Directory src/object/

Directory Created:
2007-01-24 17:48
Directory Deleted:
2010-12-30 23:12
Total Files:
0
Deleted Files:
99
Lines of Code:
0

[root]/src/object

Lines of Code

src/object/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 1269 (100.0%) 15655 (100.0%) 12.3
kazzmir 1255 (98.9%) 15560 (99.4%) 12.3
juvinious 14 (1.1%) 95 (0.6%) 6.7

Most Recent Commits

kazzmir 2010-12-30 23:12 Rev.: 5155

move object and level to paintown-engine

0 lines of code changed in 99 files:

  • src/object: actor.cpp (del), actor.h (del), animation.cpp (del), animation.h (del), animation_event.cpp (del), animation_event.h (del), animation_event_attack.cpp (del), animation_event_attack.h (del), animation_event_bbox.cpp (del), animation_event_bbox.h (del), animation_event_coords.cpp (del), animation_event_coords.h (del), animation_event_delay.cpp (del), animation_event_delay.h (del), animation_event_face.cpp (del), animation_event_face.h (del), animation_event_frame.cpp (del), animation_event_frame.h (del), animation_event_jump.cpp (del), animation_event_jump.h (del), animation_event_move.cpp (del), animation_event_move.h (del), animation_event_nop.cpp (del), animation_event_nop.h (del), animation_event_offset.cpp (del), animation_event_offset.h (del), animation_event_projectile.cpp (del), animation_event_projectile.h (del), animation_event_shadow.cpp (del), animation_event_shadow.h (del), animation_event_sound.cpp (del), animation_event_sound.h (del), animation_event_status.cpp (del), animation_event_status.h (del), animation_event_ticket.cpp (del), animation_event_ticket.h (del), animation_event_trails.cpp (del), animation_event_trails.h (del), animation_event_zdistance.cpp (del), animation_event_zdistance.h (del), animation_trail.cpp (del), animation_trail.h (del), attack.cpp (del), attack.h (del), buddy_player.cpp (del), buddy_player.h (del), cat.cpp (del), cat.h (del), character.cpp (del), character.h (del), display_character.cpp (del), display_character.h (del), draw-countdown-effect.cpp (del), draw-countdown-effect.h (del), draw-effect.cpp (del), draw-effect.h (del), draw-glow-effect.cpp (del), draw-glow-effect.h (del), draw-normal-effect.cpp (del), draw-normal-effect.h (del), draw-until-effect.cpp (del), draw-until-effect.h (del), effect.cpp (del), effect.h (del), enemy.cpp (del), enemy.h (del), gib.cpp (del), gib.h (del), health_stimulation.cpp (del), health_stimulation.h (del), heart.cpp (del), heart.h (del), item.cpp (del), item.h (del), network_character.cpp (del), network_character.h (del), network_player.cpp (del), network_player.h (del), object.cpp (del), object.h (del), object_attack.cpp (del), object_attack.h (del), object_messages.h (del), object_nonattack.cpp (del), object_nonattack.h (del), player-common.cpp (del), player-common.h (del), player.cpp (del), player.h (del), projectile.cpp (del), projectile.h (del), score.cpp (del), score.h (del), stimulation.cpp (del), stimulation.h (del), versus_enemy.cpp (del), versus_enemy.h (del), versus_player.cpp (del), versus_player.h (del)
kazzmir 2010-12-30 22:03 Rev.: 5147

move debug to util

7 lines of code changed in 7 files:

  • src/object: animation.cpp (+1), character.cpp (+1), enemy.cpp (+1), item.cpp (+1), network_character.cpp (+1), network_player.cpp (+1), projectile.cpp (+1)
kazzmir 2010-12-24 12:06 Rev.: 5062

add 3 more attack keys to support mugen

3 lines of code changed in 1 file:

  • src/object: player.cpp (+3)
kazzmir 2010-12-23 11:17 Rev.: 5042

add the normal paintown background in the network server level selection. make sure some objects exist before making rain drops

23 lines of code changed in 2 files:

  • src/object: buddy_player.cpp (+21 -21), character.cpp (+2 -2)
kazzmir 2010-12-22 20:48 Rev.: 5040

make rain drops fall on characters

30 lines of code changed in 4 files:

  • src/object: character.cpp (+17), character.h (+2), object.cpp (+6 -2), object.h (+5)
kazzmir 2010-12-07 13:52 Rev.: 4994

fix a couple of warnings related to unsigned variables

3 lines of code changed in 1 file:

  • src/object: character.cpp (+3)
kazzmir 2010-11-21 10:07 Rev.: 4941

start to implement helper class

1 lines of code changed in 1 file:

  • src/object: object.h (+1 -1)
kazzmir 2010-11-14 13:00 Rev.: 4934

add Paintown namespace

292 lines of code changed in 50 files:

  • src/object: actor.cpp (+3), actor.h (+4), animation.cpp (+24 -20), animation.h (+6 -2), animation_event.cpp (+4), animation_event.h (+5), animation_trail.cpp (+4), animation_trail.h (+4), buddy_player.cpp (+4), buddy_player.h (+5 -1), cat.cpp (+3), cat.h (+5), character.cpp (+4), character.h (+10 -5), display_character.cpp (+4), display_character.h (+5 -1), draw-effect.cpp (+4), draw-effect.h (+6 -1), effect.cpp (+3), effect.h (+6 -1), enemy.cpp (+5), enemy.h (+7 -3), gib.cpp (+43 -39), gib.h (+4 -1), health_stimulation.cpp (+4), health_stimulation.h (+4), item.cpp (+4), item.h (+6 -1), network_character.cpp (+4), network_character.h (+4), network_player.cpp (+4), network_player.h (+4), object.cpp (+4), object.h (+7 -2), object_attack.cpp (+4), object_attack.h (+5 -1), object_nonattack.cpp (+4), object_nonattack.h (+4), player-common.cpp (+4), player-common.h (+4), player.cpp (+4), player.h (+6 -1), projectile.cpp (+4), projectile.h (+4), stimulation.cpp (+6 -2), stimulation.h (+7 -3), versus_enemy.cpp (+4), versus_enemy.h (+5 -1), versus_player.cpp (+4), versus_player.h (+6 -1)
kazzmir 2010-10-30 11:32 Rev.: 4918

move world to game/

10 lines of code changed in 10 files:

  • src/object: buddy_player.cpp (+1 -1), cat.cpp (+1 -1), character.cpp (+1 -1), effect.cpp (+1 -1), enemy.cpp (+1 -1), item.cpp (+1 -1), network_character.cpp (+1 -1), network_player.cpp (+1 -1), player.cpp (+1 -1), projectile.cpp (+1 -1)
kazzmir 2010-10-14 21:22 Rev.: 4875

release reference counted memory. fix token parsing for effects

4 lines of code changed in 1 file:

  • src/object: effect.cpp (+4 -2)
kazzmir 2010-10-13 23:22 Rev.: 4870

remove >> from Token completely. use TokenView everywhere

426 lines of code changed in 11 files:

  • src/object: animation.cpp (+295 -301), animation.h (+1 -1), animation_event.cpp (+42 -41), animation_event.h (+1 -1), attack.cpp (+1 -1), attack.h (+1 -1), character.cpp (+19 -16), display_character.cpp (+7 -6), effect.cpp (+32 -35), item.cpp (+21 -19), projectile.cpp (+6 -5)
kazzmir 2010-10-13 19:55 Rev.: 4868

add a view object to tokens so immutable tokens can still be parsed

6 lines of code changed in 2 files:

  • src/object: attack.cpp (+1 -1), display_character.cpp (+5 -5)
kazzmir 2010-08-26 11:39 Rev.: 4697

only show help if the user hasnt pressed a key for a while. start lifeset controller

18 lines of code changed in 2 files:

  • src/object: object.cpp (+9 -9), object.h (+9 -9)
kazzmir 2010-08-22 17:14 Rev.: 4677

targetfacing

19 lines of code changed in 2 files:

  • src/object: object.cpp (+13 -5), object.h (+6 -1)
kazzmir 2010-08-22 09:37 Rev.: 4670

posfreeze

2 lines of code changed in 1 file:

  • src/object: object.h (+2 -2)
kazzmir 2010-07-18 19:42 Rev.: 4472

throw an exception for in-memory bitmaps in allegro

3 lines of code changed in 1 file:

  • src/object: animation.cpp (+3 -1)
kazzmir 2010-07-18 18:18 Rev.: 4469

only add new remaps

27 lines of code changed in 3 files:

  • src/object: character.cpp (+14 -1), character.h (+10), display_character.cpp (+3 -1)
kazzmir 2010-07-18 18:07 Rev.: 4468

get remap bitmaps from the right place. copy animations appropriately

6 lines of code changed in 3 files:

  • src/object: animation.cpp (+1 -1), animation.h (+1 -1), character.cpp (+4 -3)
kazzmir 2010-07-18 17:43 Rev.: 4467

compute offsets differently for openbor characters

18 lines of code changed in 4 files:

  • src/object: animation.cpp (+5 -1), animation.h (+7 -5), character.cpp (+5 -5), display_character.cpp (+1)
kazzmir 2010-07-18 14:18 Rev.: 4466

set animation name

4 lines of code changed in 1 file:

  • src/object: animation.h (+4)
kazzmir 2010-07-18 13:42 Rev.: 4465

delegate bitmap creation to the mod

17 lines of code changed in 1 file:

  • src/object: animation.cpp (+17 -15)
kazzmir 2010-07-18 13:18 Rev.: 4464

copy animation tokens. extract some openbor data

6 lines of code changed in 2 files:

  • src/object: display_character.cpp (+4 -1), display_character.h (+2 -1)
kazzmir 2010-07-18 12:18 Rev.: 4463

merge draw-effect headers

52 lines of code changed in 6 files:

  • src/object: character.cpp (-3), display_character.cpp (+1 -1), draw-effect.cpp (-4), draw-effect.h (+49), health_stimulation.cpp (+1 -2), player.cpp (+1 -2)
kazzmir 2010-07-18 12:13 Rev.: 4461

merge draw effects

137 lines of code changed in 3 files:

  • src/object: display_character.cpp (-11), draw-countdown-effect.h (+2 -2), draw-effect.cpp (+135)
kazzmir 2010-07-18 12:02 Rev.: 4460

start to implement openbor select player screen

10 lines of code changed in 2 files:

  • src/object: display_character.cpp (+9 -9), display_character.h (+1 -1)
kazzmir 2010-07-14 14:18 Rev.: 4445

fix more warnings from clang

1 lines of code changed in 1 file:

  • src/object: stimulation.h (+1 -1)
kazzmir 2010-07-13 21:06 Rev.: 4442

move animation_event classes to one file

449 lines of code changed in 3 files:

  • src/object: animation.cpp (-16), animation_event.cpp (+231), animation_event.h (+218)
kazzmir 2010-07-13 14:50 Rev.: 4441

put animation_event_attack code into animation_event

32 lines of code changed in 3 files:

  • src/object: animation.cpp (-1), animation_event.cpp (+15), animation_event.h (+17 -5)
kazzmir 2010-07-08 20:39 Rev.: 4385

reset trails when a level starts or when a player dies

2 lines of code changed in 2 files:

  • src/object: character.cpp (+1 -1), player.cpp (+1)
kazzmir 2010-07-08 20:23 Rev.: 4384

swap done_loading values

1 lines of code changed in 1 file:

  • src/object: character.cpp (+1 -1)
kazzmir 2010-07-08 19:59 Rev.: 4381

fix remaps in the character selection screen

62 lines of code changed in 3 files:

  • src/object: animation.cpp (+49 -49), character.cpp (+12 -9), display_character.cpp (+1 -1)
kazzmir 2010-07-08 18:05 Rev.: 4380

use function to add remaps

8 lines of code changed in 3 files:

  • src/object: character.cpp (+6 -2), character.h (+1), display_character.cpp (+1 -1)
kazzmir 2010-07-08 13:29 Rev.: 4379

create remap objects immediately

25 lines of code changed in 3 files:

  • src/object: character.cpp (+16 -41), character.h (+4 -4), display_character.cpp (+5 -2)
kazzmir 2010-07-08 10:02 Rev.: 4377

dont check player files for consistency until loading

5 lines of code changed in 2 files:

  • src/object: display_character.cpp (+3 -3), display_character.h (+2 -2)
kazzmir 2010-07-04 22:39 Rev.: 4352

only load remaps if they are used

245 lines of code changed in 2 files:

  • src/object: character.cpp (+210 -120), character.h (+35 -6)
kazzmir 2010-07-04 14:44 Rev.: 4343

broadcast when players are loaded

2 lines of code changed in 2 files:

  • src/object: buddy_player.cpp (+1), player.cpp (+1)
kazzmir 2010-07-04 12:56 Rev.: 4340

copy thread data for futures

90 lines of code changed in 3 files:

  • src/object: buddy_player.cpp (+27 -3), buddy_player.h (+62 -41), player.h (+1 -1)
kazzmir 2010-07-04 12:24 Rev.: 4339

print exception traces

49 lines of code changed in 9 files:

  • src/object: actor.cpp (+2 -2), animation.cpp (+4 -8), animation.h (+2 -2), animation_event_projectile.cpp (+2 -2), cat.cpp (+1 -1), character.cpp (+5 -9), display_character.cpp (+3 -3), item.cpp (+2 -2), projectile.cpp (+28 -28)
kazzmir 2010-07-04 10:45 Rev.: 4338

move player future object to the player class

40 lines of code changed in 2 files:

  • src/object: player.cpp (+22), player.h (+18)
kazzmir 2010-06-18 21:51 Rev.: 4279

use thread api more. forgot to initialize bitmap field

18 lines of code changed in 2 files:

  • src/object: display_character.cpp (+15 -14), display_character.h (+3 -3)

(312 more)

Generated by StatSVN 0.7.0