Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 81 (100.0%) | 1339 (100.0%) | 16.5 |
move script to the paintown-engine
0 lines of code changed in 6 files:
move game to paintown-engine
1 lines of code changed in 1 file:
move object and level to paintown-engine
4 lines of code changed in 1 file:
move debug to util
1 lines of code changed in 1 file:
add Paintown namespace
21 lines of code changed in 1 file:
move world to game/
2 lines of code changed in 2 files:
merge new filesystem stuff from branches/path to trunk
16 lines of code changed in 4 files:
pass in some character to the random cells
1 lines of code changed in 1 file:
* remove more invalid const's
* change network id to 32 bits. not backwards compatible with previous versions the network protocol.
1 lines of code changed in 1 file:
abstract filesystem paths
7 lines of code changed in 2 files:
can load ruby scripts
15 lines of code changed in 2 files:
start to make a ruby module interface
19 lines of code changed in 1 file:
dont zip script files
5 lines of code changed in 2 files:
put scripts.zip in the data directory
1 lines of code changed in 1 file:
add stub ruby interface
91 lines of code changed in 3 files:
remove extra comments
0 lines of code changed in 1 file:
update scripting stuff
6 lines of code changed in 1 file:
add get/set score functions. dont use multiple inheritance
39 lines of code changed in 2 files:
add helper functions for getting enemies and players. give players an id
12 lines of code changed in 1 file:
put engine check in its own function
7 lines of code changed in 1 file:
create a script object for players
23 lines of code changed in 3 files:
add function to cache a character
26 lines of code changed in 2 files:
add get objects function
26 lines of code changed in 2 files:
check for a null script object
1 lines of code changed in 1 file:
get character id
22 lines of code changed in 2 files:
provide a function for getting objects by their id
24 lines of code changed in 2 files:
add a comment
6 lines of code changed in 1 file:
set the object id for created characters
2 lines of code changed in 1 file:
comments
3 lines of code changed in 1 file:
scripts can add new enemies
85 lines of code changed in 2 files:
add scripting documentation
3 lines of code changed in 1 file:
remove the need for proxy script objects
30 lines of code changed in 3 files:
add callback for collision
25 lines of code changed in 3 files:
add set/get for object coodinates
77 lines of code changed in 2 files:
move methods around the object heirarchy
10 lines of code changed in 2 files:
add a callback for taking damage. clean other things up
29 lines of code changed in 3 files:
add setHealth to the script api
23 lines of code changed in 2 files:
character calls tick on the script object
47 lines of code changed in 3 files:
create/manage the character script proxy object
19 lines of code changed in 2 files:
provide a proxy class for character between the script engine and the game engine
57 lines of code changed in 3 files:
(3 more)