February 2010 Commit Log

Number of Commits:
319
Number of Active Developers:
2
kazzmir 2010-02-28 21:56 Rev.: 3740

add windows specific path

36 lines of code changed in 2 files:

kazzmir 2010-02-28 19:05 Rev.: 3739

show console window when compiled with debug mode

6 lines of code changed in 1 file:

kazzmir 2010-02-28 18:52 Rev.: 3738

update readme for windows

14 lines of code changed in 3 files:

kazzmir 2010-02-28 17:32 Rev.: 3737

enable quit

11 lines of code changed in 1 file:

kazzmir 2010-02-28 17:25 Rev.: 3736

install mods

12 lines of code changed in 1 file:

kazzmir 2010-02-28 17:04 Rev.: 3735

search for mods

12 lines of code changed in 1 file:

kazzmir 2010-02-28 16:43 Rev.: 3734

add mods to table

32 lines of code changed in 3 files:

kazzmir 2010-02-28 16:12 Rev.: 3733

start to handle drops

64 lines of code changed in 3 files:

kazzmir 2010-02-28 15:50 Rev.: 3732

use custom table class

56 lines of code changed in 3 files:

kazzmir 2010-02-28 12:01 Rev.: 3731

need dragMoveEvent too

16 lines of code changed in 1 file:

kazzmir 2010-02-28 11:13 Rev.: 3730

start drag and drop

31 lines of code changed in 2 files:

kazzmir 2010-02-28 10:36 Rev.: 3729

add files

111 lines of code changed in 2 files:

kazzmir 2010-02-27 23:47 Rev.: 3728

fix typos

4 lines of code changed in 3 files:

kazzmir 2010-02-27 23:42 Rev.: 3726

add music volume option

126 lines of code changed in 5 files:

kazzmir 2010-02-27 17:55 Rev.: 3725

add network server command line option back in

9 lines of code changed in 2 files:

kazzmir 2010-02-27 17:35 Rev.: 3724

scale volume

11 lines of code changed in 1 file:

kazzmir 2010-02-27 17:27 Rev.: 3722

add option to adjust sound volume

215 lines of code changed in 7 files:

kazzmir 2010-02-27 16:56 Rev.: 3720

implement palno

2 lines of code changed in 2 files:

kazzmir 2010-02-27 09:39 Rev.: 3717

implement roundno

16 lines of code changed in 4 files:

kazzmir 2010-02-27 09:23 Rev.: 3716

mugen combos are relative to the enemies hit state, not time between hits

17 lines of code changed in 3 files:

kazzmir 2010-02-26 11:21 Rev.: 3710

catch parse errors while loading state files

15 lines of code changed in 1 file:

kazzmir 2010-02-25 22:57 Rev.: 3709

fix includes

10 lines of code changed in 3 files:

kazzmir 2010-02-25 22:49 Rev.: 3708

use better algorithm for wrapping strings in mugen errors

52 lines of code changed in 3 files:

kazzmir 2010-02-25 14:16 Rev.: 3707

ignore ~ files produced by vim

1 lines of code changed in 1 file:

kazzmir 2010-02-25 13:40 Rev.: 3706

only use top-level data directory

1 lines of code changed in 1 file:

kazzmir 2010-02-25 09:40 Rev.: 3705

update faq

1 lines of code changed in 1 file:

kazzmir 2010-02-23 20:59 Rev.: 3663

update version

11 lines of code changed in 8 files:

kazzmir 2010-02-23 20:43 Rev.: 3662

change songs in mugen fights

25 lines of code changed in 4 files:

kazzmir 2010-02-23 20:03 Rev.: 3657

fix warnings on osx

32 lines of code changed in 12 files:

kazzmir 2010-02-23 13:35 Rev.: 3655

remove flex/bison from readme

0 lines of code changed in 1 file:

kazzmir 2010-02-23 11:00 Rev.: 3649

fix warnings for osx

24 lines of code changed in 4 files:

kazzmir 2010-02-22 20:56 Rev.: 3642

store menu font width/height in the configuration

66 lines of code changed in 3 files:

kazzmir 2010-02-22 16:57 Rev.: 3637

throw exception if cmd fails to parse

5 lines of code changed in 1 file:

kazzmir 2010-02-22 16:54 Rev.: 3636

fix warnings. enable -Werror during debug mode

17 lines of code changed in 3 files:

kazzmir 2010-02-22 16:10 Rev.: 3635

make ai jump

6 lines of code changed in 1 file:

kazzmir 2010-02-22 14:38 Rev.: 3634

add link

2 lines of code changed in 1 file:

kazzmir 2010-02-22 14:35 Rev.: 3633

implement p2dist x

6 lines of code changed in 1 file:

kazzmir 2010-02-22 11:58 Rev.: 3632

dont add a controller twice

3 lines of code changed in 1 file:

kazzmir 2010-02-22 11:03 Rev.: 3631

make state controller variables separate slots

19 lines of code changed in 2 files:

kazzmir 2010-02-22 09:52 Rev.: 3630

catch exceptions while running pkg-config

6 lines of code changed in 1 file:

kazzmir 2010-02-22 09:25 Rev.: 3629

add filesystem path classes

10 lines of code changed in 1 file:

kazzmir 2010-02-22 09:17 Rev.: 3628

pass an argument to pkg-config so it doesnt fail

1 lines of code changed in 1 file:

kazzmir 2010-02-22 09:13 Rev.: 3627

more filesystem fixes for mugen

23 lines of code changed in 5 files:

kazzmir 2010-02-22 08:47 Rev.: 3626

dont use filesystem stuff with mugen data

19 lines of code changed in 2 files:

kazzmir 2010-02-21 16:56 Rev.: 3620

start transfer thread before sending transfer command

2 lines of code changed in 1 file:

kazzmir 2010-02-21 16:53 Rev.: 3619

open files in binary mode

6 lines of code changed in 1 file:

kazzmir 2010-02-21 16:35 Rev.: 3617

use sendall instead of send

9 lines of code changed in 1 file:

kazzmir 2010-02-21 16:27 Rev.: 3615

fix sending files

5 lines of code changed in 1 file:

kazzmir 2010-02-21 16:18 Rev.: 3614

start to transfer files after building on windows

44 lines of code changed in 1 file:

kazzmir 2010-02-21 12:32 Rev.: 3611

increase upload rate slightly

1 lines of code changed in 1 file:

kazzmir 2010-02-21 12:31 Rev.: 3610

use version variable

1 lines of code changed in 1 file:

kazzmir 2010-02-21 12:29 Rev.: 3609

update upload script

4 lines of code changed in 2 files:

kazzmir 2010-02-21 12:08 Rev.: 3607

fix osx .dmg script

3 lines of code changed in 1 file:

kazzmir 2010-02-21 11:38 Rev.: 3606

add joystick for mugen

22 lines of code changed in 3 files:

kazzmir 2010-02-21 10:32 Rev.: 3605

wrap printf for font. show full mugen error

103 lines of code changed in 4 files:

kazzmir 2010-02-20 22:53 Rev.: 3604

print error text

9 lines of code changed in 1 file:

kazzmir 2010-02-20 22:45 Rev.: 3603

show a red box if a mugen error occurs

52 lines of code changed in 3 files:

kazzmir 2010-02-20 21:30 Rev.: 3602

catch all parse exceptions

151 lines of code changed in 1 file:

kazzmir 2010-02-20 20:36 Rev.: 3601

throw an exception if a mugen character cant be loaded

7 lines of code changed in 2 files:

kazzmir 2010-02-20 19:36 Rev.: 3600

fade background during super pause

8 lines of code changed in 1 file:

kazzmir 2010-02-20 19:30 Rev.: 3599

account for facing in super. dont move backgrounds during superpause

9 lines of code changed in 2 files:

kazzmir 2010-02-20 19:19 Rev.: 3598

fix position of super spark

1 lines of code changed in 2 files:

kazzmir 2010-02-20 19:08 Rev.: 3597

make super pause do something

55 lines of code changed in 4 files:

kazzmir 2010-02-20 18:08 Rev.: 3596

start to implement superpause

84 lines of code changed in 4 files:

kazzmir 2010-02-20 15:54 Rev.: 3595

partially implement inguarddist

9 lines of code changed in 3 files:

juvinious 2010-02-20 00:11 Rev.: 3592

Added facing identifier.

9 lines of code changed in 1 file:

juvinious 2010-02-20 00:03 Rev.: 3591

Added gameTime to evaluator.

23 lines of code changed in 5 files:

juvinious 2010-02-19 23:47 Rev.: 3590

Added some more identifiers.

23 lines of code changed in 2 files:

juvinious 2010-02-19 22:57 Rev.: 3589

Use crouch turning animation if crouching.

5 lines of code changed in 1 file:

juvinious 2010-02-19 22:48 Rev.: 3588

Use crouching condition as well for canTurn.

4 lines of code changed in 1 file:

juvinious 2010-02-19 22:44 Rev.: 3587

Turn priority should be not allowable only if in air.

2 lines of code changed in 2 files:

kazzmir 2010-02-19 22:39 Rev.: 3586

use runMatch for versus mode

13 lines of code changed in 2 files:

kazzmir 2010-02-19 22:28 Rev.: 3585

transition to state 52 after air guarding

1 lines of code changed in 1 file:

kazzmir 2010-02-19 22:19 Rev.: 3584

set guard velocity

9 lines of code changed in 3 files:

kazzmir 2010-02-19 22:10 Rev.: 3583

add readme

6 lines of code changed in 1 file:

kazzmir 2010-02-19 21:58 Rev.: 3581

reorganize collision code

24 lines of code changed in 1 file:

juvinious 2010-02-19 21:49 Rev.: 3580

Fix blocking detection.

5 lines of code changed in 1 file:

kazzmir 2010-02-19 21:35 Rev.: 3579

choose the first palette file as a default

1 lines of code changed in 1 file:

kazzmir 2010-02-19 21:32 Rev.: 3578

set all attributes for StateTypeSet

47 lines of code changed in 2 files:

kazzmir 2010-02-19 21:05 Rev.: 3577

combine blocking with collision detection

7 lines of code changed in 1 file:

juvinious 2010-02-19 20:19 Rev.: 3576

Implement the rest of Scale for character. Attempt to fix blocking by using attackdist.

89 lines of code changed in 7 files:

kazzmir 2010-02-19 00:04 Rev.: 3573

show guarding animations. fix animation time

90 lines of code changed in 5 files:

juvinious 2010-02-18 09:58 Rev.: 3572

Ensure stage is only added once.

7 lines of code changed in 1 file:

kazzmir 2010-02-18 09:57 Rev.: 3571

players can only block if they have control

1 lines of code changed in 1 file:

juvinious 2010-02-18 09:39 Rev.: 3570

Corrected player controller start issue and allow other game buttons to select in menu.

26 lines of code changed in 4 files:

juvinious 2010-02-18 08:44 Rev.: 3569

Handle player control via Dummy controller. Updated the game mechanic to properly transition in the beginning and at that end of the rounds.

41 lines of code changed in 3 files:

kazzmir 2010-02-17 23:44 Rev.: 3568

load the main menu no matter what

2 lines of code changed in 1 file:

kazzmir 2010-02-17 23:42 Rev.: 3567

move mugen menu to its own method. add command line argument to start directly in mugen mode

87 lines of code changed in 6 files:

kazzmir 2010-02-17 22:28 Rev.: 3566

make crouching work in walking state

12 lines of code changed in 2 files:

juvinious 2010-02-17 18:54 Rev.: 3565

Slight correction on player2 combo to prevent overlap, still not right. Added some additional text regarding palettes.

8 lines of code changed in 2 files:

kazzmir 2010-02-17 17:20 Rev.: 3564

fix guard on palette number

13 lines of code changed in 2 files:

juvinious 2010-02-17 16:44 Rev.: 3563

Made mugentest use act file when viewing sff if passed

7 lines of code changed in 1 file:

juvinious 2010-02-17 15:56 Rev.: 3562

Utilize palettes correctly on selection. Ignore pal.defaults for now as that is system dependent, can be safe to ignore completely.

98 lines of code changed in 5 files:

kazzmir 2010-02-17 12:03 Rev.: 3561

animation position is +1, not the index

1 lines of code changed in 1 file:

kazzmir 2010-02-17 11:56 Rev.: 3560

make regeneration always take wait

35 lines of code changed in 2 files:

juvinious 2010-02-17 11:29 Rev.: 3559

Regenerate health for players in training mode.

38 lines of code changed in 4 files:

juvinious 2010-02-17 10:09 Rev.: 3558

Correct scope issue.

5 lines of code changed in 1 file:

juvinious 2010-02-17 09:49 Rev.: 3557

Added conditional player control in training mode depending on selecting player from menu.

26 lines of code changed in 2 files:

kazzmir 2010-02-17 09:44 Rev.: 3556

animelem checks the number of ticks

12 lines of code changed in 2 files:

kazzmir 2010-02-16 23:01 Rev.: 3555

penalize hits that are out of range

3 lines of code changed in 2 files:

kazzmir 2010-02-16 21:42 Rev.: 3554

prevent hitdefs from persisting across state changes unless hitdefpersist is enabled

36 lines of code changed in 3 files:

kazzmir 2010-02-16 20:35 Rev.: 3553

make training mode select screen work

84 lines of code changed in 4 files:

kazzmir 2010-02-16 19:50 Rev.: 3552

add training game mode

48 lines of code changed in 4 files:

kazzmir 2010-02-16 19:18 Rev.: 3547

slow damage down a little more

17 lines of code changed in 3 files:

juvinious 2010-02-16 16:19 Rev.: 3546

Made menu scroll slower. Made damage bar in HUD decrement slower.

27 lines of code changed in 3 files:

juvinious 2010-02-16 15:30 Rev.: 3545

Use correct player in arcade mode when getting intro/ending files.

7 lines of code changed in 1 file:

kazzmir 2010-02-16 13:45 Rev.: 3544

read sprite information

27 lines of code changed in 1 file:

juvinious 2010-02-16 13:44 Rev.: 3543

Added continue to arcade mode.

246 lines of code changed in 5 files:

kazzmir 2010-02-16 13:32 Rev.: 3542

start to read header

24 lines of code changed in 2 files:

kazzmir 2010-02-16 13:18 Rev.: 3541

add readme

4 lines of code changed in 1 file:

kazzmir 2010-02-16 13:16 Rev.: 3540

update makefile

2 lines of code changed in 1 file:

kazzmir 2010-02-16 13:15 Rev.: 3539

add extlib

8940 lines of code changed in 46 files:

kazzmir 2010-02-16 13:11 Rev.: 3538

add files

53 lines of code changed in 2 files:

kazzmir 2010-02-16 11:09 Rev.: 3535

make damage go down faster

13 lines of code changed in 3 files:

juvinious 2010-02-16 09:34 Rev.: 3534

Use states instead of control to reduce damage health bar.

2 lines of code changed in 1 file:

juvinious 2010-02-16 06:53 Rev.: 3533

Added MatchOver state so that it doesn't show stage fading back in when transitioning out of the match.

16 lines of code changed in 2 files:

juvinious 2010-02-16 05:38 Rev.: 3532

Correct esc behavior in watch.

1 lines of code changed in 1 file:

kazzmir 2010-02-15 23:12 Rev.: 3531

reorganize

12 lines of code changed in 1 file:

kazzmir 2010-02-15 22:52 Rev.: 3530

fix debug statements

27 lines of code changed in 2 files:

juvinious 2010-02-15 22:04 Rev.: 3529

Correct key delay issue with menus. Extended character select to be able to handle modes like Watch and Training. Added Watch mode.

148 lines of code changed in 5 files:

kazzmir 2010-02-15 18:49 Rev.: 3528

prevent ai from changing directions too fast

29 lines of code changed in 4 files:

kazzmir 2010-02-15 17:20 Rev.: 3527

start to implement watching a game

19 lines of code changed in 2 files:

kazzmir 2010-02-15 16:22 Rev.: 3526

play guard sound

2 lines of code changed in 2 files:

kazzmir 2010-02-15 16:18 Rev.: 3525

show guard spark

47 lines of code changed in 3 files:

kazzmir 2010-02-15 15:53 Rev.: 3524

implement blocking

46 lines of code changed in 3 files:

juvinious 2010-02-15 14:59 Rev.: 3523

Do not throw on undefined items, print output instead.

16 lines of code changed in 2 files:

juvinious 2010-02-15 14:41 Rev.: 3522

Added smooth scrolling and made menu movement the same as mugen.

82 lines of code changed in 2 files:

juvinious 2010-02-15 13:15 Rev.: 3521

Implement more options. Make use of difficulty for AI behavior.

102 lines of code changed in 3 files:

kazzmir 2010-02-15 11:42 Rev.: 3520

make pcxsize uint32_t

2 lines of code changed in 1 file:

kazzmir 2010-02-15 11:38 Rev.: 3519

add stdint.h

1 lines of code changed in 1 file:

kazzmir 2010-02-15 11:37 Rev.: 3518

change font types to stdint

7 lines of code changed in 1 file:

kazzmir 2010-02-15 11:34 Rev.: 3517

change totalImages to use stdint type

2 lines of code changed in 1 file:

kazzmir 2010-02-15 11:27 Rev.: 3516

use stdint types

25 lines of code changed in 3 files:

kazzmir 2010-02-15 11:19 Rev.: 3515

remove throw clause

2 lines of code changed in 2 files:

kazzmir 2010-02-15 11:15 Rev.: 3514

remove more throw clauses

4 lines of code changed in 2 files:

kazzmir 2010-02-15 11:11 Rev.: 3513

make ai crouch and stop

31 lines of code changed in 5 files:

kazzmir 2010-02-15 10:48 Rev.: 3511

tweak ai. add difficulty levels

31 lines of code changed in 3 files:

kazzmir 2010-02-15 10:06 Rev.: 3510

cast for log

1 lines of code changed in 1 file:

kazzmir 2010-02-15 09:46 Rev.: 3509

penalize moves that dont hit

19 lines of code changed in 4 files:

juvinious 2010-02-15 09:14 Rev.: 3508

Correct player2 combo somewhat.

135 lines of code changed in 3 files:

juvinious 2010-02-14 23:04 Rev.: 3507

Remove debug lines.

0 lines of code changed in 1 file:

kazzmir 2010-02-14 23:03 Rev.: 3506

print warning if unexpected clsn is parsed

16 lines of code changed in 1 file:

kazzmir 2010-02-14 22:53 Rev.: 3505

parse key start, s

3 lines of code changed in 1 file:

kazzmir 2010-02-14 22:44 Rev.: 3504

add learning ai

163 lines of code changed in 6 files:

juvinious 2010-02-14 22:35 Rev.: 3503

Figured out mugens defaults with regard to the menu settings if ommited. Window enclosure for menu items is now correct. Need to add in smooth scrolling now.

37 lines of code changed in 2 files:

kazzmir 2010-02-14 20:03 Rev.: 3501

rename ai behavior

8 lines of code changed in 3 files:

kazzmir 2010-02-14 18:24 Rev.: 3500

fix namespace issues

113 lines of code changed in 3 files:

kazzmir 2010-02-14 17:58 Rev.: 3499

pass the stage to the behavior

16 lines of code changed in 4 files:

kazzmir 2010-02-14 14:33 Rev.: 3498

set slow to 1/3

1 lines of code changed in 1 file:

juvinious 2010-02-14 14:26 Rev.: 3497

Set slowtime on KO.

9 lines of code changed in 2 files:

kazzmir 2010-02-14 14:24 Rev.: 3496

stage respects the game rate

83 lines of code changed in 1 file:

kazzmir 2010-02-14 14:20 Rev.: 3495

add game rate to stage to slow it down

19 lines of code changed in 2 files:

kazzmir 2010-02-14 13:29 Rev.: 3494

show controls a little longer in paintown

16 lines of code changed in 4 files:

juvinious 2010-02-14 12:38 Rev.: 3493

Improved menu by cleaning up option handler. Utilize margins to properly display the menu. No smooth scrolling yet.

160 lines of code changed in 2 files:

kazzmir 2010-02-14 12:36 Rev.: 3492

test

1 lines of code changed in 1 file:

kazzmir 2010-02-14 11:16 Rev.: 3491

make ai do some moves

15 lines of code changed in 1 file:

kazzmir 2010-02-14 11:10 Rev.: 3490

remove ai file

0 lines of code changed in 1 file:

kazzmir 2010-02-14 11:09 Rev.: 3489

move player input to a behavior class

167 lines of code changed in 7 files:

kazzmir 2010-02-14 10:26 Rev.: 3488

small cleanups

11 lines of code changed in 2 files:

kazzmir 2010-02-14 10:11 Rev.: 3487

throw quit exception on esc

69 lines of code changed in 1 file:

kazzmir 2010-02-14 10:04 Rev.: 3486

reorganize code in arcade mode

125 lines of code changed in 4 files:

kazzmir 2010-02-13 23:27 Rev.: 3485

add ai header

0 lines of code changed in 1 file:

kazzmir 2010-02-13 23:18 Rev.: 3484

move input map to inside doInput

5 lines of code changed in 2 files:

juvinious 2010-02-13 22:43 Rev.: 3483

Removed unnecessary copyBackground. Removed prepeneded mugen/fonts to file in test.cpp when displaying a font.

1 lines of code changed in 3 files:

kazzmir 2010-02-13 21:23 Rev.: 3482

give state controller values names

116 lines of code changed in 2 files:

kazzmir 2010-02-13 20:33 Rev.: 3481

parse p2facing

5 lines of code changed in 2 files:

kazzmir 2010-02-13 18:00 Rev.: 3480

fix horizontal flip for sprites

8 lines of code changed in 1 file:

kazzmir 2010-02-13 16:57 Rev.: 3479

remove old parser stuff

8 lines of code changed in 4 files:

kazzmir 2010-02-13 16:44 Rev.: 3478

make character test compile

3 lines of code changed in 2 files:

kazzmir 2010-02-13 16:32 Rev.: 3477

make compiled keys work

143 lines of code changed in 2 files:

kazzmir 2010-02-13 15:59 Rev.: 3476

put loopstart above valuelist

1 lines of code changed in 1 file:

kazzmir 2010-02-13 15:25 Rev.: 3475

compile rest of keys

53 lines of code changed in 1 file:

kazzmir 2010-02-13 15:12 Rev.: 3474

add rest of compiled key classes

70 lines of code changed in 1 file:

kazzmir 2010-02-13 14:53 Rev.: 3473

compile combined keys

66 lines of code changed in 2 files:

kazzmir 2010-02-13 14:30 Rev.: 3472

start to compile keys

115 lines of code changed in 2 files:

kazzmir 2010-02-13 12:47 Rev.: 3471

update

22 lines of code changed in 1 file:

juvinious 2010-02-13 12:40 Rev.: 3470

Updated changelog.

29 lines of code changed in 1 file:

juvinious 2010-02-13 12:17 Rev.: 3469

Add player2 control to versus mode.

2 lines of code changed in 1 file:

juvinious 2010-02-13 12:07 Rev.: 3468

Make it so that player1 or player2 can select in menus. If player2 control selects arcade type game it will play with that side. Fix player2 win display.

142 lines of code changed in 10 files:

kazzmir 2010-02-13 10:57 Rev.: 3467

move key interpreting to a function

60 lines of code changed in 2 files:

juvinious 2010-02-13 10:47 Rev.: 3466

Made menu and options pass on info about player selecting to properly handle which cursor is active in arcade type modes.

135 lines of code changed in 10 files:

kazzmir 2010-02-13 10:28 Rev.: 3465

move mugen::command to its own file

315 lines of code changed in 5 files:

juvinious 2010-02-13 09:16 Rev.: 3464

Do not store character state.

14 lines of code changed in 2 files:

juvinious 2010-02-13 08:37 Rev.: 3463

Use enter key on certain options.

12 lines of code changed in 2 files:

juvinious 2010-02-12 23:56 Rev.: 3462

Added cursor to options and allow game time to be changed.

254 lines of code changed in 2 files:

kazzmir 2010-02-12 15:55 Rev.: 3461

add constructor for WinGame

9 lines of code changed in 1 file:

juvinious 2010-02-12 15:49 Rev.: 3460

Clean up Win Interface for players.

58 lines of code changed in 3 files:

juvinious 2010-02-12 15:28 Rev.: 3459

Unified mugen keys for input. Overlay Perfects on win icons.

293 lines of code changed in 9 files:

juvinious 2010-02-12 13:58 Rev.: 3458

Removed exception, not required. Completed Versus Mode.

40 lines of code changed in 6 files:

juvinious 2010-02-12 11:34 Rev.: 3457

Handle wins in match and matches for arcade play. Add in necessary storyboards for arcade play. Renamed add players for stage. Reset characters information after a match is done.

300 lines of code changed in 10 files:

juvinious 2010-02-11 21:54 Rev.: 3456

Display win count and icons.

306 lines of code changed in 2 files:

kazzmir 2010-02-11 19:09 Rev.: 3455

add match wins api

14 lines of code changed in 2 files:

kazzmir 2010-02-11 13:26 Rev.: 3454

try to run scons if misc/cores.py cant be executed

1 lines of code changed in 1 file:

kazzmir 2010-02-11 13:23 Rev.: 3453

add note for about easy-compile-ubuntu

8 lines of code changed in 1 file:

kazzmir 2010-02-11 12:57 Rev.: 3452

note how to run the game

3 lines of code changed in 1 file:

kazzmir 2010-02-11 11:14 Rev.: 3451

remove substance.jar

2 lines of code changed in 1 file:

kazzmir 2010-02-11 11:10 Rev.: 3450

update version

6 lines of code changed in 5 files:

juvinious 2010-02-11 10:00 Rev.: 3449

Removed prepended Mugen from FadeTool and moved to Mugen namespace. Made enum part of FadeTool class, instead of the Mugen namespace.

96 lines of code changed in 10 files:

juvinious 2010-02-11 08:55 Rev.: 3448

Disable timer, use infinite time display in place.

14 lines of code changed in 2 files:

juvinious 2010-02-11 06:49 Rev.: 3447

Make sff viewer find and display only sprites, skipping invalids.

62 lines of code changed in 1 file:

kazzmir 2010-02-10 22:55 Rev.: 3446

make mugen test build

16 lines of code changed in 2 files:

kazzmir 2010-02-10 22:10 Rev.: 3445

add win vector

27 lines of code changed in 3 files:

kazzmir 2010-02-10 22:02 Rev.: 3444

show back traces if a parse error occurs

47 lines of code changed in 1 file:

juvinious 2010-02-10 16:28 Rev.: 3443

Removed verbose debug statements.

1 lines of code changed in 1 file:

juvinious 2010-02-10 15:46 Rev.: 3442

Fixed typo.

1 lines of code changed in 1 file:

juvinious 2010-02-10 15:45 Rev.: 3441

Make combo on top layer as well.

2 lines of code changed in 1 file:

juvinious 2010-02-10 15:42 Rev.: 3440

Make round elements unlimited. Defaulted round elements to top layer.

73 lines of code changed in 2 files:

kazzmir 2010-02-10 13:52 Rev.: 3439

paintown: show character names before loading them

44 lines of code changed in 5 files:

juvinious 2010-02-10 11:29 Rev.: 3438

Correct KO and win state time, correct crash beyond 9th round.

94 lines of code changed in 2 files:

juvinious 2010-02-09 22:06 Rev.: 3437

Correct win text parse.

5 lines of code changed in 1 file:

juvinious 2010-02-09 21:56 Rev.: 3436

Correct health check for time over.

2 lines of code changed in 1 file:

juvinious 2010-02-09 21:54 Rev.: 3435

Handle time over and draw games, still need to fix win display.

69 lines of code changed in 2 files:

juvinious 2010-02-09 18:55 Rev.: 3434

Fix round end states.

104 lines of code changed in 2 files:

juvinious 2010-02-09 15:57 Rev.: 3433

Correct timing for fader before announcing round.

1 lines of code changed in 1 file:

juvinious 2010-02-09 14:19 Rev.: 3432

Add fades to game to go between rounds and start.

18 lines of code changed in 2 files:

kazzmir 2010-02-09 13:46 Rev.: 3431

remove game::selectLevelSet

3 lines of code changed in 2 files:

kazzmir 2010-02-09 13:22 Rev.: 3430

initialize animation::playOnce

1 lines of code changed in 1 file:

juvinious 2010-02-09 10:50 Rev.: 3429

Allow intro to play.

1 lines of code changed in 1 file:

kazzmir 2010-02-08 23:05 Rev.: 3428

check for shutdown in mugen

16 lines of code changed in 2 files:

kazzmir 2010-02-08 22:02 Rev.: 3427

pass in the menu to network mode when selecting levels

21 lines of code changed in 5 files:

kazzmir 2010-02-08 21:36 Rev.: 3426

fix copy animation copy constructor. make sure sparks play all the way through

12 lines of code changed in 3 files:

juvinious 2010-02-08 16:43 Rev.: 3425

Handle KO and win, proceed to next stage.

297 lines of code changed in 4 files:

juvinious 2010-02-08 13:19 Rev.: 3424

Removed setControl

0 lines of code changed in 1 file:

kazzmir 2010-02-08 12:50 Rev.: 3423

add round triggers

10 lines of code changed in 1 file:

juvinious 2010-02-08 12:45 Rev.: 3422

Reset stage, round and HUD.

52 lines of code changed in 3 files:

kazzmir 2010-02-08 12:39 Rev.: 3421

add hurtable api

13 lines of code changed in 2 files:

juvinious 2010-02-08 11:32 Rev.: 3420

Pass in stage to handle character state changes.

43 lines of code changed in 3 files:

kazzmir 2010-02-08 11:29 Rev.: 3419

make setCurrentState protected

4 lines of code changed in 1 file:

juvinious 2010-02-08 10:36 Rev.: 3418

Fixed animation one time play. Fixed components placement and triggers.

51 lines of code changed in 2 files:

kazzmir 2010-02-08 10:18 Rev.: 3417

reserve more sound voices

4 lines of code changed in 1 file:

kazzmir 2010-02-08 09:35 Rev.: 3416

silence compiler warning

1 lines of code changed in 1 file:

kazzmir 2010-02-08 09:30 Rev.: 3415

rename variables to not conflict with windows #define

4 lines of code changed in 1 file:

kazzmir 2010-02-08 09:27 Rev.: 3414

add changelog and windows craziness

9 lines of code changed in 2 files:

juvinious 2010-02-07 22:02 Rev.: 3413

Trying to fix fight/ko display.

54 lines of code changed in 4 files:

juvinious 2010-02-07 21:17 Rev.: 3412

Added KO,DKO,TO components. Evaluate health to stop time and set state for KO. Check Time to set state for Time Out.

181 lines of code changed in 2 files:

kazzmir 2010-02-07 21:03 Rev.: 3411

add "alive" and "matchover" triggers

7 lines of code changed in 2 files:

kazzmir 2010-02-07 20:55 Rev.: 3410

read damage properly

21 lines of code changed in 4 files:

kazzmir 2010-02-07 20:36 Rev.: 3409

dont compute damage if its null

8 lines of code changed in 1 file:

kazzmir 2010-02-07 20:23 Rev.: 3408

evaluate damage

16 lines of code changed in 2 files:

kazzmir 2010-02-07 20:03 Rev.: 3407

show win pose when the other player loses all their health

44 lines of code changed in 2 files:

juvinious 2010-02-07 19:32 Rev.: 3406

Start timer only after control is returned to characters.

23 lines of code changed in 3 files:

kazzmir 2010-02-07 18:15 Rev.: 3405

fix error message

1 lines of code changed in 1 file:

juvinious 2010-02-07 15:34 Rev.: 3404

Modify filenames, remove _ and prepended mugen

10142 lines of code changed in 85 files:

kazzmir 2010-02-07 15:26 Rev.: 3403

fix set variable

15 lines of code changed in 2 files:

kazzmir 2010-02-07 15:12 Rev.: 3402

start trigger redirection

20 lines of code changed in 1 file:

kazzmir 2010-02-07 14:58 Rev.: 3401

implement more triggers

68 lines of code changed in 3 files:

juvinious 2010-02-07 14:36 Rev.: 3400

Show base options.

43 lines of code changed in 2 files:

juvinious 2010-02-07 13:23 Rev.: 3399

Added options box.

16 lines of code changed in 1 file:

juvinious 2010-02-07 12:50 Rev.: 3398

Add options menu.

281 lines of code changed in 4 files:

kazzmir 2010-02-07 11:47 Rev.: 3397

make ctrl an ast node. load command file after cns files

24 lines of code changed in 3 files:

kazzmir 2010-02-07 11:33 Rev.: 3396

add "numtarget" to the parser

1 lines of code changed in 1 file:

kazzmir 2010-02-07 11:29 Rev.: 3395

fix some parse errors. check for null sections in the parse cache

15 lines of code changed in 2 files:

kazzmir 2010-02-07 10:57 Rev.: 3394

check if health is 0

35 lines of code changed in 1 file:

kazzmir 2010-02-07 10:45 Rev.: 3393

load states controllers immediately after loading the definitions

14 lines of code changed in 2 files:

juvinious 2010-02-07 10:29 Rev.: 3392

Make frame render itself, added in play once for use in Element. Make animation object check if done playing.

55 lines of code changed in 4 files:

kazzmir 2010-02-07 10:21 Rev.: 3391

thread mugen stage through to the evaluator

74 lines of code changed in 5 files:

kazzmir 2010-02-07 09:57 Rev.: 3390

set bar attributes during parsing

21 lines of code changed in 3 files:

kazzmir 2010-02-07 09:28 Rev.: 3389

draw bars properly

49 lines of code changed in 5 files:

juvinious 2010-02-07 02:51 Rev.: 3388

Fixed states for Round and transition through the necessary sequences before match is started to display round indicator and Fight.

84 lines of code changed in 2 files:

juvinious 2010-02-07 00:49 Rev.: 3387

Parse Round and add in partial functionality.

383 lines of code changed in 2 files:

kazzmir 2010-02-06 22:09 Rev.: 3386

max out power

3 lines of code changed in 1 file:

kazzmir 2010-02-06 21:58 Rev.: 3385

when the stage resets, set the state to intro

12 lines of code changed in 3 files:

kazzmir 2010-02-06 21:31 Rev.: 3384

flip bars if their range is negative

43 lines of code changed in 5 files:

kazzmir 2010-02-06 17:06 Rev.: 3383

show middle bar using damage

1 lines of code changed in 1 file:

kazzmir 2010-02-06 16:57 Rev.: 3382

apply bar width appropriately

76 lines of code changed in 8 files:

juvinious 2010-02-06 15:42 Rev.: 3381

Start adding Round component.

161 lines of code changed in 2 files:

juvinious 2010-02-06 11:53 Rev.: 3380

Fix bar clip positioning

4 lines of code changed in 1 file:

juvinious 2010-02-06 11:24 Rev.: 3379

Play sounds for power level indicator. Attempt to clip Bars according to health/power.

67 lines of code changed in 2 files:

juvinious 2010-02-06 10:32 Rev.: 3378

Set combo total at the end of method.

1 lines of code changed in 1 file:

kazzmir 2010-02-06 10:19 Rev.: 3377

show fps in mugen

30 lines of code changed in 1 file:

kazzmir 2010-02-06 09:58 Rev.: 3376

use a mutable ast number

32 lines of code changed in 2 files:

kazzmir 2010-02-06 09:47 Rev.: 3375

reduce the time for combos

1 lines of code changed in 1 file:

juvinious 2010-02-05 20:36 Rev.: 3374

Combo now renders correctly.

72 lines of code changed in 2 files:

juvinious 2010-02-05 17:29 Rev.: 3373

Combo works sort of, need to fix offset issues and correct repeating show issue.

66 lines of code changed in 2 files:

kazzmir 2010-02-05 17:07 Rev.: 3372

keep track of combos

17 lines of code changed in 2 files:

juvinious 2010-02-05 17:00 Rev.: 3371

Make combo display.

16 lines of code changed in 2 files:

juvinious 2010-02-05 13:29 Rev.: 3369

Handle combo state.

57 lines of code changed in 2 files:

juvinious 2010-02-05 12:06 Rev.: 3368

Add combo context for HUD.

90 lines of code changed in 3 files:

kazzmir 2010-02-05 11:34 Rev.: 3367

add combo api

6 lines of code changed in 2 files:

juvinious 2010-02-04 20:42 Rev.: 3366

Correct issues with stage time. Set to StartGame in stage for now to display timer functioning.

13 lines of code changed in 3 files:

kazzmir 2010-02-04 19:58 Rev.: 3365

print the expression if an error occurs

7 lines of code changed in 1 file:

kazzmir 2010-02-04 19:15 Rev.: 3363

fix double jump

11 lines of code changed in 1 file:

kazzmir 2010-02-04 18:05 Rev.: 3362

remove unused includes

10 lines of code changed in 1 file:

kazzmir 2010-02-04 17:59 Rev.: 3361

take damage

10 lines of code changed in 3 files:

kazzmir 2010-02-04 17:26 Rev.: 3360

add power when a hit succeeds

13 lines of code changed in 2 files:

juvinious 2010-02-04 11:14 Rev.: 3359

Add timer.

177 lines of code changed in 2 files:

kazzmir 2010-02-03 22:33 Rev.: 3358

make load compile. comment out the stage test for now

2 lines of code changed in 3 files:

juvinious 2010-02-03 21:28 Rev.: 3357

Display current power level. Add in sounds to GameInfo in order to prepare for stage text/sounds.

98 lines of code changed in 2 files:

juvinious 2010-02-03 20:54 Rev.: 3356

Renamed PlayerInfo to GameInfo and added getFileFromMotif so that data files can be handled properly.

50 lines of code changed in 6 files:

juvinious 2010-02-03 16:37 Rev.: 3355

Make Data singleton.

69 lines of code changed in 4 files:

juvinious 2010-02-03 14:45 Rev.: 3353

Added Mugen::Data (config.h) and read in mugen.cfg when loading Mugen.

453 lines of code changed in 5 files:

juvinious 2010-02-03 09:45 Rev.: 3352

Simplified element gathering. Made fonts render and added power bars.

171 lines of code changed in 2 files:

kazzmir 2010-02-02 22:24 Rev.: 3351

convert effect facing to a bool properly

31 lines of code changed in 4 files:

juvinious 2010-02-02 20:11 Rev.: 3350

No need to interpolate bar, use range to clip or stretch. Added other render for font.

36 lines of code changed in 1 file:

juvinious 2010-02-02 19:20 Rev.: 3349

Filled out fonts however they do not render yet.

103 lines of code changed in 2 files:

juvinious 2010-02-02 15:22 Rev.: 3348

Grab fonts.

19 lines of code changed in 2 files:

juvinious 2010-02-02 15:14 Rev.: 3347

Modified handling of Layer. Added faces to player hud.

209 lines of code changed in 3 files:

juvinious 2010-02-02 12:32 Rev.: 3346

Get HUD to parse correctly and show up on screen.

9 lines of code changed in 2 files:

juvinious 2010-02-02 10:42 Rev.: 3345

Corrected isDirectory

5 lines of code changed in 1 file:

kazzmir 2010-02-02 10:13 Rev.: 3344

add hud to tests

2 lines of code changed in 1 file:

juvinious 2010-02-02 09:15 Rev.: 3343

Move HUD load into load().

6 lines of code changed in 1 file:

juvinious 2010-02-02 08:57 Rev.: 3342

Added PlayerInfo (HUD) to stage for rendering.

189 lines of code changed in 4 files:

kazzmir 2010-02-01 23:24 Rev.: 3341

double jumping works

133 lines of code changed in 5 files:

juvinious 2010-02-01 20:56 Rev.: 3340

Use sprite file.

23 lines of code changed in 2 files:

juvinious 2010-02-01 19:24 Rev.: 3339

Removed pointers added more fight.def parsing.

63 lines of code changed in 2 files:

kazzmir 2010-02-01 17:33 Rev.: 3338

use parse cache for loading cmd files

21 lines of code changed in 6 files:

kazzmir 2010-02-01 17:14 Rev.: 3337

add parser cache

128 lines of code changed in 6 files:

juvinious 2010-02-01 15:55 Rev.: 3336

Begin parsing fight.def.

151 lines of code changed in 2 files:

juvinious 2010-02-01 15:07 Rev.: 3335

Add bar rendering content.

61 lines of code changed in 2 files:

juvinious 2010-02-01 14:03 Rev.: 3334

Updated HUD Bar.

30 lines of code changed in 2 files:

kazzmir 2010-02-01 12:48 Rev.: 3333

mugen: set max health

1 lines of code changed in 1 file:

kazzmir 2010-02-01 11:32 Rev.: 3332

add .peg to linecount. remove flex/bison files

1 lines of code changed in 1 file:

juvinious 2010-02-01 11:09 Rev.: 3331

Updated Player Bar.

67 lines of code changed in 2 files:

juvinious 2010-02-01 10:41 Rev.: 3330

Updated TODO.

2 lines of code changed in 1 file:

juvinious 2010-02-01 10:38 Rev.: 3329

Add windows/system.cpp

2 lines of code changed in 1 file:

kazzmir 2010-02-01 10:24 Rev.: 3328

add END_OF_MAIN for tests

2 lines of code changed in 2 files:

kazzmir 2010-02-01 10:10 Rev.: 3327

time the test

5 lines of code changed in 1 file:

kazzmir 2010-02-01 09:46 Rev.: 3326

mugen: parse life from [data]

4 lines of code changed in 1 file:

juvinious 2010-02-01 05:12 Rev.: 3325

Cleaning up classes in Hud

88 lines of code changed in 3 files:

January 2010 »

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