Directory src/paintown-engine/level/

Total Files:
12
Deleted Files:
0
Lines of Code:
1667

[root]/src/paintown-engine/level

Lines of Code

src/paintown-engine/level/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
kazzmir 99 (100.0%) 1346 (100.0%) 13.5

Most Recent Commits

kazzmir 2012-12-29 20:01 Rev.: 7705

[paintown] make spawn trigger work

35 lines of code changed in 4 files:

  • src/paintown-engine/level: block.cpp (+3 -54), blockobject.cpp (+4 -2), scene.cpp (+26 -25), scene.h (+2 -1)
kazzmir 2012-12-29 12:34 Rev.: 7704

[paintown] remove hearts

41 lines of code changed in 4 files:

  • src/paintown-engine/level: block.cpp (+6 -4), block.h (+1 -2), scene.cpp (+23 -27), scene.h (+11 -3)
kazzmir 2012-12-29 11:30 Rev.: 7703

[paintown] spawn objects from the level instead of the block

49 lines of code changed in 2 files:

  • src/paintown-engine/level: scene.cpp (+46 -8), scene.h (+3)
kazzmir 2012-12-22 12:29 Rev.: 7686

move more stuff out of globals.h

3 lines of code changed in 2 files:

  • src/paintown-engine/level: scene.cpp (+2 -1), utils.cpp (+1 -2)
kazzmir 2012-12-20 12:27 Rev.: 7681

[paintown] use reference counts for block objects

51 lines of code changed in 8 files:

  • src/paintown-engine/level: block.cpp (+29 -45), block.h (+4 -3), cacher.cpp (+2 -2), cacher.h (+4 -3), random-scene.cpp (+10 -10), random-scene.h (+2 -2)
kazzmir 2012-12-19 23:44 Rev.: 7680

[paintown] pass Scene object to the trigger

1 lines of code changed in 1 file:

  • src/paintown-engine/level: blockobject.cpp (+1 -1)
kazzmir 2012-12-19 23:18 Rev.: 7679

[paintown] pass around triggers to objects and invoke the OnDeath slot

5 lines of code changed in 2 files:

  • src/paintown-engine/level: blockobject.cpp (+4 -1), blockobject.h (+1 -1)
kazzmir 2012-12-19 19:45 Rev.: 7678

[paintown] parse on-death and spawn triggers

43 lines of code changed in 2 files:

  • src/paintown-engine/level: blockobject.cpp (+41), blockobject.h (+2)
kazzmir 2012-12-19 19:20 Rev.: 7677

[paintown] start trigger class for block objects

3 lines of code changed in 1 file:

  • src/paintown-engine/level: blockobject.h (+3)
kazzmir 2012-12-18 22:51 Rev.: 7674

[paintown] small fixes to make breakable items work

2 lines of code changed in 1 file:

  • src/paintown-engine/level: blockobject.cpp (+2)
kazzmir 2012-12-14 23:28 Rev.: 7663

move load_exception to util/exceptions

3 lines of code changed in 6 files:

  • src/paintown-engine/level: block.cpp (+1 -1), blockobject.cpp (+1 -1), blockobject.h (-1), scene.cpp (+1 -1), scene.h (-1), utils.cpp (-1)
kazzmir 2012-12-12 00:00 Rev.: 7642

move bitmap files to util/graphics

1 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+1 -1)
kazzmir 2012-12-09 12:44 Rev.: 7629

fix up references

1 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+1 -1)
kazzmir 2012-12-08 19:48 Rev.: 7624

[mugen] start team mode support - introduce a command line argument for starting a team game

16 lines of code changed in 2 files:

  • src/paintown-engine/level: scene.cpp (+12 -2), scene.h (+4 -1)
kazzmir 2012-12-05 11:07 Rev.: 7617

[paintown] add intro and ending cutscenes for level sets

60 lines of code changed in 2 files:

  • src/paintown-engine/level: utils.cpp (+43), utils.h (+17)
kazzmir 2012-04-15 22:25 Rev.: 7264

load mods from zip files

10 lines of code changed in 5 files:

  • src/paintown-engine/level: random-scene.cpp (+1 -1), random-scene.h (new), scene.cpp (+7 -7), scene.h (+1 -1)
kazzmir 2012-02-26 16:21 Rev.: 7072

[paintown] search for music in <data> as well so full paths within a mod can be given

7 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+7 -3)
kazzmir 2011-12-30 15:28 Rev.: 6752

play intro/endings for levels

52 lines of code changed in 2 files:

  • src/paintown-engine/level: scene.cpp (+44 -13), scene.h (+8)
kazzmir 2011-12-03 21:02 Rev.: 6628

move exceptions to util

1 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+1 -1)
kazzmir 2011-11-20 14:53 Rev.: 6591

create a new structure for the loader to break the link between the loader and the paintown engine. mugen is now isolated from paintown

9 lines of code changed in 2 files:

  • src/paintown-engine/level: utils.cpp (+6 -38), utils.h (+3)
kazzmir 2011-11-02 16:07 Rev.: 6503

remove public deprecated constructors from tokenreader

2 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+2 -2)
kazzmir 2011-10-20 14:26 Rev.: 6415

make thhe reference count constructor explicit

2 lines of code changed in 2 files:

  • src/paintown-engine/level: blockobject.cpp (+1 -1), scene.cpp (+1 -1)
kazzmir 2011-10-13 13:07 Rev.: 6377

[paintown] ignore objects that cant be created due to missing files

5 lines of code changed in 1 file:

  • src/paintown-engine/level: block.cpp (+5 -4)
kazzmir 2011-09-25 17:04 Rev.: 6287

[paintown] search for music in the <mod>/music directory as well

6 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+6)
kazzmir 2011-09-25 12:34 Rev.: 6278

[paintown] parse stimulations directly from the token/message

89 lines of code changed in 2 files:

  • src/paintown-engine/level: blockobject.cpp (+15 -8), blockobject.h (+74 -85)
kazzmir 2011-09-24 23:01 Rev.: 6277

[paintown] add speed boost stimulation

5 lines of code changed in 2 files:

  • src/paintown-engine/level: blockobject.cpp (+1 -1), blockobject.h (+4 -4)
kazzmir 2011-09-23 16:00 Rev.: 6266

[paintown] set player path

0 lines of code changed in 2 files:

  • src/paintown-engine/level: utils.cpp (changed)
kazzmir 2011-09-18 10:06 Rev.: 6198

[paintown] refactor logic method of adventure world. default network ids to -1

1 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+1 -1)
kazzmir 2011-09-15 15:37 Rev.: 6183

[paintown] dont need extra panel stuff. make level blocks reference counted

23 lines of code changed in 3 files:

  • src/paintown-engine/level: random-scene.cpp (+1 -1), scene.cpp (+19 -34), scene.h (+3 -6)
kazzmir 2011-09-15 11:35 Rev.: 6182

[paintown] make current level block a reference count

6 lines of code changed in 4 files:

  • src/paintown-engine/level: random-scene.cpp (new), scene.cpp (-4), scene.h (+5 -4)
kazzmir 2011-09-15 11:21 Rev.: 6181

[paintown] find all songs that match a pattern

15 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+15 -4)
kazzmir 2011-09-11 15:58 Rev.: 6151

[paintown] limit the screen boundary to the end of the current block

1 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+1 -1)
kazzmir 2011-09-11 07:24 Rev.: 6142

[paintown] draw the scene while keeping all players on screen

1 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+1 -1)
kazzmir 2011-09-10 22:21 Rev.: 6141

[paintown] attempt to keep local players on the same screen

2 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+2 -2)
kazzmir 2011-08-10 16:49 Rev.: 5859

[paintown] load one of the songs specified in the (music) declaration

78 lines of code changed in 2 files:

  • src/paintown-engine/level: scene.cpp (+31 -3), scene.h (+47 -45)
kazzmir 2011-07-13 18:30 Rev.: 5739

nacl: wrap libc functions
mugen: fix case when reading the palettes

4 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+4 -4)
kazzmir 2011-06-25 16:08 Rev.: 5664

start to abstract over filesystem stuff

5 lines of code changed in 2 files:

  • src/paintown-engine/level: blockobject.cpp (+1 -1), scene.cpp (+4 -4)
kazzmir 2011-05-27 22:15 Rev.: 5569

abstract over stretched surfaces so we can use a scaled transformation in allegro5. fix masked drawing in allegro5

2 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+2 -2)
kazzmir 2011-04-21 20:45 Rev.: 5466

move more factories

4 lines of code changed in 7 files:

  • src/paintown-engine/level: block.cpp (+1 -1), blockobject.cpp (+1 -1), blockobject.h (new), cacher.cpp (+1 -1)
kazzmir 2011-04-16 11:29 Rev.: 5456

move script to the paintown-engine

1 lines of code changed in 1 file:

  • src/paintown-engine/level: scene.cpp (+1 -1)

(5 more)

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