Paintown 3.0 1/27/2008


Download

2008-1-27 3.0:
Win32 installer - paintown-win32-3.0.exe *Note* The installer creates an entry in the start menu under Programs -> Games -> Paintown
Source and data tar.gz - paintown-3.0.tar.gz
OSX dmg file for PPC/Intel - paintown-3.0.dmg


Changes in 3.0:

Old versions

2007-08-31 2.1:
Win32 installer - paintown-win32-2.1.exe *Note* The installer creates an entry in the start menu under Programs -> Games -> Paintown
Source and data tar.gz - paintown-2.1.tar.gz
OSX dmg file for PPC/Intel - paintown_2.1.dmg

Changes in 2.1:
2007-08-07 Demo 2:
Win32 installer - paintown-win32-2.0.exe *Note* The installer creates an entry in the start menu under Programs -> Games -> Paintown
Source and data tar.gz - paintown-2.0.tar.gz

2007-03-18 Demo 1:
Win32 installer - paintown-1.0.exe

About

Paintown is an open source fighting game in the same genre as Streets of Rage and Teenage Mutant Ninja Turtles.

Get the source

The engine lives at

$ svn co https://paintown.svn.sourceforge.net/svnroot/paintown/trunk

The data lives in a different folder

$ svn co https://paintown.svn.sourceforge.net/svnroot/paintown/data

Compile paintown

You can use cmake( www.cmake.org ) or scons( www.scons.org ) to compile paintown.
With cmake:
Make a temporary directory:
paintown $ md b

Cd into that directory and run 'cmakesetup ..'
paintown $ cd b
paintown/b $ cmakesetup ..
It should bring up a graphical configure thing that you can setup the build system. You might have to play with it to get it to find zlib and libpng. Once its configured run 'make'
paintown/b $ make
The executable should end up in paintown/b/bin/paintown.exe

With scons:
On linux/anything not windows
paintown $ scons
On windows you have to tell scons to use mingw or not. To use mingw add 'env=mingw'
paintown $ scons env=mingw
Or if you want to use visual studio or whatever
paintown $ scons

It might take some work to get paintown to compile with non-gcc compilers. You need the following libraries to compile paintown

Run paintown

./paintown [-m] [-w] [-d data-directory]
Without -d some-directory paintown will assume the data directory is ./data. The -w option starts paintown in fullscreen mode. Without it paintown will start in windowed mode. The -m switch turns off music.

Level/Characted editor

Paintown comes with 2 seperate gui's for making levels and editing character animations. Both live in editor.jar
To run the level editor type
paintown $ java -jar editor.jar
To run the animation editor type
paintown $ java -classpath editor.jar com.rafkind.paintown.animator.Animator

Both gui's should be sort of intuiative, try loading a pre-existing level or character if you have no idea what to do. I wrote a manual for the level editor a while ago, some widgets have changed since then but the overall idea is the same. Level editor manual

Move list

Legend
Mandy
Get item: A1
Punch: A1
3 hit punch combo: A1, A1, A1
Special: A2
Roll kick: F, F, A1
Jump: J
Jump kick: A1
Jump punch: D, A1

Maxima
Get item: A1
Punch: A1
Kick: A2
3 hit punch combo: A1, A1, A1
Special: D, A2
Heavy punch: F, F, A1
Jump: J
Jump kick: A1
Jump punch: D, A1

Akuma
Get Item: A1
Jump: J
Kick: A2
3 hit kick combo: A2, A2, A2
Elbow: F, A1
3 hit close punch combo: F, A1, A1, A1
Punch: A1
3 hit punch combo: A1, A1, A1
Haddoken: D, F, A1
Super haddoken: D, F, D, F, A1
Dragon punch: F, D, F, A1
Jump punch: A1
Jump kick: A2
Spin kick: D, B, A2

Ryu
Get Item: A1
Jump: J
Punch: A1
3 hit punch combo: A1, A1, A1
Kick: A2
3 hit kick combo: A2, A2, A2
Spin kick: D, B, A2
Shoryuken: F, D, F, A1
Haddoken: D, F, A1
Super haddoken: D, F, D, F, A1
Jump Punch: A1
Jump Kick: A2

Kula
Get Item: A1
Punch: A1
3 hit punch combo: A1, A1, A1
Special: A2
Kiss of death: F, F, A1
Jump: J
Jump kick: A1
Jump punch: D, A1

Donatello
Get Item: A1
Kick: F, A1
3 hit combo: A1, A1, A1
Staff Twirl: F, F, A2
Jump: J
Jump kick: A2
Jump punch: A1

Goku
Get Item: A1
Kick combo: A2, A2
3 hit combo: A1, A1, A1
Kamayamaya: F, A3, F, A3
Jump: J
Jump kick: A2
Jump punch: A1
Special: A3, A3

Kagetsura
Get Item: A1
Punch: A1
Punch/kick combo: A1, A1, A1, A1
Sword combo: A2 A2
Sword chop: F, F, A2
Jump: J
Throw: B, A1

Venom
Get Item: A1
Punch: A1
Eat: F, F, A2
Punch/tounge whip combo: A1 A1 A1
Jump: J
Jump punch: A1
Jump kick: A2
Swirl: D, A1

Blanka
Get Item: A1
Backflip: B, A2
Claw: A1
Claw combo: A1, A1, A1
Kick combo: A2, A2, A2
Uppercut: F, A1
Jump: J
Jump claw: A1
Jump kick: A2
Special: A3, A3
Bite(while grabbing): A1

Getting help

Email: kazzmir@users.sourceforge.net
IRC: #paintown on irc.freenode.net
AIM: kazzmir

Reviews

What are people saying about paintown? I'm not sure because these reviews are in spanish. Babelfish will solve this mystery.

From some spanish game site

cristhian - It is a great game that allows combats as of goku and yory and ademas he is one of the clasicos to fight to kill and to advance

M66 - To see... Goku (of Ball Dragoon) fighting against Donatello (the Ninjas turtles) in the roof (stage of Kombat Mortal)... Nahhh! ... to mix for... but aca them salio quite badly interesting... the game in if, it does not obtain...

ayamikage - First that nothing a applause to that they created this interesting game an option but to the lovers of mugen

simon_est - Pos to my I do not like for anything the game, is too deficient in movements difficulty and things of the sort, the very bad bad truth, good that is my opinion if he is of his affability bajenlo to see that so, but not...

Cokie2409 - It entertains awhile but nontanto.Bueno the game to you.

Made by Jon Rafkind