[root]/src/paintown-engine/game

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 388 (100.0%) | 8225 (100.0%) | 21.1 |
| kazzmir | 372 (95.9%) | 8000 (97.3%) | 21.5 |
| juvinious | 16 (4.1%) | 225 (2.7%) | 14.0 |
move paintown options out of util/menu
285 lines of code changed in 2 files:
fix a5 rectangle drawing
9 lines of code changed in 1 file:
[paintown] add showfps console command
55 lines of code changed in 1 file:
fix many warnings
2 lines of code changed in 1 file:
throw an exception if a sub-bitmap is created with width/height < 1. fix some drawing bugs
32 lines of code changed in 1 file:
allow input source to specify multiple keyboards/joysticks
20 lines of code changed in 5 files:
remember window size in a5
1 lines of code changed in 1 file:
implement remap shader
1 lines of code changed in 1 file:
dont force a window size. instead, draw black bars
3 lines of code changed in 3 files:
[paintown] remove heart files
0 lines of code changed in 1 file:
[paintown] remove hearts
4 lines of code changed in 1 file:
make the Resource object stand-alone
1 lines of code changed in 1 file:
move configuration to src/util
6 lines of code changed in 6 files:
move more stuff out of globals.h
7 lines of code changed in 2 files:
remove dependancy from utils on globals.h
7 lines of code changed in 4 files:
[paintown] pass Scene object to the trigger
13 lines of code changed in 2 files:
[paintown] add paintown:arcade to start a game immediately
99 lines of code changed in 1 file:
add file for paintown command line arguments
25 lines of code changed in 2 files:
move load_exception to util/exceptions
2 lines of code changed in 5 files:
[paintown] show time to load a level
9 lines of code changed in 1 file:
move gradient to util/graphics
2 lines of code changed in 2 files:
remove old headers
1 lines of code changed in 5 files:
move bitmap files to util/graphics
14 lines of code changed in 7 files:
fix up references
1 lines of code changed in 1 file:
[paintown] add intro and ending cutscenes for level sets
8 lines of code changed in 1 file:
[paintown] add ending cutscene for players
28 lines of code changed in 1 file:
add Regex type to disambiguate raw strings from regeexes
1 lines of code changed in 1 file:
explicitly pass Renderer object to Menu constructor. refcount the Renderer
15 lines of code changed in 2 files:
directly use joystick inputs
11 lines of code changed in 2 files:
store paintown mods as either a file or a container entry
16 lines of code changed in 3 files:
search for all container files for paintown characters and mods
3 lines of code changed in 2 files:
move configuration joystick keys to static functions
13 lines of code changed in 2 files:
move configuration keys to static functions
16 lines of code changed in 3 files:
start to refactor configuration system
1 lines of code changed in 1 file:
[paintown] move paintown-mode specific message struct
1 lines of code changed in 1 file:
store absolute path to mod in the configuration
43 lines of code changed in 3 files:
load mods from zip files
80 lines of code changed in 5 files:
[paintown] stretch the background in the move-list
8 lines of code changed in 1 file:
[paintown] load players from zip files
27 lines of code changed in 3 files:
fix nacl build for the latest sdk
3 lines of code changed in 1 file:
(178 more)