Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 95 (100.0%) | 2007 (100.0%) | 21.1 |
move allegro5 bitmap implementation to util/graphics
0 lines of code changed in 4 files:
fix up references
2 lines of code changed in 2 files:
compare raw data as unsigned char when looking for the image type
4 lines of code changed in 1 file:
[paintown] always set the volume of the rain sound in case it was changed in the menu during the game
7 lines of code changed in 1 file:
load a5 bitmaps from memory
14 lines of code changed in 1 file:
load sounds from abstract files
5 lines of code changed in 1 file:
identify the image for a4/a5
14 lines of code changed in 1 file:
load bitmaps from the File interface
5 lines of code changed in 1 file:
remove old drawing mode interface
2 lines of code changed in 1 file:
start paletted bitmap
1 lines of code changed in 1 file:
[mugen] parse as#d# alpha values and start to figure out how the blend mode works
4 lines of code changed in 1 file:
[mugen] add fall.defence_up data attribute. fix allegro5 screen scaling
12 lines of code changed in 2 files:
use stretched bitmaps so a single stretch is needed to the screen
2 lines of code changed in 1 file:
add filters as an in game option
5 lines of code changed in 1 file:
move hqx code to be sdl specific
5 lines of code changed in 1 file:
dummy implementation of smoothscroll for allegro/allegro5
4 lines of code changed in 1 file:
implement drawPivot for allegro5. lock/unlock when doing putpixel operations to draw the starfield
3 lines of code changed in 1 file:
add a new bitmap primitive to draw circles with a given thickness
5 lines of code changed in 1 file:
make thhe reference count constructor explicit
7 lines of code changed in 1 file:
[allegro5] dont die if the window icon couldnt be found
8 lines of code changed in 1 file:
[allegro5] dont change the width/height parameters before scaling them
4 lines of code changed in 1 file:
[allegro5] dont scale width/height
2 lines of code changed in 1 file:
set up a landscape orientation on the iphone. setup a transformation in case the screen is different from what was requested
20 lines of code changed in 1 file:
fill the gib with the masking color before using it
0 lines of code changed in 1 file:
make the gib image in the character
1 lines of code changed in 1 file:
draw gibs as sprites
13 lines of code changed in 1 file:
convert whatever audio format the music producer makes into what sdl wants
6 lines of code changed in 1 file:
set the window icon in a5
1 lines of code changed in 1 file:
al_draw_filled_pieslice is in allegro5 5.1 now
2 lines of code changed in 1 file:
scale the screen when getting a copy of it
11 lines of code changed in 1 file:
use passed-in width/height so sub-bitmaps return the right dimensions
39 lines of code changed in 1 file:
start to implement screen resizing for allegro5
6 lines of code changed in 2 files:
fix multiply blender in allegro5
15 lines of code changed in 2 files:
use a sub-bitmap in the mugen menu
24 lines of code changed in 1 file:
get the mask color from pcx
33 lines of code changed in 1 file:
small optimizations
17 lines of code changed in 1 file:
remove bitmap reference counts
1 lines of code changed in 1 file:
scale allegro5 sounds
3 lines of code changed in 1 file:
actually blit the bitmap to screen if the bitmap is not already screen
8 lines of code changed in 1 file:
use reference counts for the underlying bitmap container so it can be shared easier between Bitmap objects and mutated
79 lines of code changed in 2 files:
(38 more)