[root]/src/platformer
game
(6 files, 768 lines)
object
(0 files, 0 lines)
resources
(17 files, 2326 lines)
script
(9 files, 2265 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 158 (100.0%) | 2407 (100.0%) | 15.2 |
juvinious | 136 (86.1%) | 2330 (96.8%) | 17.1 |
kazzmir | 22 (13.9%) | 77 (3.2%) | 3.5 |
[platformer] Added a bitmap font renderer and 2 test font maps.
1 lines of code changed in 1 file:
[platformer] Fix cmake build. Add Value setters and getters for object.
3 lines of code changed in 1 file:
[platformer] Reorganize files. Add ability to override flipping of animations. Remove duplicate data.
7 lines of code changed in 1 file:
[platformer] Import module call method and pass in world object.
68 lines of code changed in 2 files:
[platformer] Make arguments more consistent with regards to naming. Print message if argument list is empty.
3 lines of code changed in 1 file:
Add platformer arguments.
56 lines of code changed in 2 files:
Fix indentation in tabbed-box.cpp and make inactive tabs gray. Restructure source tree for platformer.
0 lines of code changed in 14 files:
Begin adding attributes to tiles. Make backgrounds and tilemanager act.
160 lines of code changed in 4 files:
Add extra column/row to avoid disapearing tiles.
11 lines of code changed in 1 file:
Pass scroll speed as double.
8 lines of code changed in 2 files:
Start passing scroll speed to tilemanager.
8 lines of code changed in 4 files:
Correct camera placement and movement.
29 lines of code changed in 5 files:
Fix blitting of cameras in world.
57 lines of code changed in 5 files:
Begin adding objects.
234 lines of code changed in 9 files:
Make use of Util::ReferenceCount.
45 lines of code changed in 6 files:
Handle viewport properly.
22 lines of code changed in 2 files:
start an abstraction over input sources
2 lines of code changed in 1 file:
move path stuff to its own namespace
2 lines of code changed in 1 file:
start to abstract over filesystem stuff
4 lines of code changed in 3 files:
if allegro/allegro5/sdl is not found then quit building immediately
1 lines of code changed in 1 file:
pass in the current screen buffer to the draw interface
11 lines of code changed in 1 file:
move script to the paintown-engine
0 lines of code changed in 1 file:
Fix logic and rendering.
11 lines of code changed in 1 file:
Begin using standard loop for rendering world.
100 lines of code changed in 1 file:
convert select player to use standardLoop
4 lines of code changed in 1 file:
use standardLoop in the network client screen
4 lines of code changed in 1 file:
move some functions out of the bitmap class
1 lines of code changed in 1 file:
wrap bitmap class in a Graphics namespace
43 lines of code changed in 10 files:
Put in ifdefs to separate out code not needed on the ps3. Updated psp joystick. Fixed typo on platformer text output.
1 lines of code changed in 1 file:
Fix backgrounds so that they are repeatable if they are not tiles.
62 lines of code changed in 3 files:
move bitmap translucent api to the TranslucentBitmap class
5 lines of code changed in 1 file:
Remove space from out text.
1 lines of code changed in 1 file:
Move platformer testing to game class.
177 lines of code changed in 2 files:
Change image to animation to correctly reflect the object.
1 lines of code changed in 1 file:
Use string as an identifier instead of a number.
19 lines of code changed in 8 files:
Use whole word for animation so that it wont be ambiguous
2 lines of code changed in 2 files:
Make camera move faster.
21 lines of code changed in 2 files:
Make tiles render properly.
50 lines of code changed in 4 files:
Begin displaying tiles.
56 lines of code changed in 3 files:
Begin rendering portions of background. Make camera more useful.
233 lines of code changed in 8 files:
(10 more)