[root]/src/util/network/hawknl/src
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 74 (100.0%) | 8535 (100.0%) | 115.3 |
[mugen] synchronize sides before connting over udp. actually read input strings
4 lines of code changed in 1 file:
[mugen] re-use sockets for now. serialize map keys
6 lines of code changed in 1 file:
use a more generic define for multicast in hawknl
5 lines of code changed in 1 file:
disable multicast for the ps3
3 lines of code changed in 1 file:
netdb comes from net/ on the ps3
8 lines of code changed in 2 files:
disable pthreads for the ps3 in hawknl
1 lines of code changed in 1 file:
get network stuff to compile for the wii
88 lines of code changed in 6 files:
store data in network format inside messages. initialize the network on the ps3
8 lines of code changed in 1 file:
hack network mode to compile on the ps3
54 lines of code changed in 4 files:
use home grown threading api for hawknl
126 lines of code changed in 4 files:
c++-itize hawknl
8222 lines of code changed in 24 files:
in nacl, run paintown in a separate thread and reserve the main thread for dealing with browser communication
7 lines of code changed in 1 file:
ass hawknl directory
3 lines of code changed in 3 files:
explicitly reference the hawknl directory
0 lines of code changed in 24 files: