[root]/src/util/graphics/allegro5
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 43 (100.0%) | 726 (100.0%) | 16.8 |
make gibs using memory bitmaps
9 lines of code changed in 1 file:
new class for drawing a translucent bitmap
25 lines of code changed in 1 file:
[paintown] avoid sub-bitmaps in the character selection screen. lower the fps of the simple circle animation loading screen
9 lines of code changed in 1 file:
use normal init instead of test/common
3 lines of code changed in 1 file:
[mugen] serialize structs with their name
1 lines of code changed in 1 file:
handle changing fullscreen for a5
16 lines of code changed in 1 file:
fix minimum radius for rounded rectangles
12 lines of code changed in 1 file:
use native a5 implementation of roundRect
21 lines of code changed in 1 file:
fix a5 rectangle drawing
9 lines of code changed in 1 file:
remove temporaryBitmap api
1 lines of code changed in 1 file:
throw an exception if a sub-bitmap is created with width/height < 1. fix some drawing bugs
11 lines of code changed in 1 file:
implement Stretch for allegro5
10 lines of code changed in 1 file:
implement custom joystick buttons and joystick menu
4 lines of code changed in 1 file:
update for a5 api change
3 lines of code changed in 1 file:
change screen size without recreating the display
34 lines of code changed in 1 file:
dont need glsl header
0 lines of code changed in 1 file:
fix for a5 shader api
1 lines of code changed in 1 file:
start new joystick menu
2 lines of code changed in 1 file:
update for a5 shader change
10 lines of code changed in 1 file:
dont need a default shader anymore
13 lines of code changed in 1 file:
compose lit shader with user shader by drawing to an fbo first
43 lines of code changed in 1 file:
use new shader api
70 lines of code changed in 1 file:
use shaders for translucent drawing
43 lines of code changed in 1 file:
[mugen] set up after image and palette effects
32 lines of code changed in 1 file:
dont set up the shader multiple times
7 lines of code changed in 1 file:
implement remap shader
53 lines of code changed in 1 file:
start infrastructure for shader filters
31 lines of code changed in 1 file:
draw lit sprites with a shader
70 lines of code changed in 1 file:
clean up shader creation
38 lines of code changed in 1 file:
use shadow color
4 lines of code changed in 1 file:
draw shadow using a shader
48 lines of code changed in 1 file:
store shaders in a global array and destroy them on exit
15 lines of code changed in 1 file:
use programmable pipeline for opengl and set up default glsl shader
15 lines of code changed in 1 file:
[mugen] use serialize script to create stage data. [util] wrap the underlying color datatype in a class
31 lines of code changed in 3 files:
avoid more calls to al_set_target_bitmap for a5
15 lines of code changed in 1 file:
avoid a call to al_set_target_bitmap if possible
7 lines of code changed in 1 file:
set width/height for allegro5 bitmaps
2 lines of code changed in 1 file:
Translucent::ellipseFill for a4 and a5
5 lines of code changed in 1 file:
[paintown] allow items to float in the air. draw shadows for items
3 lines of code changed in 1 file:
convert mask to alpha in a5 for bitmaps loaded from memory
0 lines of code changed in 2 files: