Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 43 (100.0%) | 1081 (100.0%) | 25.1 |
kazzmir | 41 (95.3%) | 1069 (98.9%) | 26.0 |
juvinious | 2 (4.7%) | 12 (1.1%) | 6.0 |
reimplement the keyboard configuration menu
120 lines of code changed in 1 file:
add keyboard listeners
6 lines of code changed in 1 file:
read custom buttons/axis from configuration
3 lines of code changed in 1 file:
use current joystick axis values as starting point to sense the axis motion
17 lines of code changed in 2 files:
set custom joystick axis motions
3 lines of code changed in 1 file:
joystick motions that are above a threshold are considered pressed
4 lines of code changed in 1 file:
implement custom joystick buttons and joystick menu
61 lines of code changed in 2 files:
add icontrolpad joystick button mapping
80 lines of code changed in 1 file:
show list of available joysticks for the configuration menu
9 lines of code changed in 2 files:
directly use joystick inputs
18 lines of code changed in 1 file:
add a listener interface for joystick input
20 lines of code changed in 1 file:
fix ps3 joystick mapping
15 lines of code changed in 1 file:
add start joystick key. use it in mugen
26 lines of code changed in 1 file:
different fix for joystick bug
13 lines of code changed in 1 file:
read axis motions for the default joystick
11 lines of code changed in 1 file:
[android] treat the back button like ESC. create the main window as large as possible in a 4:3 perspective
4 lines of code changed in 1 file:
initialize controller after a video mode is set on the ps3
0 lines of code changed in 1 file:
hack for the ps3 to enable all joysticks
35 lines of code changed in 1 file:
[paintown] add an option for multi-player local mode
1 lines of code changed in 1 file:
support multiple joysticks
15 lines of code changed in 2 files:
replace PS3 conditional compilation with sdl 1.3 checks
1 lines of code changed in 1 file:
remove old function from the joystick api
3 lines of code changed in 2 files:
flip wiimote so it can be held sideways
8 lines of code changed in 1 file:
tolerate small variance for the logitech axis.
handle hat motions for the default joystick.
28 lines of code changed in 1 file:
implement gamecube controller
66 lines of code changed in 1 file:
implement wiimote joystick
65 lines of code changed in 1 file:
use hat events for the xbox 360 controller
110 lines of code changed in 2 files:
add two more joystick buttons
15 lines of code changed in 1 file:
add logitech joystick mapping
76 lines of code changed in 1 file:
handle joystick button releases. make custom mapping for the ps3 controller
228 lines of code changed in 3 files:
remap joystick buttons for the ps3
0 lines of code changed in 2 files:
only enable key repeat during text input
8 lines of code changed in 1 file:
Put in ifdefs to separate out code not needed on the ps3. Updated psp joystick. Fixed typo on platformer text output.
12 lines of code changed in 2 files: