Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 119 (100.0%) | 4579 (100.0%) | 38.4 |
update other peg files
19 lines of code changed in 1 file:
move load_exception to util/exceptions
1 lines of code changed in 1 file:
move bitmap files to util/graphics
1 lines of code changed in 1 file:
add Regex type to disambiguate raw strings from regeexes
1 lines of code changed in 1 file:
update openbor parser
47 lines of code changed in 1 file:
[paintown] load players from zip files
8 lines of code changed in 2 files:
remove global resolution definitions
2 lines of code changed in 1 file:
re-enable gch. dont rebuild util source files in the tests
182 lines of code changed in 2 files:
move exceptions to util
2 lines of code changed in 2 files:
combine configuration index with the input source
3 lines of code changed in 2 files:
[paintown] use the configuration of the current player for the select screen
2 lines of code changed in 2 files:
move path stuff to its own namespace
1 lines of code changed in 1 file:
start to abstract over filesystem stuff
3 lines of code changed in 1 file:
[paintown] use reference counts for animations to make sure they get deleted
0 lines of code changed in 1 file:
make openbor extracter work
34 lines of code changed in 2 files:
wrap bitmap class in a Graphics namespace
5 lines of code changed in 2 files:
use filters for remaps instead of copying sprites
1 lines of code changed in 1 file:
move input to util
2 lines of code changed in 1 file:
move game to paintown-engine
1 lines of code changed in 1 file:
move object and level to paintown-engine
6 lines of code changed in 5 files:
move debug to util
2 lines of code changed in 2 files:
move init to util
1 lines of code changed in 1 file:
rename readString to avoid a macro
1 lines of code changed in 1 file:
read mugen data in little endian mode
2 lines of code changed in 1 file:
add the normal paintown background in the network server level selection. make sure some objects exist before making rain drops
1 lines of code changed in 1 file:
add Paintown namespace
20 lines of code changed in 4 files:
remove >> from Token completely. use TokenView everywhere
8 lines of code changed in 1 file:
add a view object to tokens so immutable tokens can still be parsed
8 lines of code changed in 2 files:
update data parser
473 lines of code changed in 1 file:
move bitmap header for windows
1 lines of code changed in 1 file:
add some line number information. fix printing assignments
63 lines of code changed in 1 file:
replace pthreads with local Thread api in ethe network code. remove uneeded wii hacks
1 lines of code changed in 1 file:
start to implement separate select screen for openbor
94 lines of code changed in 1 file:
set starting token for openbor data files
2 lines of code changed in 2 files:
only add new remaps
3 lines of code changed in 1 file:
get remap bitmaps from the right place. copy animations appropriately
2 lines of code changed in 2 files:
compute offsets differently for openbor characters
54 lines of code changed in 3 files:
set animation name
2 lines of code changed in 1 file:
delegate bitmap creation to the mod
24 lines of code changed in 4 files:
copy animation tokens. extract some openbor data
98 lines of code changed in 2 files:
(28 more)