[root]/src/paintown-engine/game
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 412 (100.0%) | 8547 (100.0%) | 20.7 |
kazzmir | 396 (96.1%) | 8322 (97.4%) | 21.0 |
juvinious | 16 (3.9%) | 225 (2.6%) | 14.0 |
add time to debug output
6 lines of code changed in 1 file:
delay creation of the minimap buffer
11 lines of code changed in 2 files:
throw an exception if a file cant be opened
1 lines of code changed in 1 file:
small refactoring
30 lines of code changed in 2 files:
use a memory bitmap in the loading screen. refactor the minimap code
20 lines of code changed in 1 file:
remove temporary bitmap in the select screen
18 lines of code changed in 2 files:
[paintown] pass the current drawer to the esc menu as the background
123 lines of code changed in 1 file:
use the pause menu background in the move-list
55 lines of code changed in 1 file:
use normal c++ cast operator instead of an explicit function for the pointer class
16 lines of code changed in 3 files:
remove redundant bitmap
2 lines of code changed in 2 files:
[paintown] avoid sub-bitmaps in the character selection screen. lower the fps of the simple circle animation loading screen
40 lines of code changed in 8 files:
move paintown options out of util/menu
285 lines of code changed in 2 files:
fix a5 rectangle drawing
9 lines of code changed in 1 file:
[paintown] add showfps console command
55 lines of code changed in 1 file:
fix many warnings
2 lines of code changed in 1 file:
throw an exception if a sub-bitmap is created with width/height < 1. fix some drawing bugs
32 lines of code changed in 1 file:
allow input source to specify multiple keyboards/joysticks
20 lines of code changed in 5 files:
remember window size in a5
1 lines of code changed in 1 file:
implement remap shader
1 lines of code changed in 1 file:
dont force a window size. instead, draw black bars
3 lines of code changed in 3 files:
[paintown] remove heart files
0 lines of code changed in 1 file:
[paintown] remove hearts
4 lines of code changed in 1 file:
make the Resource object stand-alone
1 lines of code changed in 1 file:
move configuration to src/util
6 lines of code changed in 6 files:
move more stuff out of globals.h
7 lines of code changed in 2 files:
remove dependancy from utils on globals.h
7 lines of code changed in 4 files:
[paintown] pass Scene object to the trigger
13 lines of code changed in 2 files:
[paintown] add paintown:arcade to start a game immediately
99 lines of code changed in 1 file:
add file for paintown command line arguments
25 lines of code changed in 2 files:
move load_exception to util/exceptions
2 lines of code changed in 5 files:
[paintown] show time to load a level
9 lines of code changed in 1 file:
move gradient to util/graphics
2 lines of code changed in 2 files:
remove old headers
1 lines of code changed in 5 files:
move bitmap files to util/graphics
14 lines of code changed in 7 files:
fix up references
1 lines of code changed in 1 file:
[paintown] add intro and ending cutscenes for level sets
8 lines of code changed in 1 file:
[paintown] add ending cutscene for players
28 lines of code changed in 1 file:
add Regex type to disambiguate raw strings from regeexes
1 lines of code changed in 1 file:
explicitly pass Renderer object to Menu constructor. refcount the Renderer
15 lines of code changed in 2 files:
directly use joystick inputs
11 lines of code changed in 2 files:
(189 more)