Directory src/paintown-engine/object/

Total Files:
54
Deleted Files:
4
Lines of Code:
11868

[root]/src/paintown-engine/object

Lines of Code

src/paintown-engine/object/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
kazzmir 594 (100.0%) 6015 (100.0%) 10.1

Most Recent Commits

kazzmir 2014-07-29 22:31 Rev.: 8233

add time to debug output

5 lines of code changed in 1 file:

  • src/paintown-engine/object: display_character.cpp (+5 -5)
kazzmir 2014-05-10 15:38 Rev.: 8226

throw an exception if a file cant be opened

4 lines of code changed in 1 file:

  • src/paintown-engine/object: character.cpp (+4 -2)
kazzmir 2014-04-13 12:40 Rev.: 8223

make gibs using memory bitmaps

28 lines of code changed in 4 files:

  • src/paintown-engine/object: character.cpp (+16 -21), character.h (+4 -4), gib.cpp (+3 -3), gib.h (+5 -4)
kazzmir 2014-02-17 14:15 Rev.: 8201

[paintown] avoid sub-bitmaps in the character selection screen. lower the fps of the simple circle animation loading screen

63 lines of code changed in 5 files:

  • src/paintown-engine/object: animation.cpp (+28 -2), animation.h (+5), character.cpp (+24 -8), character.h (+5), object.h (+1 -1)
kazzmir 2013-04-14 20:30 Rev.: 7864

[paintown] implement perpetual event that lets projectiles not die on hit

78 lines of code changed in 5 files:

  • src/paintown-engine/object: animation.cpp (+14 -1), animation.h (+6), animation_event.cpp (+12), animation_event.h (+31 -2), projectile.cpp (+15 -13)
kazzmir 2013-04-01 20:55 Rev.: 7849

save custom joystick axis motions in the configuration

1 lines of code changed in 1 file:

  • src/paintown-engine/object: player.cpp (+1 -1)
kazzmir 2013-04-01 13:06 Rev.: 7848

allow input source to specify multiple keyboards/joysticks

14 lines of code changed in 1 file:

  • src/paintown-engine/object: player.cpp (+14 -10)
kazzmir 2013-03-09 19:51 Rev.: 7829

update for a5 shader change

8 lines of code changed in 2 files:

  • src/paintown-engine/object: character.cpp (+6 -3), character.h (+2)
kazzmir 2013-03-03 17:07 Rev.: 7822

use default top level shader manager. share paintown remap shaders

12 lines of code changed in 1 file:

  • src/paintown-engine/object: character.cpp (+12 -5)
kazzmir 2013-02-26 18:28 Rev.: 7806

dont set up the shader multiple times

1 lines of code changed in 1 file:

  • src/paintown-engine/object: character.cpp (+1)
kazzmir 2013-02-26 18:03 Rev.: 7805

implement remap shader

71 lines of code changed in 2 files:

  • src/paintown-engine/object: character.cpp (+67 -2), character.h (+4)
kazzmir 2013-02-24 23:47 Rev.: 7803

start infrastructure for shader filters

6 lines of code changed in 2 files:

  • src/paintown-engine/object: character.cpp (+4), character.h (+2)
kazzmir 2013-01-14 23:37 Rev.: 7746

[mugen] implement stub serializers. [paintown] dont draw blood translucently. make a few less droplets each frame

10 lines of code changed in 2 files:

  • src/paintown-engine/object: character.cpp (+2 -2), gib.cpp (+8 -14)
kazzmir 2012-12-29 21:12 Rev.: 7706

[paintown] remove heart files

0 lines of code changed in 2 files:

  • src/paintown-engine/object: heart.cpp (del), heart.h (del)
kazzmir 2012-12-29 12:34 Rev.: 7704

[paintown] remove hearts

25 lines of code changed in 4 files:

  • src/paintown-engine/object: enemy.cpp (+10 -5), enemy.h (+7 -2), object.cpp (+5 -2), object.h (+3)
kazzmir 2012-12-22 12:51 Rev.: 7687

move configuration to src/util

4 lines of code changed in 4 files:

  • src/paintown-engine/object: character.cpp (+1 -1), gib.cpp (+1 -1), player.cpp (+1 -1), versus_player.cpp (+1 -1)
kazzmir 2012-12-22 12:29 Rev.: 7686

move more stuff out of globals.h

5 lines of code changed in 2 files:

  • src/paintown-engine/object: buddy_player.cpp (+2 -1), player.cpp (+3 -2)
kazzmir 2012-12-22 11:42 Rev.: 7685

remove dependancy from utils on globals.h

6 lines of code changed in 5 files:

  • src/paintown-engine/object: buddy_player.cpp (+1 -1), enemy.cpp (+1 -1), network_character.cpp (+1 -1), network_player.cpp (+1 -1), player.cpp (+2 -2)
kazzmir 2012-12-19 23:44 Rev.: 7680

[paintown] pass Scene object to the trigger

13 lines of code changed in 7 files:

  • src/paintown-engine/object: character.cpp (+1 -1), character.h (+1 -1), item.cpp (+2 -2), item.h (+1 -1), object.cpp (+2 -2), object.h (+2 -1), trigger.h (+4 -1)
kazzmir 2012-12-19 23:18 Rev.: 7679

[paintown] pass around triggers to objects and invoke the OnDeath slot

23 lines of code changed in 4 files:

  • src/paintown-engine/object: item.cpp (+1), object.cpp (+9 -1), object.h (+7), trigger.h (+6 -2)
kazzmir 2012-12-19 19:45 Rev.: 7678

[paintown] parse on-death and spawn triggers

12 lines of code changed in 2 files:

  • src/paintown-engine/object: trigger.cpp (new 11), trigger.h (+1)
kazzmir 2012-12-19 19:20 Rev.: 7677

[paintown] start trigger class for block objects

18 lines of code changed in 1 file:

  • src/paintown-engine/object: trigger.h (new 18)
kazzmir 2012-12-19 13:54 Rev.: 7676

[paintown] add hit sound to breakable items

8 lines of code changed in 2 files:

  • src/paintown-engine/object: item.cpp (+7 -1), item.h (+1)
kazzmir 2012-12-19 11:58 Rev.: 7675

[paintown] allow breakable items to have health. play a sound when they die

41 lines of code changed in 2 files:

  • src/paintown-engine/object: item.cpp (+36 -4), item.h (+5)
kazzmir 2012-12-18 22:51 Rev.: 7674

[paintown] small fixes to make breakable items work

10 lines of code changed in 2 files:

  • src/paintown-engine/object: item.cpp (+7 -3), item.h (+3 -1)
kazzmir 2012-12-18 15:52 Rev.: 7673

[paintown] create breakable item in the factory

6 lines of code changed in 2 files:

  • src/paintown-engine/object: item.cpp (+5 -2), item.h (+1)
kazzmir 2012-12-18 14:31 Rev.: 7672

[paintown] allow items to contain animations

65 lines of code changed in 3 files:

  • src/paintown-engine/object: animation.cpp (+2 -2), item.cpp (+56 -24), item.h (+7 -3)
kazzmir 2012-12-18 10:21 Rev.: 7671

[paintown] start breakable item class

45 lines of code changed in 3 files:

  • src/paintown-engine/object: item.cpp (+27), item.h (+17 -4), object.h (+1 -1)
kazzmir 2012-12-15 22:51 Rev.: 7665

[paintown] allow items to float in the air. draw shadows for items

71 lines of code changed in 3 files:

  • src/paintown-engine/object: character.cpp (+10 -6), item.cpp (+42 -5), item.h (+19)
kazzmir 2012-12-14 23:28 Rev.: 7663

move load_exception to util/exceptions

14 lines of code changed in 28 files:

  • src/paintown-engine/object: animation.cpp (+1 -1), animation.h (+3 -3), animation_event.h (+1 -1), attack.cpp (-2), attack.h (+2 -4), buddy_player.cpp (-1), buddy_player.h (-1), character.cpp (+1 -1), character.h (-1), display_character.cpp (+1 -1), display_character.h (-1), effect.cpp (+1 -1), effect.h (-1), enemy.cpp (-1), enemy.h (-1), item.h (-1), network_character.h (-1), network_player.h (-1), player-common.cpp (-1), player-common.h (-1), player.cpp (-1), player.h (-1), projectile.h (-1), versus_enemy.cpp (+1 -1), versus_enemy.h (new), versus_player.cpp (+1 -1), versus_player.h (+1 -1)
kazzmir 2012-12-13 11:49 Rev.: 7651

remove old headers

1 lines of code changed in 5 files:

  • src/paintown-engine/object: animation.cpp (-1), animation_trail.cpp (-1), character.cpp (-2), gib.cpp (-1), projectile.cpp (+1 -1)
kazzmir 2012-12-12 00:00 Rev.: 7642

move bitmap files to util/graphics

28 lines of code changed in 23 files:

  • src/paintown-engine/object: actor.cpp (+1 -1), animation.cpp (+2 -2), animation.h (+1 -1), animation_trail.cpp (+2 -2), buddy_player.cpp (+1 -1), cat.cpp (+1 -1), character.cpp (+3 -3), character.h (+1 -1), draw-effect.cpp (+1 -1), draw-effect.h (+1 -1), effect.cpp (+1 -1), enemy.cpp (+1 -1), gib.cpp (+2 -2), item.cpp (+1 -1), item.h (+1 -1), network_character.cpp (+1 -1), network_player.cpp (+1 -1), network_player.h (+1 -1), object.h (+1 -1), player.cpp (+1 -1), player.h (+1 -1), projectile.cpp (+1 -1), stimulation.cpp (+1 -1)
kazzmir 2012-12-10 18:16 Rev.: 7633

move sdl sound implementation

0 lines of code changed in 2 files:

  • src/paintown-engine/object: character.cpp (-42), character.h (-1)
kazzmir 2012-12-09 21:34 Rev.: 7631

dont draw shadows in the paintown engine for a5

5 lines of code changed in 1 file:

  • src/paintown-engine/object: character.cpp (+5)
kazzmir 2012-12-09 12:44 Rev.: 7629

fix up references

7 lines of code changed in 5 files:

  • src/paintown-engine/object: animation.cpp (+1 -1), cat.h (+1 -1), character.cpp (+1 -1), item.h (+1 -1), object.h (+3 -3)
kazzmir 2012-12-04 14:58 Rev.: 7616

[paintown] use base class method to silence warnings

4 lines of code changed in 1 file:

  • src/paintown-engine/object: stimulation.h (+4)
kazzmir 2012-11-29 17:33 Rev.: 7605

[paintown] add extra-life stimulation

73 lines of code changed in 6 files:

  • src/paintown-engine/object: character.cpp (+2 -2), character.h (+1 -1), player.cpp (+5), player.h (+2), stimulation.cpp (+44 -12), stimulation.h (+19 -4)
kazzmir 2012-10-17 14:51 Rev.: 7584

[paintown] add ending cutscene for players

11 lines of code changed in 2 files:

  • src/paintown-engine/object: player.cpp (+9), player.h (+2)
kazzmir 2012-09-12 21:17 Rev.: 7540

directly use joystick inputs

13 lines of code changed in 1 file:

  • src/paintown-engine/object: player.cpp (+13 -13)
kazzmir 2012-09-04 21:25 Rev.: 7504

[paintown] add property which affects how many gibs to make

39 lines of code changed in 4 files:

  • src/paintown-engine/object: character.cpp (+23 -9), character.h (+1 -4), gib.cpp (+11 -7), gib.h (+4)

(96 more)

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