[root]/src/paintown-engine/level
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 99 (100.0%) | 1346 (100.0%) | 13.5 |
[paintown] make spawn trigger work
35 lines of code changed in 4 files:
[paintown] remove hearts
41 lines of code changed in 4 files:
[paintown] spawn objects from the level instead of the block
49 lines of code changed in 2 files:
move more stuff out of globals.h
3 lines of code changed in 2 files:
[paintown] use reference counts for block objects
51 lines of code changed in 8 files:
[paintown] pass Scene object to the trigger
1 lines of code changed in 1 file:
[paintown] pass around triggers to objects and invoke the OnDeath slot
5 lines of code changed in 2 files:
[paintown] parse on-death and spawn triggers
43 lines of code changed in 2 files:
[paintown] start trigger class for block objects
3 lines of code changed in 1 file:
[paintown] small fixes to make breakable items work
2 lines of code changed in 1 file:
move load_exception to util/exceptions
3 lines of code changed in 6 files:
move bitmap files to util/graphics
1 lines of code changed in 1 file:
fix up references
1 lines of code changed in 1 file:
[mugen] start team mode support - introduce a command line argument for starting a team game
16 lines of code changed in 2 files:
[paintown] add intro and ending cutscenes for level sets
60 lines of code changed in 2 files:
load mods from zip files
10 lines of code changed in 5 files:
[paintown] search for music in <data> as well so full paths within a mod can be given
7 lines of code changed in 1 file:
play intro/endings for levels
52 lines of code changed in 2 files:
move exceptions to util
1 lines of code changed in 1 file:
create a new structure for the loader to break the link between the loader and the paintown engine. mugen is now isolated from paintown
9 lines of code changed in 2 files:
remove public deprecated constructors from tokenreader
2 lines of code changed in 1 file:
make thhe reference count constructor explicit
2 lines of code changed in 2 files:
[paintown] ignore objects that cant be created due to missing files
5 lines of code changed in 1 file:
[paintown] search for music in the <mod>/music directory as well
6 lines of code changed in 1 file:
[paintown] parse stimulations directly from the token/message
89 lines of code changed in 2 files:
[paintown] add speed boost stimulation
5 lines of code changed in 2 files:
[paintown] set player path
0 lines of code changed in 2 files:
[paintown] refactor logic method of adventure world. default network ids to -1
1 lines of code changed in 1 file:
[paintown] dont need extra panel stuff. make level blocks reference counted
23 lines of code changed in 3 files:
[paintown] make current level block a reference count
6 lines of code changed in 4 files:
[paintown] find all songs that match a pattern
15 lines of code changed in 1 file:
[paintown] limit the screen boundary to the end of the current block
1 lines of code changed in 1 file:
[paintown] draw the scene while keeping all players on screen
1 lines of code changed in 1 file:
[paintown] attempt to keep local players on the same screen
2 lines of code changed in 1 file:
[paintown] load one of the songs specified in the (music) declaration
78 lines of code changed in 2 files:
nacl: wrap libc functions
mugen: fix case when reading the palettes
4 lines of code changed in 1 file:
start to abstract over filesystem stuff
5 lines of code changed in 2 files:
abstract over stretched surfaces so we can use a scaled transformation in allegro5. fix masked drawing in allegro5
2 lines of code changed in 1 file:
move more factories
4 lines of code changed in 7 files:
move script to the paintown-engine
1 lines of code changed in 1 file:
(5 more)