Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 213 (100.0%) | 5204 (100.0%) | 24.4 |
kazzmir | 211 (99.1%) | 5147 (98.9%) | 24.3 |
juvinious | 2 (0.9%) | 57 (1.1%) | 28.5 |
move game to paintown-engine
0 lines of code changed in 19 files:
add class to handle input events
80 lines of code changed in 1 file:
move object and level to paintown-engine
21 lines of code changed in 8 files:
move debug to util
1 lines of code changed in 1 file:
move versus world to game
192 lines of code changed in 2 files:
move init to util
2 lines of code changed in 2 files:
move loader to util
2 lines of code changed in 2 files:
move music to util
1 lines of code changed in 1 file:
show current memory usage
15 lines of code changed in 1 file:
use sdl joystick instead of wii joystick and fix events for the wii. use input events during the game, bind a joystick button to quit
68 lines of code changed in 1 file:
remove the old loader completely. need to fix the network loaders
3 lines of code changed in 1 file:
load the in-game menu data once
7 lines of code changed in 1 file:
initialize player vector correctly
15 lines of code changed in 1 file:
add ability to replay levels
71 lines of code changed in 2 files:
convert loader to get display characters
24 lines of code changed in 1 file:
load game objects in a separate thread so the loading display can use the main thread -- required by Cocoa on OSX
117 lines of code changed in 2 files:
use events in the select player screen
63 lines of code changed in 1 file:
cleanup
5 lines of code changed in 2 files:
use input events for text input. fix translucency in the console
5 lines of code changed in 2 files:
use input events
6 lines of code changed in 2 files:
fix the key option
7 lines of code changed in 1 file:
use text input for network client
0 lines of code changed in 1 file:
clean up console
10 lines of code changed in 2 files:
make enter work in the console again
19 lines of code changed in 2 files:
get unicode characters from the keyboard. make console use text-input
57 lines of code changed in 2 files:
keep track of the keyboard ourselves
3 lines of code changed in 1 file:
add Paintown namespace
114 lines of code changed in 7 files:
header cleanup
4 lines of code changed in 2 files:
move game.cpp/h to game/
1176 lines of code changed in 2 files:
move world to game/
179 lines of code changed in 2 files:
move select_player to game/
496 lines of code changed in 2 files:
add a view object to tokens so immutable tokens can still be parsed
6 lines of code changed in 1 file:
get remap bitmaps from the right place. copy animations appropriately
11 lines of code changed in 2 files:
delegate bitmap creation to the mod
8 lines of code changed in 2 files:
add searching capability to packfiles. search for openbor players
2 lines of code changed in 2 files:
catch menu exception to change the mod
4 lines of code changed in 2 files:
make selectPlayer a function of the mod
2 lines of code changed in 1 file:
add different mod types for openbor/paintown
24 lines of code changed in 2 files:
some cleanup. fix pause screen
3 lines of code changed in 1 file:
print exception traces
1 lines of code changed in 1 file:
(71 more)