Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 201 (100.0%) | 2476 (100.0%) | 12.3 |
move object and level to paintown-engine
0 lines of code changed in 12 files:
move debug to util
3 lines of code changed in 3 files:
make rain drops fall on characters
1 lines of code changed in 1 file:
add Paintown namespace
26 lines of code changed in 6 files:
remove >> from Token completely. use TokenView everywhere
57 lines of code changed in 5 files:
use member variable instead of argument with the same name
1 lines of code changed in 1 file:
add a view object to tokens so immutable tokens can still be parsed
10 lines of code changed in 2 files:
remap enemies immediately in the cacher
92 lines of code changed in 1 file:
print exception traces
5 lines of code changed in 4 files:
chain exceptions
3 lines of code changed in 3 files:
add LoadException to the new exception heirarchy
11 lines of code changed in 3 files:
move shutdown_exception
1 lines of code changed in 1 file:
use z coordinates from the level
3 lines of code changed in 1 file:
set coordinate for random levels. clarify network screen
11 lines of code changed in 1 file:
implement random scenes
57 lines of code changed in 3 files:
remove debugging line
1 lines of code changed in 1 file:
add stubs for random levels
117 lines of code changed in 4 files:
shutdown the game while loading
56 lines of code changed in 3 files:
merge new filesystem stuff from branches/path to trunk
21 lines of code changed in 5 files:
make position of the loading text configurable
24 lines of code changed in 2 files:
use a mugen load screen
13 lines of code changed in 2 files:
change mugen loading text
6 lines of code changed in 2 files:
display level message at the start
21 lines of code changed in 2 files:
abstract out caching so that network caches work properly
223 lines of code changed in 8 files:
use specific paths for each block object
0 lines of code changed in 1 file:
dont create objects if no storage is passed to the level
20 lines of code changed in 1 file:
* remove more invalid const's
* change network id to 32 bits. not backwards compatible with previous versions the network protocol.
23 lines of code changed in 2 files:
support the intel compiler. fix some invalid c++ assumptions
62 lines of code changed in 4 files:
execute triggers. create lamps using triggers
31 lines of code changed in 2 files:
add interpret functions to environments
9 lines of code changed in 1 file:
start to parse triggers
17 lines of code changed in 2 files:
draw lights with foreground parallax
1 lines of code changed in 1 file:
read level sets from the mod info
44 lines of code changed in 2 files:
encapsulate mod data
17 lines of code changed in 1 file:
print some info messages
1 lines of code changed in 1 file:
abstract filesystem paths
7 lines of code changed in 2 files:
first attempt at puddles
1 lines of code changed in 1 file:
draw lights behind foreground
34 lines of code changed in 2 files:
add more chances for atmosphere to draw
46 lines of code changed in 1 file:
move light to a new function. fix clipping
1 lines of code changed in 1 file:
(49 more)