[mugen] negate the hitstate x velocity depending on which way the characters are facing
23 lines of code changed in 2 files:
[mugen] negative y is in air
1 lines of code changed in 1 file:
[mugen] parse H as a hitflag
2 lines of code changed in 2 files:
[mugen] always use the root when borrowing another players state data. p2dist and p2bodydist take facing into account
16 lines of code changed in 4 files:
[mugen] get helpers from the current add list as well. check that the helper animation actually exists
13 lines of code changed in 2 files:
[mugen] typo in variable name
2 lines of code changed in 1 file:
[mugen] implement Win and Lose triggers. dont change to a non-existent animation
123 lines of code changed in 4 files:
[mugen] scale the frame offset
2 lines of code changed in 1 file:
Make options fill in more of the area and don't force to 640x480. Render rounded rects instead of using Gui::Box.
17 lines of code changed in 1 file:
[mugen] Scale without hardcoding resolutions.
16 lines of code changed in 1 file:
Scale options box in case the fonts are small.
42 lines of code changed in 1 file:
[mugen] default physics is N for none. always set the physics unless its U
45 lines of code changed in 3 files:
Try to even out the font placement based on their sizes.
5 lines of code changed in 1 file:
[mugen] implement BindToParent and all the postypes for helper
44 lines of code changed in 1 file:
[mugen] implement numtarget as a function
34 lines of code changed in 1 file:
[mugen] Allow options box to scale according to the size of fonts.
62 lines of code changed in 2 files:
[mugen] dont do states -1,-2,-3 while using another players data
8 lines of code changed in 1 file:
[mugen] pass the helper name to the constructor
4 lines of code changed in 3 files:
[mugen] initialize maxChangeStates in the copy constructor
1 lines of code changed in 1 file:
[mugen] dont allow more than 100 changeState calls to occur
15 lines of code changed in 2 files:
[mugen] set the z offset while updating physics for characters
4 lines of code changed in 1 file:
Implement futures and loader for characters and stage.
296 lines of code changed in 1 file:
[mugen] Correct ArcadePath so that it generates the matches properly.
24 lines of code changed in 1 file:
move class to global scope for older gccs
206 lines of code changed in 3 files:
[mugen] gamespeed only affects stage. display the current game speed when its modified
55 lines of code changed in 1 file:
[mugen] move Font to Mugen
127 lines of code changed in 15 files:
[mugen] move sound into Mugen
66 lines of code changed in 16 files:
[mugen] move more stuff into the Mugen namespace
292 lines of code changed in 23 files:
[mugen] put Animation in the Mugen namespace
160 lines of code changed in 19 files:
[paintown] search for music in <data> as well so full paths within a mod can be given
7 lines of code changed in 1 file:
[mugen] helpers cannot be hit
7 lines of code changed in 2 files:
[mugen] make sure states have at least one controller
16 lines of code changed in 2 files:
[mugen] remove helpers at the end of a round
35 lines of code changed in 7 files:
[mugen] remove more own palette stuff
15 lines of code changed in 7 files:
[mugen] remove extra actPalette
5 lines of code changed in 3 files:
[mugen] first shared palette comes from the act and future palettes can be modified depending on if sprites use samePalette or not
61 lines of code changed in 6 files:
Load palette file according to keypress on select screen. Make MatchPath randomize the palette file of characters.
46 lines of code changed in 3 files:
[mugen] Gravity controller should modify the y velocity
1 lines of code changed in 1 file:
[mugen] negate the x offset for targetbind depending on the binders direction
1 lines of code changed in 1 file:
[mugen] decrement pushPlayer before activating states
6 lines of code changed in 1 file:
[mugen] add command line option to start an arcade match
63 lines of code changed in 3 files:
[mugen] replace Object with Character
137 lines of code changed in 8 files:
[mugen] Handle playerPush in character and in stage collisions.
67 lines of code changed in 3 files:
[mugen] copy the frame for an afterimage. disable afterimages when getting hit
14 lines of code changed in 4 files:
[mugen] Handle pushing and character collisions more like original game.
36 lines of code changed in 1 file:
Add some collision notes and prevent object from falling through the top of another object.
10 lines of code changed in 1 file:
[mugen] players lose control automatically when they are hit. count virtual ticks for animations during a hit shake to make sure AnimElem doesnt keep repeating
17 lines of code changed in 3 files:
[mugen] dont need to negate the velocity for other Vel state controllers
2 lines of code changed in 1 file:
[mugen] dont take the facing direction into account when modifying the velocity
4 lines of code changed in 1 file:
[mugen] characters can have multiple targets for a single id
53 lines of code changed in 4 files:
[mugen] dont negate bind offset
1 lines of code changed in 1 file:
[mugen] screenbound can let players go off screen. use the trans override when drawing animations
28 lines of code changed in 4 files:
[mugen] process the elem attribute of changeanim
31 lines of code changed in 6 files:
[mugen] implement helper redirection. check for helpers in the new object list
43 lines of code changed in 3 files:
[mugen] treat AppendToClipboard the same as DisplayToClipboard. allow projectile expressions to look like functions
21 lines of code changed in 4 files:
add logo as svg
3534 lines of code changed in 1 file:
[mugen] add internal crouch turn state
19 lines of code changed in 1 file:
[mugen] sprpriority can be an expression
13 lines of code changed in 2 files:
[mugen] change to the proper shake state on a hit
8 lines of code changed in 1 file:
[mugen] reset more stuff for animations
11 lines of code changed in 2 files:
[mugen] copy palettes if the sprite uses the same palette as a previous one
11 lines of code changed in 2 files:
add 256x256 logo
0 lines of code changed in 1 file:
[mugen] simplify reflection code by rendering frame directly
1 lines of code changed in 1 file:
[mugen] dont show attack/defense boxes when rendering the reflection
7 lines of code changed in 1 file:
[mugen] dont draw reflection if invisible is asserted. helper is created relative to the facing direction
5 lines of code changed in 2 files:
[mugen] dont set the y position to 0 when the physics is stand or crouch
1 lines of code changed in 1 file:
[mugen] remove old file
0 lines of code changed in 2 files:
[mugen] check hit attributes
192 lines of code changed in 7 files:
[mugen] remove non-unique sprite priorities
2 lines of code changed in 1 file:
[mugen] add object ids and implement ID and PlayerIdExist triggers
76 lines of code changed in 8 files:
[mugen] only ignore states in a hitpause for players not in attack states
11 lines of code changed in 3 files:
[mugen] dont force a landing state until the player moves into a positive y
6 lines of code changed in 3 files:
[mugen] implement ScreenBound
55 lines of code changed in 4 files:
[mugen] fix front/back bodydist
42 lines of code changed in 1 file:
[mugen] Turn should just change the characters facing instead of doing a turn animation
1 lines of code changed in 1 file:
[mugen] treat booleans like numbers for == comparisons. make sure the foreign data is disabled if the character hits
6 lines of code changed in 2 files:
[mugen] reverse p2facing
2 lines of code changed in 1 file:
[mugen] copy DisplayToClipboard parameters. insert new objects in front of old ones
29 lines of code changed in 3 files:
[mugen] set the sprite priority on a state transition
38 lines of code changed in 3 files:
[mugen] treat booleans like numbers for comparisons
14 lines of code changed in 1 file:
[mugen] goto the initialize state when the pre-intro starts
2 lines of code changed in 1 file:
add desktop file
8 lines of code changed in 1 file:
[mugen] start the match after 100 ticks unless the Intro flag is asserted
20 lines of code changed in 4 files:
update loadpng usage of png
24 lines of code changed in 3 files:
explicitly include zlib for allegro4
0 lines of code changed in 2 files:
patch for sdl image to work with libpng1.4+
216 lines of code changed in 2 files:
Catch Storage::NotFound. Return NULL font for -1 index.
10 lines of code changed in 1 file:
[mugen] fix more Y coordinate things. dont regenerate health if the player is a helper
10 lines of code changed in 2 files:
[mugen] dont invert the y position, negative values is further up
5 lines of code changed in 2 files:
[mugen] fix the copy constructor
1 lines of code changed in 1 file:
[mugen] evaluate some hit definition variables
5 lines of code changed in 1 file:
[mugen] implement ProjGuarded
44 lines of code changed in 4 files:
[mugen] dummy implementations for projguarded and projcontact
69 lines of code changed in 2 files:
[mugen] dummy implementation of SndPan
73 lines of code changed in 1 file:
[mugen] implement TargetDrop
69 lines of code changed in 3 files:
use reference counts for the input map and clear old states for assignment. [mugen] VelSet does not take into account which direction the player is facing
41 lines of code changed in 6 files:
guard against null input states
16 lines of code changed in 1 file:
dont need sfl::file_exists for allegro4
3 lines of code changed in 1 file:
[mugen] implement TargetVelAdd and TargetVelSet
151 lines of code changed in 1 file:
link in frameworks on osx
1 lines of code changed in 1 file:
[mugen] implement TargetPowerAdd. who wants 7000 hamburgers?
54 lines of code changed in 1 file:
Use AstParse where possible in Game. Add _h to header definition.
23 lines of code changed in 3 files:
[mugen] Add Round/Match management classes to facilitate simplifying the Character HUD.
121 lines of code changed in 3 files:
[mugen] implement ParentVarAdd
87 lines of code changed in 3 files:
[mugen] make sure characters have a [Files] section before trying to load them
13 lines of code changed in 2 files:
[mugen] transition to guard states when a block occurs. block soley based on whether holdback is held. transition from air guard to the jump down state
23 lines of code changed in 4 files:
[mugen] only enter blocking state if the enemy is in an attack state. can only block when in the blocking state
24 lines of code changed in 3 files:
Don't go on to next match if ESC is pressed.
1 lines of code changed in 1 file:
Method to modify match wins and max draw games. Remove roundsOverride.
18 lines of code changed in 2 files:
[mugen] hitdef can only be enabled if the player is in an attack state
9 lines of code changed in 1 file:
[mugen] enter a block state if the enemy is attacking and the distance is less than the attack.dist. fix inguarddist
27 lines of code changed in 4 files:
[mugen] Evaluate wins to see whether survival should continue.
5 lines of code changed in 1 file:
Add survival mode.
193 lines of code changed in 5 files:
[mugen] dont use any extra distance to detect blocks
2 lines of code changed in 1 file:
[mugen] flip the xoffset for frames when appropriate
2 lines of code changed in 1 file:
[mugen] check hitflag/guardflag before allowing a collision
26 lines of code changed in 4 files:
[mugen] TargetLifeAdd should do the opposite of takeDamage
1 lines of code changed in 1 file:
Apply quality filters to storyboards and options menu.
2 lines of code changed in 2 files:
Apply quality filters to stage continue, menu, character select, and versus.
4 lines of code changed in 4 files:
[mugen] parse the hitflags in the hit definition state controller
24 lines of code changed in 2 files:
[mugen] parse hitflags properly
60 lines of code changed in 6 files:
start paletted bitmap
17 lines of code changed in 6 files:
Query the def for characters and stages for info:name if not discard. Wait for keys to clear before starting match.
13 lines of code changed in 1 file:
[mugen] LifeAdd should do the opposite of takeDamage
2 lines of code changed in 1 file:
[mugen] keep track of the foreign animation number
18 lines of code changed in 4 files:
Create wrapper for Configuration and mugen namespace. Check if configuration has been set to update values otherwise set defaults from mugen.cfg for subsequent checks and update when changed in options menu.
142 lines of code changed in 6 files:
try to read a single value from a property
2 lines of code changed in 1 file:
parse and save extra configuration properties
48 lines of code changed in 2 files:
start to organize configuration with arbitrary properties
55 lines of code changed in 4 files:
[mugen] add "front" as a possible word to ignore for resources
2 lines of code changed in 2 files:
Blank input for demo. Allow it to be canceled with any keypress in any portion of the demo.
38 lines of code changed in 4 files:
Return copy instead of reference. Give a 4 second window for searcher to return some characters otherwise abort demo mode if select screen is disabled.
32 lines of code changed in 1 file:
shortcut for current seconds using System
6 lines of code changed in 2 files:
Temporarily add demo mode to list of options.
177 lines of code changed in 3 files:
Add demo mode cpu selecting for CharacterSelect. Added startDemo to Game.
214 lines of code changed in 6 files:
Only check input for specific players.
87 lines of code changed in 2 files:
start namespaces for configuration objects
10 lines of code changed in 2 files:
[mugen] character select def file is debug 1
1 lines of code changed in 1 file:
Make unhandled options debug level 1.
5 lines of code changed in 1 file:
Allow three options for search.
64 lines of code changed in 4 files:
Only subscribe if auto search is enabled. Make Arcade mode's CharacterSelect scoped so that it doesn't persist through the game.
46 lines of code changed in 4 files:
Add ability to enable/disable auto searching of characters and stages (enabled by default) in the options menu. Only add characters from select.def if auto search is disabled in CharacterSelect.
78 lines of code changed in 4 files:
[mugen] subscribe to the character/stage searcher in a new thread. start to handle player1/player2facing in the hitdef
54 lines of code changed in 2 files:
[mugen] dont take a reference to the system file for the select screen
2 lines of code changed in 1 file:
[mugen] Restore Training Mode.
66 lines of code changed in 2 files:
[mugen] Restore Versus Mode. Add check to ensure that if both players are selecting a stage it does not get stuck.
65 lines of code changed in 2 files:
Lock out more of CharacterSelect and Stage. Add checks for adding the same character twice. Make adding blank stage name debug level 2.
40 lines of code changed in 4 files:
[mugen] copy sprites using the new length
24 lines of code changed in 2 files:
[mugen] only push characters if their widths collide as well
2 lines of code changed in 1 file:
[mugen] make ChangeAnim2 work - set up animations from other characters
85 lines of code changed in 6 files:
[mugen] negate y bind offset
1 lines of code changed in 1 file:
[mugen] allow characters to use states from other characters when a hitdef specifies a player2 state
73 lines of code changed in 4 files:
Esc in game should return not start the next match.
1 lines of code changed in 1 file:
Fix empty vectors problem in MatchPath. Restore Arcade Mode.
170 lines of code changed in 3 files:
Allow act number to be set and used. Simplify Game::doWatch.
145 lines of code changed in 7 files:
Begin implementing new CharacterSelect. Set up Watch Mode with new Character Select screen. Add get Logic and Draw members to Versus.
7805 lines of code changed in 14 files:
[mugen] change player 1 state as specified in the hitdef. fix front X computation
12 lines of code changed in 3 files:
typo in the linker flag
1 lines of code changed in 1 file: