[root]/src/script
modules
(0 files, 0 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 46 (100.0%) | 370 (100.0%) | 8.0 |
kazzmir | 45 (97.8%) | 329 (88.9%) | 7.3 |
juvinious | 1 (2.2%) | 41 (11.1%) | 41.0 |
move script to the paintown-engine
0 lines of code changed in 5 files:
move object and level to paintown-engine
1 lines of code changed in 1 file:
move debug to util
1 lines of code changed in 1 file:
move world to game/
10 lines of code changed in 1 file:
merge new filesystem stuff from branches/path to trunk
5 lines of code changed in 2 files:
dont include all the src directories in cmake
1 lines of code changed in 1 file:
Added CMakeLists.txt for scripts directory
41 lines of code changed in 1 file:
* remove more invalid const's
* change network id to 32 bits. not backwards compatible with previous versions the network protocol.
2 lines of code changed in 2 files:
start to make a ruby module interface
9 lines of code changed in 1 file:
add stub ruby interface
3 lines of code changed in 1 file:
create a script object for players
6 lines of code changed in 2 files:
add scripting documentation
1 lines of code changed in 1 file:
remove the need for proxy script objects
27 lines of code changed in 4 files:
add callback for collision
14 lines of code changed in 3 files:
add header file
1 lines of code changed in 1 file:
add a callback for taking damage. clean other things up
33 lines of code changed in 3 files:
add setHealth to the script api
5 lines of code changed in 2 files:
character calls tick on the script object
18 lines of code changed in 3 files:
create/manage the character script proxy object
22 lines of code changed in 3 files:
provide a proxy class for character between the script engine and the game engine
29 lines of code changed in 2 files:
add a resource manager for sounds
18 lines of code changed in 2 files:
make the engine a singleton
26 lines of code changed in 2 files:
move script stuff to its own directory
97 lines of code changed in 2 files: