 2012-02-20 08:27 Rev.: 7032

[mugen] remove non-unique sprite priorities

2 lines of code changed in 1 file:

kazzmir 2012-02-19 19:58 Rev.: 7031

[mugen] add object ids and implement ID and PlayerIdExist triggers

76 lines of code changed in 8 files:

kazzmir 2012-02-19 18:52 Rev.: 7030

[mugen] only ignore states in a hitpause for players not in attack states

11 lines of code changed in 3 files:

kazzmir 2012-02-19 11:04 Rev.: 7029

[mugen] dont force a landing state until the player moves into a positive y

6 lines of code changed in 3 files:

kazzmir 2012-02-19 10:04 Rev.: 7028

[mugen] implement ScreenBound

55 lines of code changed in 4 files:

kazzmir 2012-02-19 09:42 Rev.: 7027

[mugen] fix front/back bodydist

42 lines of code changed in 1 file:

kazzmir 2012-02-19 09:27 Rev.: 7026

[mugen] Turn should just change the characters facing instead of doing a turn animation

1 lines of code changed in 1 file:

kazzmir 2012-02-19 09:15 Rev.: 7025

[mugen] treat booleans like numbers for == comparisons. make sure the foreign data is disabled if the character hits

6 lines of code changed in 2 files:

kazzmir 2012-02-18 22:05 Rev.: 7024

[mugen] reverse p2facing

2 lines of code changed in 1 file:

kazzmir 2012-02-18 20:53 Rev.: 7023

[mugen] copy DisplayToClipboard parameters. insert new objects in front of old ones

29 lines of code changed in 3 files:

kazzmir 2012-02-18 20:00 Rev.: 7022

[mugen] set the sprite priority on a state transition

38 lines of code changed in 3 files:

kazzmir 2012-02-18 19:33 Rev.: 7021

[mugen] treat booleans like numbers for comparisons

14 lines of code changed in 1 file:

kazzmir 2012-02-18 18:25 Rev.: 7020

[mugen] goto the initialize state when the pre-intro starts

2 lines of code changed in 1 file:

kazzmir 2012-02-18 18:00 Rev.: 7019

add desktop file

8 lines of code changed in 1 file:

kazzmir 2012-02-18 17:53 Rev.: 7018

[mugen] start the match after 100 ticks unless the Intro flag is asserted

20 lines of code changed in 4 files:

kazzmir 2012-02-18 15:43 Rev.: 7017

update loadpng usage of png

24 lines of code changed in 3 files:

kazzmir 2012-02-18 13:40 Rev.: 7016

explicitly include zlib for allegro4

0 lines of code changed in 2 files:

kazzmir 2012-02-18 13:19 Rev.: 7015

patch for sdl image to work with libpng1.4+

216 lines of code changed in 2 files:

juvinious 2012-02-17 22:28 Rev.: 7014

Catch Storage::NotFound. Return NULL font for -1 index.

10 lines of code changed in 1 file:

kazzmir 2012-02-17 15:14 Rev.: 7013

[mugen] fix more Y coordinate things. dont regenerate health if the player is a helper

10 lines of code changed in 2 files:

kazzmir 2012-02-17 14:06 Rev.: 7012

[mugen] dont invert the y position, negative values is further up

5 lines of code changed in 2 files:

kazzmir 2012-02-17 12:53 Rev.: 7011

[mugen] fix the copy constructor

1 lines of code changed in 1 file:

kazzmir 2012-02-17 10:36 Rev.: 7010

[mugen] evaluate some hit definition variables

5 lines of code changed in 1 file:

kazzmir 2012-02-16 22:00 Rev.: 7009

[mugen] implement ProjGuarded

44 lines of code changed in 4 files:

kazzmir 2012-02-16 21:30 Rev.: 7008

[mugen] dummy implementations for projguarded and projcontact

69 lines of code changed in 2 files:

kazzmir 2012-02-16 21:06 Rev.: 7007

[mugen] dummy implementation of SndPan

73 lines of code changed in 1 file:

kazzmir 2012-02-16 20:58 Rev.: 7006

[mugen] implement TargetDrop

69 lines of code changed in 3 files:

kazzmir 2012-02-16 16:54 Rev.: 7005

use reference counts for the input map and clear old states for assignment. [mugen] VelSet does not take into account which direction the player is facing

41 lines of code changed in 6 files:

kazzmir 2012-02-16 00:48 Rev.: 7004

guard against null input states

16 lines of code changed in 1 file:

kazzmir 2012-02-15 16:34 Rev.: 7003

dont need sfl::file_exists for allegro4

3 lines of code changed in 1 file:

kazzmir 2012-02-15 16:17 Rev.: 7002

[mugen] implement TargetVelAdd and TargetVelSet

151 lines of code changed in 1 file:

kazzmir 2012-02-15 14:22 Rev.: 7001

link in frameworks on osx

1 lines of code changed in 1 file:

kazzmir 2012-02-15 13:45 Rev.: 7000

[mugen] implement TargetPowerAdd. who wants 7000 hamburgers?

54 lines of code changed in 1 file:

juvinious 2012-02-15 13:38 Rev.: 6999

Use AstParse where possible in Game. Add _h to header definition.

23 lines of code changed in 3 files:

juvinious 2012-02-15 13:02 Rev.: 6998

[mugen] Add Round/Match management classes to facilitate simplifying the Character HUD.

121 lines of code changed in 3 files:

kazzmir 2012-02-14 23:33 Rev.: 6997

[mugen] implement ParentVarAdd

87 lines of code changed in 3 files:

kazzmir 2012-02-14 10:24 Rev.: 6996

[mugen] make sure characters have a [Files] section before trying to load them

13 lines of code changed in 2 files:

kazzmir 2012-02-13 22:02 Rev.: 6995

[mugen] transition to guard states when a block occurs. block soley based on whether holdback is held. transition from air guard to the jump down state

23 lines of code changed in 4 files:

kazzmir 2012-02-13 11:42 Rev.: 6994

[mugen] only enter blocking state if the enemy is in an attack state. can only block when in the blocking state

24 lines of code changed in 3 files:

juvinious 2012-02-13 11:07 Rev.: 6993

Don't go on to next match if ESC is pressed.

1 lines of code changed in 1 file:

juvinious 2012-02-13 07:28 Rev.: 6992

Method to modify match wins and max draw games. Remove roundsOverride.

18 lines of code changed in 2 files:

kazzmir 2012-02-12 12:30 Rev.: 6991

[mugen] hitdef can only be enabled if the player is in an attack state

9 lines of code changed in 1 file:

kazzmir 2012-02-12 12:23 Rev.: 6990

[mugen] enter a block state if the enemy is attacking and the distance is less than the attack.dist. fix inguarddist

27 lines of code changed in 4 files:

juvinious 2012-02-11 22:52 Rev.: 6989

[mugen] Evaluate wins to see whether survival should continue.

5 lines of code changed in 1 file:

juvinious 2012-02-11 13:15 Rev.: 6988

Add survival mode.

193 lines of code changed in 5 files:

kazzmir 2012-02-11 10:03 Rev.: 6987

[mugen] dont use any extra distance to detect blocks

2 lines of code changed in 1 file:

kazzmir 2012-02-11 09:54 Rev.: 6986

[mugen] flip the xoffset for frames when appropriate

2 lines of code changed in 1 file:

kazzmir 2012-02-11 09:25 Rev.: 6985

[mugen] check hitflag/guardflag before allowing a collision

26 lines of code changed in 4 files:

kazzmir 2012-02-10 21:59 Rev.: 6984

[mugen] TargetLifeAdd should do the opposite of takeDamage

1 lines of code changed in 1 file:

juvinious 2012-02-10 21:55 Rev.: 6983

Apply quality filters to storyboards and options menu.

2 lines of code changed in 2 files:

juvinious 2012-02-10 21:49 Rev.: 6982

Apply quality filters to stage continue, menu, character select, and versus.

4 lines of code changed in 4 files:

kazzmir 2012-02-10 21:00 Rev.: 6981

[mugen] parse the hitflags in the hit definition state controller

24 lines of code changed in 2 files:

kazzmir 2012-02-10 20:53 Rev.: 6980

[mugen] parse hitflags properly

60 lines of code changed in 6 files:

kazzmir 2012-02-10 19:56 Rev.: 6979

start paletted bitmap

17 lines of code changed in 6 files:

juvinious 2012-02-10 15:15 Rev.: 6978

Query the def for characters and stages for info:name if not discard. Wait for keys to clear before starting match.

13 lines of code changed in 1 file:

kazzmir 2012-02-10 14:35 Rev.: 6977

[mugen] LifeAdd should do the opposite of takeDamage

2 lines of code changed in 1 file:

kazzmir 2012-02-10 14:30 Rev.: 6976

[mugen] keep track of the foreign animation number

18 lines of code changed in 4 files:

juvinious 2012-02-10 12:26 Rev.: 6975

Create wrapper for Configuration and mugen namespace. Check if configuration has been set to update values otherwise set defaults from mugen.cfg for subsequent checks and update when changed in options menu.

142 lines of code changed in 6 files:

kazzmir 2012-02-10 11:07 Rev.: 6974

try to read a single value from a property

2 lines of code changed in 1 file:

kazzmir 2012-02-10 08:12 Rev.: 6973

parse and save extra configuration properties

48 lines of code changed in 2 files:

kazzmir 2012-02-09 20:08 Rev.: 6972

start to organize configuration with arbitrary properties

55 lines of code changed in 4 files:

kazzmir 2012-02-09 16:44 Rev.: 6971

[mugen] add "front" as a possible word to ignore for resources

2 lines of code changed in 2 files:

juvinious 2012-02-09 13:38 Rev.: 6970

Blank input for demo. Allow it to be canceled with any keypress in any portion of the demo.

38 lines of code changed in 4 files:

juvinious 2012-02-09 13:06 Rev.: 6969

Return copy instead of reference. Give a 4 second window for searcher to return some characters otherwise abort demo mode if select screen is disabled.

32 lines of code changed in 1 file:

kazzmir 2012-02-09 12:33 Rev.: 6968

shortcut for current seconds using System

6 lines of code changed in 2 files:

juvinious 2012-02-09 12:13 Rev.: 6967

Temporarily add demo mode to list of options.

177 lines of code changed in 3 files:

juvinious 2012-02-09 09:49 Rev.: 6966

Add demo mode cpu selecting for CharacterSelect. Added startDemo to Game.

214 lines of code changed in 6 files:

juvinious 2012-02-09 07:57 Rev.: 6965

Only check input for specific players.

87 lines of code changed in 2 files:

kazzmir 2012-02-07 22:21 Rev.: 6964

start namespaces for configuration objects

10 lines of code changed in 2 files:

kazzmir 2012-02-07 11:24 Rev.: 6963

[mugen] character select def file is debug 1

1 lines of code changed in 1 file:

juvinious 2012-02-07 11:21 Rev.: 6962

Make unhandled options debug level 1.

5 lines of code changed in 1 file:

juvinious 2012-02-07 11:05 Rev.: 6961

Allow three options for search.

64 lines of code changed in 4 files:

juvinious 2012-02-07 10:05 Rev.: 6960

Only subscribe if auto search is enabled. Make Arcade mode's CharacterSelect scoped so that it doesn't persist through the game.

46 lines of code changed in 4 files:

juvinious 2012-02-07 09:39 Rev.: 6959

Add ability to enable/disable auto searching of characters and stages (enabled by default) in the options menu. Only add characters from select.def if auto search is disabled in CharacterSelect.

78 lines of code changed in 4 files:

kazzmir 2012-02-06 15:40 Rev.: 6958

[mugen] subscribe to the character/stage searcher in a new thread. start to handle player1/player2facing in the hitdef

54 lines of code changed in 2 files:

kazzmir 2012-02-06 09:16 Rev.: 6957

[mugen] dont take a reference to the system file for the select screen

2 lines of code changed in 1 file:

juvinious 2012-02-06 07:27 Rev.: 6956

[mugen] Restore Training Mode.

66 lines of code changed in 2 files:

juvinious 2012-02-06 07:10 Rev.: 6955

[mugen] Restore Versus Mode. Add check to ensure that if both players are selecting a stage it does not get stuck.

65 lines of code changed in 2 files:

juvinious 2012-02-06 06:46 Rev.: 6954

Lock out more of CharacterSelect and Stage. Add checks for adding the same character twice. Make adding blank stage name debug level 2.

40 lines of code changed in 4 files:

kazzmir 2012-02-05 23:21 Rev.: 6953

[mugen] copy sprites using the new length

24 lines of code changed in 2 files:

kazzmir 2012-02-05 16:28 Rev.: 6952

[mugen] only push characters if their widths collide as well

2 lines of code changed in 1 file:

kazzmir 2012-02-05 11:48 Rev.: 6951

[mugen] make ChangeAnim2 work - set up animations from other characters

85 lines of code changed in 6 files:

kazzmir 2012-02-04 13:13 Rev.: 6950

[mugen] negate y bind offset

1 lines of code changed in 1 file:

kazzmir 2012-02-04 13:05 Rev.: 6949

[mugen] allow characters to use states from other characters when a hitdef specifies a player2 state

73 lines of code changed in 4 files:

juvinious 2012-02-03 10:47 Rev.: 6948

Esc in game should return not start the next match.

1 lines of code changed in 1 file:

juvinious 2012-02-03 09:07 Rev.: 6947

Fix empty vectors problem in MatchPath. Restore Arcade Mode.

170 lines of code changed in 3 files:

juvinious 2012-02-03 07:01 Rev.: 6946

Allow act number to be set and used. Simplify Game::doWatch.

145 lines of code changed in 7 files:

juvinious 2012-02-02 11:43 Rev.: 6945

Begin implementing new CharacterSelect. Set up Watch Mode with new Character Select screen. Add get Logic and Draw members to Versus.

7805 lines of code changed in 14 files:

kazzmir 2012-02-01 23:02 Rev.: 6944

[mugen] change player 1 state as specified in the hitdef. fix front X computation

12 lines of code changed in 3 files:

kazzmir 2012-02-01 11:04 Rev.: 6943

typo in the linker flag

1 lines of code changed in 1 file:

January 2012 »

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