Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 440 (100.0%) | 20048 (100.0%) | 45.5 |
kazzmir | 310 (70.5%) | 12367 (61.7%) | 39.8 |
juvinious | 130 (29.5%) | 7681 (38.3%) | 59.0 |
remove common/init.cpp and fix tests
9 lines of code changed in 4 files:
use normal init instead of test/common
34 lines of code changed in 9 files:
remove common/timer.cpp
0 lines of code changed in 1 file:
use global init for tests instead of an adhoc version in common
24 lines of code changed in 10 files:
start a new mugen command design
167 lines of code changed in 2 files:
[mugen] deserialize state controller persistent values. fix deserialization of maps. use an integer for the random index value instead of a char
14 lines of code changed in 1 file:
[mugen] set player behavior for roundover depending on what the ticker is
4 lines of code changed in 1 file:
[mugen] dont use stage ticks to keep track of the current logic cycle
13 lines of code changed in 1 file:
[mugen] add game rate to the world state. keep track of which inputs occured on which ticks for the replay test
1396 lines of code changed in 2 files:
[mugen] serialize constraint buffer time and emitted state
2 lines of code changed in 1 file:
[mugen] serialize every field. timer info serializes itself. use dummy behavior for the replay test for now
4 lines of code changed in 1 file:
[mugen] serialize round information
90 lines of code changed in 1 file:
[mugen] serialize constraints in a deterministic order. add constraint serialization to the world
41 lines of code changed in 1 file:
[mugen] test command serialization
50 lines of code changed in 1 file:
[mugen] fix RuntimeValue operator== and finish serialization tests for it
19 lines of code changed in 1 file:
[mugen] fix serialization for RuntimeValue::Double
17 lines of code changed in 1 file:
[mugen] more serialization tests
80 lines of code changed in 1 file:
[mugen] start unit test for serializing individual objects
56 lines of code changed in 2 files:
[mugen] update replay test
1144 lines of code changed in 2 files:
[mugen] use new commands in characters
1 lines of code changed in 1 file:
[mugen] use mugen version of the new command in the test
3 lines of code changed in 1 file:
[mugen] treat >x keys as just x for now
9 lines of code changed in 1 file:
[mugen] implement hold keys
136 lines of code changed in 1 file:
[mugen] add all the keys
408 lines of code changed in 1 file:
[mugen] make sure the key is always held for delay constraints
13 lines of code changed in 1 file:
[mugen] topologically sort the constraints so a fixed point computation is not needed. handle timed-release keys with a single constraint
168 lines of code changed in 1 file:
[mugen] implement the key combined constraint
137 lines of code changed in 1 file:
dont leak the reference count during convert(). fix pthreads for sdl
12 lines of code changed in 1 file:
[mugen] more tests for keys
43 lines of code changed in 1 file:
[mugen] handle release modifier for key constraints. use constraints in a new command class
123 lines of code changed in 1 file:
[mugen] add constraint key class
193 lines of code changed in 1 file:
[mugen] simplify testing keys
192 lines of code changed in 1 file:
[mugen] add a key released event
34 lines of code changed in 1 file:
[mugen] loop through as many states as possible
48 lines of code changed in 1 file:
[mugen] add test for commands
40 lines of code changed in 2 files:
[mugen] rewind the replay game and check for equal states
53 lines of code changed in 1 file:
[mugen] run replay match
108 lines of code changed in 1 file:
[mugen] store recorded inputs in a file. record one game
1709 lines of code changed in 2 files:
[mugen] print current inputs
65 lines of code changed in 1 file:
[mugen] start test to record commands and replay states
189 lines of code changed in 2 files:
(221 more)