[root]/src/paintown-engine/network
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 198 (100.0%) | 6294 (100.0%) | 31.7 |
kazzmir | 192 (97.0%) | 6279 (99.8%) | 32.7 |
juvinious | 6 (3.0%) | 15 (0.2%) | 2.5 |
[paintown] avoid sub-bitmaps in the character selection screen. lower the fps of the simple circle animation loading screen
7 lines of code changed in 5 files:
fix issues found by clangs -fsanitize=undefined: wrong initialization order of class members, and invalid use of pointer cast
41 lines of code changed in 1 file:
always draw the chat screens. fix line edit focus method
53 lines of code changed in 4 files:
[util] Refactor LineEdit to conform with text-input.
12 lines of code changed in 2 files:
allow input source to specify multiple keyboards/joysticks
14 lines of code changed in 5 files:
add unreliable network connect
1 lines of code changed in 1 file:
add unreliable sockets
1 lines of code changed in 1 file:
dont force a window size. instead, draw black bars
3 lines of code changed in 3 files:
[paintown] remove heart files
0 lines of code changed in 2 files:
move font factory to src/util. make new file for version stuff
14 lines of code changed in 4 files:
move configuration to src/util
2 lines of code changed in 2 files:
move more stuff out of globals.h
14 lines of code changed in 2 files:
remove dependancy from utils on globals.h
40 lines of code changed in 6 files:
[paintown] use reference counts for block objects
24 lines of code changed in 3 files:
move load_exception to util/exceptions
3 lines of code changed in 3 files:
move gradient to util/graphics
1 lines of code changed in 1 file:
remove old headers
0 lines of code changed in 4 files:
move bitmap files to util/graphics
14 lines of code changed in 7 files:
fix up references
4 lines of code changed in 4 files:
count milliseconds instead of microseconds so we can use SDL_GetTicks instead of gettimeofday which is slow on the xbox
5 lines of code changed in 3 files:
fix some bugs found by the clang static analyzer
4 lines of code changed in 1 file:
convert more configuration properties. dont use old parsing code
2 lines of code changed in 1 file:
start to refactor configuration system
6 lines of code changed in 1 file:
use the virtual directory in the nacl filesystem
1 lines of code changed in 1 file:
add network files
285 lines of code changed in 2 files:
[paintown] move paintown-mode specific message struct
3 lines of code changed in 3 files:
start to organize configuration with arbitrary properties
6 lines of code changed in 1 file:
remove global resolution definitions
23 lines of code changed in 4 files:
[paintown] move alliance stuff out of globals
4 lines of code changed in 1 file:
move exceptions to util
3 lines of code changed in 3 files:
move menu to util; re-add sdl jni code, somehow it got lost
3 lines of code changed in 2 files:
create a new structure for the loader to break the link between the loader and the paintown engine. mugen is now isolated from paintown
4 lines of code changed in 2 files:
Remove old unused SAGGUI gui utilities.
1 lines of code changed in 2 files:
make thhe reference count constructor explicit
5 lines of code changed in 3 files:
store data in network format inside messages. initialize the network on the ps3
12 lines of code changed in 2 files:
add joystick keys to the client network mode
16 lines of code changed in 1 file:
[paintown] parse stimulations directly from the token/message
2 lines of code changed in 1 file:
[paintown] add invincibility stimulation
4 lines of code changed in 1 file:
[paintown] make network client invokde general world logic but ignore collisions and items
13 lines of code changed in 2 files:
[paintown] refactor logic method of adventure world. default network ids to -1
94 lines of code changed in 3 files:
(26 more)