Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 676 (100.0%) | 10789 (100.0%) | 15.9 |
kazzmir | 658 (97.3%) | 10730 (99.5%) | 16.3 |
juvinious | 18 (2.7%) | 59 (0.5%) | 3.2 |
move network to util
0 lines of code changed in 23 files:
move bitmap translucent api to the TranslucentBitmap class
2 lines of code changed in 1 file:
network clients ask the server for names of enemies. fix memory bug with vectors
59 lines of code changed in 4 files:
move gui to util
4 lines of code changed in 3 files:
move resource to util
3 lines of code changed in 3 files:
move input to util
20 lines of code changed in 10 files:
move game to paintown-engine
10 lines of code changed in 7 files:
move object and level to paintown-engine
29 lines of code changed in 9 files:
move debug to util
1 lines of code changed in 1 file:
move init to util
5 lines of code changed in 5 files:
move loader to util
2 lines of code changed in 2 files:
move messages to util
2 lines of code changed in 2 files:
move music to util
2 lines of code changed in 2 files:
show loader while network server is creating the game
48 lines of code changed in 2 files:
show loading screen while server is setting up clients
42 lines of code changed in 1 file:
more refactoring of network server
64 lines of code changed in 1 file:
clean up some network server code. start nds environment in scons
22 lines of code changed in 1 file:
add the normal paintown background in the network server level selection. make sure some objects exist before making rain drops
2 lines of code changed in 1 file:
fix rest of the loading animations for the network client
144 lines of code changed in 2 files:
show loader while network client is waiting for confirmation from the server
52 lines of code changed in 1 file:
move network client code around
46 lines of code changed in 1 file:
remove the old loader completely. need to fix the network loaders
34 lines of code changed in 2 files:
load game objects in a separate thread so the loading display can use the main thread -- required by Cocoa on OSX
2 lines of code changed in 2 files:
fix input for chat client
24 lines of code changed in 1 file:
fix input for the server chat box
173 lines of code changed in 2 files:
dont wait for enter when starting network server
2 lines of code changed in 1 file:
fix input in network - join
71 lines of code changed in 1 file:
fix chat widget keys
10 lines of code changed in 1 file:
set the font for the level menu
8 lines of code changed in 1 file:
be sure to release the text input widget
28 lines of code changed in 3 files:
fix chat client to use input maps
229 lines of code changed in 3 files:
cleanup
119 lines of code changed in 1 file:
use tab to switch focus
62 lines of code changed in 2 files:
hook esc to quit
12 lines of code changed in 2 files:
fix cursor blinking
8 lines of code changed in 1 file:
use text input in the line edit class
267 lines of code changed in 3 files:
use text input to get the server port
168 lines of code changed in 1 file:
use text input for network client
374 lines of code changed in 1 file:
get unicode characters from the keyboard. make console use text-input
1 lines of code changed in 1 file:
add Paintown namespace
287 lines of code changed in 10 files:
(213 more)