Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
kazzmir | 28 (100.0%) | 581 (100.0%) | 20.7 |
move input to util
0 lines of code changed in 3 files:
dont need a hack for the wii joystick
0 lines of code changed in 1 file:
use sdl joystick instead of wii joystick and fix events for the wii. use input events during the game, bind a joystick button to quit
72 lines of code changed in 1 file:
joystick events work
39 lines of code changed in 2 files:
add api for joystick button events
9 lines of code changed in 2 files:
use input events
1 lines of code changed in 1 file:
fix the key option
6 lines of code changed in 1 file:
fix keyboard for allegro
0 lines of code changed in 1 file:
start key buffering
2 lines of code changed in 1 file:
get unicode characters from the keyboard. make console use text-input
24 lines of code changed in 1 file:
keep track of the keyboard ourselves
12 lines of code changed in 1 file:
start gamemakeanim controller. pump sdl events while waiting for keys
10 lines of code changed in 1 file:
buffer key input in the menus
1 lines of code changed in 1 file:
read buttons/axis in sdl joystick
38 lines of code changed in 1 file:
implement some sdl joystick stuff
15 lines of code changed in 2 files:
replace generic keyboard wait with a specific wait for select
1 lines of code changed in 1 file:
implement key wait for sdl. fix coordinates -- dimension is really x2
4 lines of code changed in 1 file:
read key state for sdl
19 lines of code changed in 1 file:
use sdl keyboard values
120 lines of code changed in 1 file:
add dummy sdl joystick implementation
47 lines of code changed in 2 files:
add dummy bindings for sdl keyboard
161 lines of code changed in 1 file:
split keyboard implementation between allegro/sdl
0 lines of code changed in 1 file: