[root]/src/util/sdl
image
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acinclude
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mixer
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acinclude
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build-scripts
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native_midi
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native_midi_gpl
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timidity
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sound
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decoders
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mpglib
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timidity
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docs
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playsound
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sprig
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stretch
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Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 241 (100.0%) | 14211 (100.0%) | 58.9 |
kazzmir | 240 (99.6%) | 14203 (99.9%) | 59.1 |
juvinious | 1 (0.4%) | 8 (0.1%) | 8.0 |
move sdl bitmap implementation to util/graphics
0 lines of code changed in 8 files:
remove old headers
0 lines of code changed in 1 file:
move bitmap files to util/graphics
3 lines of code changed in 1 file:
fix up references
0 lines of code changed in 1 file:
[mugen] optimize sffv2 loading
5 lines of code changed in 1 file:
dont need to use scaler when blitting an area to the screen
20 lines of code changed in 1 file:
xbr optimizations from Hyllian
56 lines of code changed in 1 file:
cast to int for ambiguous cases of abs
1 lines of code changed in 1 file:
[paintown] stretch the background in the move-list
4 lines of code changed in 1 file:
[paintown] always set the volume of the rain sound in case it was changed in the menu during the game
6 lines of code changed in 1 file:
load sounds from abstract files
5 lines of code changed in 1 file:
load bitmaps from the File interface
15 lines of code changed in 1 file:
remove old drawing mode interface
16 lines of code changed in 1 file:
[mugen] parse hitflags properly
1 lines of code changed in 1 file:
start paletted bitmap
1 lines of code changed in 1 file:
[mugen] copy time attribute in frame
3 lines of code changed in 1 file:
[mugen] start to handle sprites with their own palette
5 lines of code changed in 1 file:
[mugen] parse as#d# alpha values and start to figure out how the blend mode works
54 lines of code changed in 1 file:
[mugen] check for null sprite in the frame. stop pushing characters once they reach the border. [sdl] use a long long in case the coordinates might cause overflow
6 lines of code changed in 1 file:
[mugen] implement projhit
5 lines of code changed in 1 file:
faster pcx loader from memory. [mugen] only draw sprite priorities that are needed
247 lines of code changed in 1 file:
remove global resolution definitions
4 lines of code changed in 1 file:
use stretched bitmaps so a single stretch is needed to the screen
13 lines of code changed in 1 file:
fix SDL header paths
2 lines of code changed in 2 files:
add xbr3x and xbr4x
371 lines of code changed in 1 file:
add xbr performance test. only do filters if the dimensions match exactly
6 lines of code changed in 1 file:
fix pointer math in xbr
57 lines of code changed in 1 file:
add xbr 2x filter
348 lines of code changed in 5 files:
move pixel 2 positions
1 lines of code changed in 1 file:
implement hq3x
4051 lines of code changed in 3 files:
dont need the rgb lookup tables. fix two places where a 4 byte output should have been 2 bytes
41 lines of code changed in 1 file:
grow/pack hq4x values just like hq2x -- now hq4x works
97 lines of code changed in 1 file:
first attempt at hq4x
5376 lines of code changed in 3 files:
move hqx code to be sdl specific
329 lines of code changed in 3 files:
first attempt at using hq2x
28 lines of code changed in 1 file:
flip angles in sdl
6 lines of code changed in 1 file:
move exceptions to util
1 lines of code changed in 1 file:
add a new bitmap primitive to draw circles with a given thickness
8 lines of code changed in 1 file:
make thhe reference count constructor explicit
8 lines of code changed in 1 file:
implement save for sdl surfaces to png
5 lines of code changed in 1 file:
(171 more)