[root]/src/util/allegro
loadpng
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Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 118 (100.0%) | 3022 (100.0%) | 25.6 |
move allegro4 bitmap implementation to util/graphics
0 lines of code changed in 5 files:
remove old headers
0 lines of code changed in 1 file:
move bitmap files to util/graphics
3 lines of code changed in 1 file:
fix up references
0 lines of code changed in 1 file:
load pcx files in allegro4
6 lines of code changed in 1 file:
load png and pcx files in allegro4
37 lines of code changed in 1 file:
same unsigned char fix for allegro4
2 lines of code changed in 1 file:
[paintown] always set the volume of the rain sound in case it was changed in the menu during the game
18 lines of code changed in 2 files:
load sounds from abstract files
5 lines of code changed in 1 file:
identify the image for a4/a5
11 lines of code changed in 1 file:
load bitmaps from the File interface
6 lines of code changed in 1 file:
remove old drawing mode interface
20 lines of code changed in 1 file:
start paletted bitmap
1 lines of code changed in 1 file:
[mugen] parse as#d# alpha values and start to figure out how the blend mode works
4 lines of code changed in 1 file:
remove global resolution definitions
4 lines of code changed in 1 file:
use stretched bitmaps so a single stretch is needed to the screen
11 lines of code changed in 1 file:
move hqx code to be sdl specific
5 lines of code changed in 1 file:
dummy implementation of smoothscroll for allegro/allegro5
5 lines of code changed in 1 file:
move algif to allegro
1 lines of code changed in 2 files:
add a new bitmap primitive to draw circles with a given thickness
6 lines of code changed in 1 file:
make thhe reference count constructor explicit
17 lines of code changed in 1 file:
get the mask color from pcx
1 lines of code changed in 1 file:
remove bitmap reference counts
3 lines of code changed in 1 file:
scale allegro5 sounds
2 lines of code changed in 1 file:
use reference counts for the underlying bitmap container so it can be shared easier between Bitmap objects and mutated
138 lines of code changed in 2 files:
add other blenders to allegro5
7 lines of code changed in 1 file:
implement filled arc for allegro4 and allegro5
91 lines of code changed in 1 file:
add locking the allegro5 interface. draw directly to the buffer instead of creating a workarea in the widget, this prevents an unneeded FBO from being created in allegro5
18 lines of code changed in 1 file:
save and restore graphics state while characters are being loaded
2 lines of code changed in 1 file:
abstract over stretched surfaces so we can use a scaled transformation in allegro5. fix masked drawing in allegro5
1 lines of code changed in 1 file:
dont use temporary bitmaps when drawing the background. reset the display after the loader finishes
3 lines of code changed in 1 file:
dont reset the target in the bitmap destructor. always have some valid bitmap for the ttf fonts
2 lines of code changed in 1 file:
abstract color to be an opaque type
6 lines of code changed in 2 files:
set up the double buffer in the main loop so that either the backbuffer (allegro5) or a memory bitmap (allegro4, sdl) can be used
4 lines of code changed in 1 file:
move more functions out of the Bitmap class
4 lines of code changed in 1 file:
move some functions out of the bitmap class
10 lines of code changed in 1 file:
wrap bitmap class in a Graphics namespace
61 lines of code changed in 1 file:
stub rest of allegro5 functions
2 lines of code changed in 1 file:
implement some allegro5 things
4 lines of code changed in 1 file:
add allegro5 files
6 lines of code changed in 1 file:
(66 more)