[root]/src/paintown-engine/environment
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 37 (100.0%) | 766 (100.0%) | 20.7 |
[paintown] avoid sub-bitmaps in the character selection screen. lower the fps of the simple circle animation loading screen
2 lines of code changed in 1 file:
fix many warnings
4 lines of code changed in 1 file:
[mugen] use serialize script to create stage data. [util] wrap the underlying color datatype in a class
2 lines of code changed in 2 files:
make the Resource object stand-alone
1 lines of code changed in 1 file:
remove old headers
0 lines of code changed in 1 file:
move bitmap files to util/graphics
3 lines of code changed in 2 files:
fix up references
2 lines of code changed in 2 files:
[paintown] add more realistic rain drop effects
53 lines of code changed in 2 files:
[paintown] dont draw puddles at the foreground because that uses parallax, instead draw directly to the screen
12 lines of code changed in 1 file:
[paintown] always set the volume of the rain sound in case it was changed in the menu during the game
2 lines of code changed in 1 file:
remove old drawing mode interface
6 lines of code changed in 1 file:
start to abstract over filesystem stuff
2 lines of code changed in 1 file:
abstract color to be an opaque type
20 lines of code changed in 3 files:
add small snowflakes
25 lines of code changed in 2 files:
move more functions out of the Bitmap class
1 lines of code changed in 1 file:
move some functions out of the bitmap class
9 lines of code changed in 1 file:
wrap bitmap class in a Graphics namespace
76 lines of code changed in 11 files:
move bitmap translucent api to the TranslucentBitmap class
1 lines of code changed in 1 file:
move resource to util
1 lines of code changed in 1 file:
move environment and trigger to paintown-engine
544 lines of code changed in 1 file: